Black the Fall
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5.00
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After decades of toil, an old machinist plots his escape from the oppressive grasp of the Communist regime. Through hidden passages, shadow and grief, he struggles. Ingenuity, reflexes and deception are his tools. Along the road, he befriends the most unlikely creature, an abandoned little robot. Could they escape this bleak and deadly world, together? Features • Unravel the puzzles buried within the oppressive atmosphere of a dystopian dictatorship • Harness the power of a stolen designator tool to manipulate both man and machine • Befriend a lonely lost robot and earn its loyal companionship • Take your shot at overthrowing a Communist State inspired by real world events
Steam User 14
A brave escape from the cold grip of communism.
Freedom and peace are never simply granted.
The road to freedom is, indeed, always a hard one.
프리덤 이즈 낫 프리.
Steam User 4
Similar vibe to INSIDE but definitely stands on it's own, simple gameplay with great environmental storytelling
Steam User 2
If you've played wither Inside or Limbo and are looking for something with the same look and feel then Black the Fall is a must.
There's now much to say except its a great game. Not too long, interesting puzzles and a distinctive colour pallet.
Steam User 2
100% - 5 hrs
Achievements - 14
Review - 8/10
Difficulty - 2/10
Hardest Achievement - Unexpected Journey
Steam User 3
Black The Fall is an atmospheric puzzle-platformer with a unique history-inspired theme, loosely based on Romania’s uprising against communism, though it's set in a dystopian future. The moody visuals and immersive world really stand out, especially for a Unity game. However, some puzzles were a bit unclear and could have used better direction. It’s great to see this small Romanian studio continuing to thrive, with their new game Aska now in early access—exciting times ahead!
Steam User 2
Pretty good, but not nearly as good as INSIDE or LIMBO. Get it at a good discount.
Steam User 4
The atmosphere of this game is its greatest strength. The puzzles are tinker toys and the story is cohesively abstract. The surface of it being a dude overthrowing but the deep would suggest certain tools and logic leaps to get there. But really it is the atmosphere where this game shines. If you are deaf, there is one part inaccessible to you (Unless they provide haptic feedback for controller users. I don't know off hand.) that I'll try to describe.
It is completely dark. You are led only by the sound of steam pipe's rhythmic and erratic hissing. Your footsteps stop echoing as you try to accurately detect depth and patterns. Are you tentative? Shyly inching forward? Are you short distance bolting with confidence and ease? It made me understand what they were trying to do.
Who ever knows how to lead a revolution, yeah? You're fumbling with confidence sometimes, Best decisions based on what you know and how best to execute it. Lots of people got it wrong. A few got lucky. Maybe even fewer got it right. So you're solving a puzzle against obstacles that keep changing and how well can you adapt with what you find to use. That coffin scene too bro...
Anyway, this review kinda got away from me. Point is, yeah I liked it and maybe I read deeper into than I was supposed to. *shrugs*