Description of Starting Classes in Lords of the Fallen

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Description of Starting Classes in Lords of the Fallen

Class selection in Lords of the Fallen is a crucial decision. The game offers a total of nine playable classes, each with unique starting abilities and characteristics. Whether to choose the armored knight, the barbarian, or the pyromancer may depend on your play style and preferences. In this article, we provide an overview of each class to help you make an informed choice.

It's important to note that your initial class choice does not limit you throughout the game. You can always customize and adjust your character's attributes to suit your play style. However, making the right class choice can significantly ease the early game and conserve your resources, especially when they are limited. Let's explore the characteristics of each class in Lords of the Fallen.

Sacred Knight

Sacred Knight
Sacred Knight

The Sacred Knight represents a classic knight with some magical abilities. It combines physical strength with sacred magic, allowing you to heal and empower yourself in combat. This class is suitable for those who prefer reliability in battle, using a sword, shield, and magic.

The starting equipment includes a short sword, a medium shield, and sacred bombs for throwing at enemies. Despite not having pre-made spells, the class has high durability and the ability to deal significant damage.

Warrior Udûnghr

Warrior Udûnghr
Warrior Udûnghr

If you prefer two-handed weapons and a berserker style, Warrior Udûnghr is your choice. This class starts with a long sword, throwing axes, and items to ignite your weapon. Warrior Udûnghr is oriented towards light armor, making it mobile in combat. High strength stats allow for swift and deadly strikes, but the class requires caution due to low armor.

Partisan

Partisan
Partisan

The Partisan is a versatile class and an excellent option for those who can't decide on their character's development path. Without magic but with high stats, the Partisan begins with a sword, shield, and crossbow for ranged combat. Additionally, there are berries in the inventory for stamina regeneration. The Partisan is an excellent choice for your first playthrough, allowing you to customize your build as your character progresses.

Mornstead Infantry

Mornstead Infantry
Mornstead Infantry

The Mornstead Infantry suits those who prefer reliable defense and weapons with a broad striking range. This class uses spears for long-reaching thrusts and starts with a small shield, throwing spears, and a healing item. The class combines high mobility with the ability to deliver fast strikes.

Black Peri Ranger

Black Peri Ranger
Black Peri Ranger

The Black Peri Ranger is another versatile class, focused on a strong start and diverse character development. The starting gear includes a simple axe, a small shield, a bow, and arrows. High strength and dexterity stats enable you to deal decent damage, and the pouches for ammunition ensure continuous access to arrows.

Exile

Exile
Exile

The "Exile" class is better suited for experienced players who can handle hardcore action. This class represents an agile combatant armed with dual daggers and light armor. The Exile can quickly dispatch enemies thanks to high agility but is vulnerable to strong attacks, so mastering the art of evasion is necessary.

This class can throw serrated daggers that cause bleeding and use poison on their weapons. The primary source of damage from this class relies on status effects. Understanding and using these effects require more skill compared to most other classes. The Exile is considered an advanced class, but applying poison and causing bleeding on enemies, followed by adept evasive maneuvers, can be highly beneficial, especially when facing bosses.

Orians Preacher

Orians Preacher
Orians Preacher

The Orians Preacher is the second advanced class and the first one oriented towards magic. Their armament includes a hammer that deals sacred damage and a long-range spell with a catalyst. In dire situations, you have a weak shield to rely on, but, overall, it's better to keep your distance and utilize evasive maneuvers.

Using spells consumes mana, which doesn't replenish automatically. You'll often need to rely on consumable items to restore your mana reserve. Playing as a mage can be challenging, requiring the skill to manage mana effectively and learn various spells. Despite the complexities, this is the most powerful class among the advanced ones, and you can expand your spell arsenal right from the beginning.

Pyrus Cultist

Pyrus Cultist
Pyrus Cultist

The Pyrus Cultist is a full-fledged pyromancer in Lords of the Fallen. At the beginning of the game, they wield a Pyrus staff, which becomes more powerful with the Inferno attribute. The majority of this class's damage comes from launching fireballs from the catalyst. The Cultist lacks a shield and armor, so you must keep your distance from enemies and evade their attacks.

Unlike the Preacher, this class is more challenging to master. Access to Inferno abilities is quite limited for most of the game, so you'll have to rely on the Infernal Sphere.

Convict

Convict
Convict

The "Convict" is the standard starting class with attribute levels set at 9, indicating average stats. This class doesn't have strong or weak sides that are immediately apparent. In the beginning, you'll have poor armor and a broken bucket as your weapon.

Despite its shortcomings, this class is well-suited for experienced players. Its balanced stats allow you to create your build early in the game. Initial challenges can be overcome, and choosing this class is justified if you know what you're doing.

The choice of class depends on your playstyle and preferences. Remember that the starting class in Lords of the Fallen is just a starting point, and you can always customize your character to suit your needs as the game progresses. Good luck in battle!

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