BPM: Bullets Per Minute
Fight as a mighty Valkyrie to repel the forces of the underworld from invading the world of Asgard. In BPM, all of your actions and the actions of your enemies are tied to the beat of the music. Your enemies perform a dance-like sequence of attacks to an epic rock opera. BPM is inspired by retro shooters of the 90’s. It is fast, frenetic and rhythmical. You can double jump, dash, rocket jump and bunny hop to evade your opponents. Your goal is to reach the end of randomly generated dungeons, collecting different weapons, abilities and items each time you play. These weapons and abilities can radically alter the way you play, making each playthrough unique. You must defeat 7 bosses to reach the final boss. Each boss moves and attacks in a unique way that you must learn to exploit if you want to succeed. Some attacks require you to jump over fields of lava, some to dodge fast projectiles, some to hold fast for a beat.
Steam User 24
BPM is a very simple game, and that's what makes it great. There's no plot. No cutscenes. No backstory, no dialogue, nothing. Zero fluff. It starts at level 1 and the game says, Here's a gun, now get on with it.
Steam User 18
+ Unique gameplay (unless you count Metal: Hellsinger).
+ Roguelike allows for replayability.
+ Fast-paced action.
+ Many characters.
+ Good item and weapon variety.
+ Very skill-based.
- Music, bosses, enemies and room types get repetitive after a while.
- Color scheme is visually unappealing.
- Also pretty luck-based. A good early item and/or gun makes runs significantly easier. General problem with roguelikes overall.
8/10
Steam User 8
RNG plays a big role in this game especially in hellish, I loved the time I had with this game, I did everything possible in this game besides mega boss rush which I'm still working on, but I'm still scared to 100% it since that would leave me nothing to do in the game since I've done almost everything possible in this game before. This is a one of a kind gem to me. Fire music as well? what else could you ask for?
Steam User 8
If metal:hellsinger and the binding of isaac had a baby and they added some risk of rain 2 to the mix. I would prefer it if it was less luck-based. I think just like the binding of isaac the 'hard' difficulty is actually easier than 'easy' because I got way more drops on hard and beat the whole game when I couldn't even get through the first area in easy mode. Don't think I will be playing more cuz the other characters don't seem to be having a different mechanic or playstyle. Game needs more enemy variety too. But I really enjoyed this its fun till you beat it once type roguelike I guess.
Steam User 6
Game is not standard shooter, but more like Crypt of the NecroDancer. Rouglite elements are present (you can make an unstoppable build with machine gun with endless mag and a lot of damage with shield, which blocks first attack).
A lot of joy when you can do something, a lot of have when you can't do anything and dying too early.
But overall I love this game and will play again and again. I MUST beat game with last hero on hardest difficulty!
Steam User 52
easy mode feels like another games hard mode
Steam User 5
BPM: Let the rhythm guide your every bullet - or drop dead. I am tempted to simply call this game art, and no matter how much the difficulty tortures me, I wouldn't change a single bit. However, that's not the end of the story. The game is likely based on the idea of making a FPS Necrodancer but ended up being an unforgiving rhythm-based precision first-person shooter in perma-death land with an appeal to speedrunners (hence, a FPS roguelike). While rhythm is important, you won't get anywhere without good shooting skills. There are some roguelite elements (like the bank) but specifically the character unlocks (apart from Skuld who plays more like Post Void) are rather different skill/difficulty levels, and we are forced to learn everything the hard way. And there is indeed a lot to learn in terms of builds. Unfortunately, I feel this is where the game falls short. The most successful builds are geared towards going infinite: Infinite shield, life, ammo, ultimates... name it. And if you are not an elite player, you can only make it with an OP build, and thus, the game becomes a slot machine on higher difficulty levels. Nonetheless, if you go into this game with serious intentions, it is practically guaranteed that you will come out refined on the other end. However, the endgame of BPM does not simply ask you to master the game (Odr), but to reach flawless perfection (Sanngridr, hellish, yikes). This feels unnecessary and keeps some people from enjoying the game to its full extent, but I would still recommend it to everyone who seeks a challenge and is willing to improve. 7.5/10