Bloodroots
Betrayed and left for dead, Mr. Wolf is hell-bent on finding his killer and enacting revenge – alone, and vastly outnumbered. Thankfully for Mr. Wolf, the world is your weapon in Bloodroots – a relentless action game that unfolds across the sprawling Weird West. You’ll choreograph spectacular, ultra-violent combos by making use of everything around you, from hatchets, to ladders, to…carrots? It’s improvise or die, as Mr. Wolf fights his way to the center of the mystery: why was he betrayed? A world overflowing with makeshift weapons that not only change the way you fight, but how you get around Improvise the most deadly combos and compete for fame on worldwide leaderboards Fight your way through a variety of handcrafted levels, from forests to mountaintops Experience a twisted Western revenge tale with a deranged cast of characters
Steam User 8
Pure bloody fun! Nice controls and animations!
Steam User 3
Found this by accident. Insanely addictive gameplay with nice art style. It is hard but you get used to it. Definitely recommended.
Steam User 2
At a basic level it's fun. You run around, grab random things like chairs, knives, rifles, carrots, frozen squirrels, cap america shield (using this one is crazy satisfying) etc. and kill enemies with them. "Weapons" have different moves so at first it's random but later, as enemies get more complex (range, shielded, deadly shielded etc.) you need to choose the right tool to deal with them. Variety is impressive and till the end you'll be finding new things. What also helps keep the game fresh till the credits is level design. I was surprised how varied the challenges were making the whole game feel a bit more than just running and smacking things. Most section also have more than one way to deal with them. Finding secret wolves was super fun as reaching them was always a dexterity puzzle.
Things that keeps the game from being truly amazing is slight inconsistency in attacks. There's an auto-lock mechanism and it feels like all attacks are checking for that and not physical contact. In other words sometimes it feels you should hit but you don't. It's maybe 4% of all actions in the game but in such a fast game where you die instantly it can become annoying. Not to the point you want to stop playing but still. Another thing is the camera. Sometimes it zooms out too much or angle is weird and "platforming" feels more complicated than actually is as it's hard to understand the space you are in. The last thing is the addition of some out of place/time elements that are fun to use but break immersion. For such a cartoony game story is pretty grim and hits some serious tones and those items just trivialize it a bit too much for my taste.
To sum it up it's an interesting take on "one hit" game and if some of the fiddlyness would be ironed out it could become a classic in my book. But it's not so it's "just" a good game that I can recommend if you’re looking for a fast game that won’t feel repetitive even if you get stuck in some area.
Steam User 1
Finally a game without hundreds of combos that still provides a challenge. In this game you'll have to strategically (or not) kill enemies to progress from a section. Whether you go left, grab the ladder, and spin kick every enemy dead. Or you go right, take the sword, and slice through several enemies.. whatever works just works
Steam User 1
I enjoyed the game but just that, I wouldn't play it again but it was just good, if you want it just wait for the steam sale, is not bad at all, but if you can play hotline Miami... of course I would give it a try dough
Steam User 0
Soft recommend and here's why: The gameplay loop is pretty fun and is in the same vein as, lets say Hotline Miami for example, and it can create a good loop. Enemies are always placed the same and will have the same weapons every time, so you can plan accordingly. The classic one hit and you're dead, so it becomes a fast feedback loop of dying and restarting and so on until you pretty much have it mapped out. Plus the art style is really cool and the finishing animation of killing the last enemy in the level is always super cool and dependent on what weapon you have so it can be varied.
The actual story is, well its there. It's a revenge tale and you kill each member of the gang chapter by chapter. You can unlock different hats that change how you play the game(another similarity to Hotline Miami), but the downside with this is that you HAVE to beat the level first before being able to use the hat. Which is okay? I get that you need a reason to give replay value but it feels cheapened by having to jump through a hoop to use it. It feels like it was designed to make you replay it and not give you the choice to. I think they knew this because the story isn't great, but ofcourse you're not coming for a thrilling narrative or nuanced thoughts, just revenge and killing.
While both parts are subjective to my own experience, the soft recommend really comes in at this point because you can have gameplay bugs. Nothing game breaking, but enough to ruin a good flow and it feels dirty. It's actually what inspired me to write this, because twice the main character got stock in an animation of dashing with a sword and dies because he cant attack. Three times my character just freezes and wont move. Did the game freeze? No, only you as enemies run at you and kill you, causing you to restart.
I'd say this game is a 7/10, youre not missing anything you havent seen before if you dont play it, but it can be a fun time if you just shut your brain off and lock in to the fighting.
Steam User 0
Anyone with a brain could tell you that it does not take even five minutes to know this is a good game. Only reason: the devs care. I couldnt see all the names in the brief prologue but like 5-7 people made this game. Daniel, we share a name and I am so happy for it with the work ive already seen in this game. There is style, there is feeling, there is fun. Download the demo and you will agree.