Black Future ’88
Black Future ’88 is a Synth-Punk roguelike 2D action Shooter. Vertically climb an always evolving procedural tower to reach the top and kill its insane owner…before your heart explodes. Shoot, slash, dash and upgrade yourself to survive the endless waves of deadly traps, homicidal AI, crazed junkies and colossal Wardens standing in your way in a stylish alternative version of 1988. The world is reeling from a nuclear cataclysm, created by Duncan, the tower architect. The First of his bombs fell in the summer of 1988, and by December they had blacked-out the sun with endless rain. We decided to stop keeping time after this, and it’s been 1988 ever since. Everything that lived through the initial attack will die in the extreme floods that followed. These are the times after, where there are no more months, or even weeks…everything is measured in minutes left to live. Take on the mantle of one of the last remaining misfit survivors, and fight your way to the top of the tower to kill the architect and stop the endless nuclear rain. Ascend to die, and die to survive.
Steam User 7
crazy hidden gem. the aesthetic is absolutely slick, the music bangs, the combat is extremely fluid. the game is hard - no doubt about that - but the amount of unlocks is crazy, and the unlocks add a ton of variety to the game.
If I absolutely had to find a complaint is that the game could have used a bit more variation in the bossfights - either more bosses or some other mechanic to switch up how they play out. But really it's a minor complaint.
really fantastic job to the devs to make such a stand-out game in a crowded genre.
Steam User 2
This game is really fun at times, and although there are some super clear upgrades to pick everytime, theres just barely anything in here. The upgrades and variation in characters dont hold up at all to some similar games like enter the gungeon (foreverglaze) and voidigo. Weapons are super casino monkey activation clapping but in a good way, definitely my fav part of the game. The whole vibe and setup is so cool, I just wish there was more content and enemy variation. Still a fun short game tho drippin with style. 7/10
Steam User 0
It's not bad but there could be more to it. Sometimes the gameplay feels too fast and the screen has so many effects it can be hard to avoid damage or you'll be hurt but unsure how it even happened. There are multiple characters but they don't really play different, just start with a different gun that you'll stop using pretty soon and they usually have less health and like a single perk ability. Also you fight the same bosses in the same order and all the environments look the same so it gets repetitive pretty fast.
Nothing in the game is described, as there are portals to go through, help to ask for, obelisks, curses, secret areas, and more, and you have no idea what any of it is or does and theres no real wiki online for it. So you may screw yourself without even realizing what you're doing, there should be better descriptors of what things do if theres so many different things. There also are very few perks and I had seen most of them after like 10 runs. The forced time limit also seems dumb, as it goes against the whole point of the genre as it limits your ability to upgrade and explore the environments, and really adds nothing to the game besides another way to kill you which the game already has enough of.
The best part is the weapons, theres so many different ones and they all function different, and its fun to find out what the next one is going to do. Its also nice to include the assist mode to take out some of the annoying things like curses and make it so you dont die so quickly, as this game will kill you in like 2 seconds and ruin runs which can feel lame. This game is nothing special, but its also not terrible, and fun for a few hours. After I finally beat it once I had no interest in going back for more. 7/10.
Steam User 0
Good but on a massive discount, at least 80% is fair imho.
After 10 hours I've beaten it multiple times and open almost all unlockables.
No replayability value, but it is somewhat fun.
Fast paced, flashy, simple run and gun, even simpler with gamepad cause of autoaim. Has even simpler "Assist mode", dunno for what purpose =)
5 bosses, repetitive level generation, few weapon/perk combos that doesnt really matter.
Somewhat buggy: softlocked after killing bosses couple of times (including final one, lol); sprites of killed enemies dont disappear, menu points disappear instead =)
Achievements are horrible, "10000 dashes" is sooooooo dumb, worse than that HM2 one, doubt that I'll grind it anytime soon.
