Bloodroots
Betrayed and left for dead, Mr. Wolf is hell-bent on finding his killer and enacting revenge – alone, and vastly outnumbered. Thankfully for Mr. Wolf, the world is your weapon in Bloodroots – a relentless action game that unfolds across the sprawling Weird West. You’ll choreograph spectacular, ultra-violent combos by making use of everything around you, from hatchets, to ladders, to…carrots? It’s improvise or die, as Mr. Wolf fights his way to the center of the mystery: why was he betrayed? A world overflowing with makeshift weapons that not only change the way you fight, but how you get around Improvise the most deadly combos and compete for fame on worldwide leaderboards Fight your way through a variety of handcrafted levels, from forests to mountaintops Experience a twisted Western revenge tale with a deranged cast of characters
Steam User 5
Pure bloody fun! Nice controls and animations!
Steam User 3
Found this by accident. Insanely addictive gameplay with nice art style. It is hard but you get used to it. Definitely recommended.
Steam User 1
just started playing, i can tell i'm gonna like the rest of it. i get what the devs planned to do and how this game is supposed to be played (probably gonna die a lot)
it's the kind of game that you can get into real fast, no lengthy tutorials needed.
easy recommend.
Steam User 0
Pretty good. It's a more forgiving and understandable Hotline Miami, which i prefer to be honest. It can drag on a bit in longer levels but it's never due to the gameplay itself, just the level length. The art styles nice and despite the comparison it does feel like its own game.
Steam User 0
At a basic level it's fun. You run around, grab random things like chairs, knives, rifles, carrots, frozen squirrels, cap america shield (using this one is crazy satisfying) etc. and kill enemies with them. "Weapons" have different moves so at first it's random but later, as enemies get more complex (range, shielded, deadly shielded etc.) you need to choose the right tool to deal with them. Variety is impressive and till the end you'll be finding new things. What also helps keep the game fresh till the credits is level design. I was surprised how varied the challenges were making the whole game feel a bit more than just running and smacking things. Most section also have more than one way to deal with them. Finding secret wolves was super fun as reaching them was always a dexterity puzzle.
Things that keeps the game from being truly amazing is slight inconsistency in attacks. There's an auto-lock mechanism and it feels like all attacks are checking for that and not physical contact. In other words sometimes it feels you should hit but you don't. It's maybe 4% of all actions in the game but in such a fast game where you die instantly it can become annoying. Not to the point you want to stop playing but still. Another thing is the camera. Sometimes it zooms out too much or angle is weird and "platforming" feels more complicated than actually is as it's hard to understand the space you are in. The last thing is the addition of some out of place/time elements that are fun to use but break immersion. For such a cartoony game story is pretty grim and hits some serious tones and those items just trivialize it a bit too much for my taste.
To sum it up it's an interesting take on "one hit" game and if some of the fiddlyness would be ironed out it could become a classic in my book. But it's not so it's "just" a good game that I can recommend if you’re looking for a fast game that won’t feel repetitive even if you get stuck in some area.
Steam User 0
Finally a game without hundreds of combos that still provides a challenge. In this game you'll have to strategically (or not) kill enemies to progress from a section. Whether you go left, grab the ladder, and spin kick every enemy dead. Or you go right, take the sword, and slice through several enemies.. whatever works just works
Steam User 0
Quickly reaching and then maintaining a frantic pace is combos great with a large variety of weapons many with unique mechanics or movement.