Beat Slayer
Put on your headphones, feel the beat, step into the flow and survive. Beat Slayer is all about rhythm and fighting. Pick a crazy weapon like the flamethrowing axe and turn hordes of robots into scrap metal by creating your own symphony of destruction.
Beat Slayer is a roguelite hack n’ slay game like no other. Instead of just being in the background the music takes centre stage.
Join Mia, a badass music lover and crafty tinkerer, as she battles hordes of robots in a dystopian 80s inspired Berlin. There’s only one rule:
Every move you make has to match the rhythm of the soundtrack. Fail to do so and you’ll pay the price. No button mashing, no frantic inputs. Only smooth and skillful gameplay will lead to your victory.
Think you can’t handle the groove?
Unlockable new weapons, upgrades and skills will make you stronger with every new run.
The more you play the more your sense of rhythm will increase.
Fight in the hidden corners of Berlin, a city that has been taken over by robots and corrupted by evil forces. You’ll fight your way through various locations, from underground clubs to abandoned factories, each with its own vibe, challenges and tunes.
Steam User 0
An OK beat-em-up roguelite with very lite rhythm mechanics. Yes, it's satisfying to move and strike to the beat, but there's no variation in rhythm, it's literally just 120BPM the entire way through. The game gets a bit tedious once you master the (very basic) rhythm mechanics and memorize every boss.
To really win me over, this game would need:
1. more music and variations that reward you for complex rhythms (rather than just keeping an extremely long beat streak)
2. more bad guys, powerups, levels, weapons
The voice acting was surprisingly good and reminded me of Hades.
Overall, it was fun enough for a single playthrough, tho I probably won't bother to get all achievments.
Steam User 0
A fun take on the linear top-down dungeon-crawler rogue-lite. I enjoy hitting short cooldowns like they're on a beat, so it's always fun when it's part of the game design.
also is selin best girl or what
Steam User 1
Its not bad but a little barebones. It plays like hades, and when moving and grooving in line with the beat it can be pretty fun, and its a nice touch they including things to help you get in line with the beat. Theres also some cool upgrades to change why kind of build youre running, whether its burn, shield getting, high crit, etc. Theres also 3 weapons that all play differently.
But then it wears thin. You unlock those 3 weapons like 30% into the game, and then theres no other guns to get, and no other characters, so you'll play those same 3 the whole time. Every level is the same in a row, fighting the same enemies and the same 3 bosses, so nothing in the run from environments or bosses ever changes. Although the enemies are varied in attacks, they are all just robots so they aren't the most interesting to fight. The 2nd boss is annoying in that he takes forever as you need to wait for him to come around, and you have to destroy parts of him that don't damage him as he drives by and they respawn each repeat wave through, which is lame. The final boss is horribly designed, involving bullet hell tactics, teleport homing attacks, but on top of that he has the lazy tropes of constant endlessly respawning waves of guys as well as environmental hazards that cover 1/3 of the screen. None of those alone are too much but together its just cheezy and artificially annoying.
Also later levels are too small, especially with the environmental hazards, on top of the 50 enemies that all spawn you fight at once, making it impossible to navigate around without getting hurt as well as being able to tell when you are about to be attacked, especially as there's guys who suddenly seem to be able to attack right from being stunned. The in run upgrades are fun but those again start to run thin as you can basically go 4-5 different builds and thats it. Your meta progression after adding a revive is mostly just higher drop rates for temporary buffs as well as damage and life increases. Some of them get ridiculously grindy for 1000 xp (75% of what you get in a 45 min run) for 1% higher damage. You should be able to unlock different ultimates for the weapons to add variety. Its just pretty light on content after the first 4-5 hrs, which is never a good sign. The only motivation for me to keep playing was to beat the boss, as there was nothing more to see, which is crucial for a roguelike to have. It still works and has some bright spots, but is just too repetitive and with not enough to unlock 7/10.
Steam User 0
I never really saw the point of games like this, especially non-VR where you're not even dancing to the beat and getting some exercise, but this one is really fun and stylish and makes me want to get better at it. I'm gonna get rhythmic, dammit!
Steam User 0
i abolutely love this game! it deserves more recognition. if you love rhythm games then this is a must have.
Steam User 5
I'm playing and rating all "Hades-like" games; simple list to help you, from 1. best to N. good
Hades II
Realm of Ink
Hades
Splintered Fate
BeatSlayer
Reignbreaker
The Eternal Die
SWORN
Curse of The Dead Gods
FELLCHASER
Will update above list when played:
Cinderia
Life Core
Grim Trials
Aksun
Rise Again
Lone Soul
Lethal Honor
Heretical
Shape of Dreams
Warm Snow
If I'm missing any, please tell me! And sorry for the claim "Hades-like", but we need something for a mutual understanding.
Steam User 0
CURRYWURST