Steam User 0
it takes a bit of time to get into the flow, but this game has a wonderful atmosphere, graphics and music. definitely worth playing
Steam User 1
Black Future ’88, developed by SUPERSCARYSNAKES and published by Good Shepherd Entertainment and Surefire.Games, is a roguelike action-platformer that thrives on pressure, speed, and repetition, wrapping its entire design philosophy around urgency and decay. Set in a dystopian, synth-soaked alternate 1988 where time has effectively stalled after a catastrophic event, the game drops you into a crumbling tower with one clear objective: climb, survive, and reach the top before your own failing heart gives out. This ticking-clock premise is not just thematic flavor—it is the central force shaping every aspect of the experience.
The most defining mechanic is the strict time limit imposed on every run. From the moment you begin, you are working against an inevitable end, which transforms the usual roguelike rhythm into something far more aggressive. There is no room for slow, methodical exploration; every second matters, and hesitation can cost you the entire run. This creates a constant tension between risk and efficiency. Do you push forward with minimal upgrades and hope to outpace the clock, or do you take detours for better gear at the expense of precious time? That balancing act becomes the core of the gameplay loop, and it gives each run a sense of urgency that rarely lets up.
Mechanically, the game blends tight platforming with twin-stick shooting, resulting in a combat system that is fast, fluid, and heavily reliant on player reflexes. Movement feels responsive, allowing for quick dashes, jumps, and precise positioning, while combat demands constant awareness of enemy patterns and environmental hazards. When everything clicks, the experience becomes almost rhythmic, with movement and shooting flowing together in a way that feels instinctive. Encounters are often chaotic, but they rarely feel unfair, as success depends more on mastering the game’s systems than on luck.
Progression follows a familiar roguelike structure, with each run offering randomized layouts, weapons, and upgrades. The tower is divided into interconnected rooms filled with enemies, traps, and occasional shops, with boss encounters acting as major milestones along the way. Over time, new characters and abilities are unlocked, adding variety to subsequent attempts. However, the game introduces an additional layer of complexity through its upgrade system, where many enhancements come with drawbacks. Powerful abilities might reduce your health or introduce other penalties, forcing players to constantly weigh short-term gains against long-term survival. This reinforces the game’s central theme of instability—nothing is purely beneficial, and every advantage carries a cost.
Visually, Black Future ’88 stands out with its dense pixel art and strong synth-punk aesthetic. The environments are saturated with neon colors and layered details, creating a world that feels both chaotic and cohesive. This visual identity is complemented by a driving synthwave soundtrack that reinforces the game’s pace and intensity. Together, the art and audio create an atmosphere that is both immersive and distinctive, helping the game maintain its identity even as its core loop repeats.
Despite its strengths, the game’s focus on speed and repetition can become a double-edged sword. While the procedural generation keeps individual runs from feeling identical, the overall structure remains largely unchanged. Players will spend most of their time moving through similar room types, fighting waves of enemies, and climbing upward, which can lead to a sense of familiarity that borders on monotony over extended play sessions. The narrative, while intriguing in concept, remains underdeveloped, serving more as a backdrop than a fully explored element.
The difficulty level is another defining aspect, and it can be divisive. Black Future ’88 is intentionally unforgiving, often ending runs abruptly and requiring players to learn through repeated failure. Progress is incremental, and success depends on both skill and persistence. For players who enjoy mastering systems through repetition, this design is rewarding. For others, it may feel punishing, especially given the limited sense of long-term progression between runs.
The inclusion of cooperative play adds a welcome layer of variety, allowing two players to tackle the tower together. This introduces new dynamics, as coordination and shared responsibility can make runs feel more manageable and engaging. While it does not fundamentally alter the game’s structure, it provides an alternative way to experience its systems and can help mitigate some of the repetition.
Ultimately, Black Future ’88 is a game that fully commits to its vision. It strips down the roguelike formula and rebuilds it around urgency and intensity, creating an experience that is both focused and demanding. Its strengths lie in its tight controls, distinctive presentation, and the constant pressure that drives its gameplay. Its weaknesses stem from that same focus, as the repetition and limited narrative depth can make the experience feel narrow over time.
In the end, it stands as a stylish and uncompromising take on the roguelike genre, offering a high-energy experience that rewards skill, persistence, and quick decision-making. It may not appeal to everyone, but for those willing to embrace its pace and difficulty, it delivers a satisfying and memorable challenge.
Rating: 7/10
Steam User 0
Co-Op Gud...