Blocks That Matter
X
Forgot password? Recovery Link
New to site? Create an Account
Already have an account? Login
Back to Login
0
5.00
Edit
When indie game developers Alexey and Markus are in trouble, their only hope comes from their creation.
You are the Tetrobot: a tiny robot that can drill blocks of matter one by one, collect them, and recycle them into new pieces of 4 blocks. You also have the possibility to destroy lines of 8+ blocks in a very «retro russian» game style. Sand, wood, stone, obsidian, iron, diamond: each matter has its specific behaviour you’ll have to use wisely and take advantage of them. So get ready to use your brain and combine your platforming and puzzle-solving skills in this incredible mashup!
Key features:
- A unique gameplay experience mixing puzzle and platform that will challenge your brain
- 40 levels to play in Adventure Mode, 20 bonus levels to unlock and more free content to come
- Collect every 40 “Blocks That Matter” and rediscover videogames made of blocks that made or will make History
- Create and share your own puzzles using an easy-to-use level editor
- Steam achievements: 30+ achievements to unlock by playing the game and being creative.
- Steam Cloud: No matter if you play on PC or Mac, at home or outside, your progression will be saved.
Steam User 0
This game really makes you appreciate blocks. It’s a cool Minecraft-esque game, and it was a really interesting feeling playing it in the modern era, especially since it was made in such a different time. It felt somewhat nostalgic even though I’d never heard of it before! I think the goal was to make you truly appreciate the blocks, and it succeeded—even though some levels were messy and unfair at times, every level was unique in its own way, which is really cool.
Steam User 0
Everything is a tribute in Blocks That Matter, but it’s by no means derivative; on the contrary, it spins the “Minecraftris” premise to a carefully tailored experience—and level/puzzles design here make it well worth its salt as heir of the giants whose shoulders it tactilely bounces from.
The floaty jump is a problem though, one that pitifully shouldn’t be hard to solve. Unnecessarily “fixed” (its arc, that is) as every other (rightfully, on the puzzle side) aspect of the game, it surely pumps some involuntary replays into many platforming levels—especially where time is an issue, like those “running from Mama” boss ones. A lack of “undos” hurts the game more, but checkpoints wouldn’t be feasible with all the material management going around; implementing rewind mechanics in the gimmick’s infancy (moreso among indies) was prohibitively out of question in 2011.
A solid puzzler as is, Blocks That Matter’s biggest value is the one of an artifact. It’s built upon previous gamedev history while acknowledging the names of those who came before—a particularly important of a role for a medium that’s prone to erase its own ways as it threads on (as easily attested upon realizing many of the honoured names aren’t promptly available around anymore).
@Substack:
Steam User 0
Puzzles are hard.
Steam User 0
This Game Matters