Games of the Year

BattleTech

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From original BATTLETECH/MechWarrior creator Jordan Weisman and the developers of the award-winning Shadowrun Returns series comes the next-generation of turn-based tactical 'Mech combat. The year is 3025 and the galaxy is trapped in a cycle of perpetual war, fought by noble houses with enormous, mechanized combat vehicles called BattleMechs. Take command of your own mercenary outfit of 'Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war. Upgrade your starfaring base of operations, negotiate mercenary contracts with feudal lords, repair and maintain your stable of aging BattleMechs, and execute devastating combat tactics to defeat your enemies on the battlefield. COMMAND A SQUAD OF 'MECHS IN TURN-BASED COMBAT Deploy over 30 BattleMechs in a wide variety of combinations. Use terrain, positioning, weapon selection and special abilities to outmaneuver and outplay your opponents.
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Game Discussion

Review by Anonymous
Review from Steam

While the vanilla game is good, the mods make Battletech an incredible experience,
Add the following:
Battletech Mod Loader/Modtek
Battletech Performance Fix
Unofficial Battletech Patch
Battletech Advanced 3062
This transforms into an incredible experience.

Review from Steam

I'm an old man and cannot deal with real time strategy. This turn-based system is what I originally learned Battletech on when it was a table-top game.

Review from Steam

I haven't ever posted a review before but I've been playing this with a specific mod that makes this the best Battletech game out there.
The base game game with the DLCs is good but not great. As others have mentioned a couple more passes to work out the remaining kinks would be great. However, if you want a true Battletech experience head over to Mods-in-exile and download Roguetech.
This mod brings the Battletech universe to life. There are three maps to choose from. An online map for those who like playing against others and two offline maps. One, the Inner Sphere at the time of the 4th Succession War and the other the Inner Sphere in 3080. The maps include Clan space.
The features in this Mod are nothing but extraordinary
-Thousands of mechs, vehicles and battlearmor, including Superheavies up to 200 tonnes
-A living map where factions attack each other with planets changing owners
-Battlearmor that ride Omnimech or vehicles and can use swarm attacks.
-Areospace strafing runs
-Custom pilots
-Custom missions
-820 ton drop limit, but three lances (one of which is for BA only)
-Custom game settings where you can add and subtract what elements you want to play with
-And so many others.
The creators have made this an entirely different game. You will not be disappointed

Review from Steam

What a long personal journey for me on the FASA-developed BattleTech franchise:
1990 - Read my first BT novel, Decision at Thunder Rift, with no other than Grayson Carlyle as the main character
2020 - Bought BattleTech by Harebrained Schemes
2021 - Finally finished the BT campaign after numerous restarts and finally deciding on ironman for my eventual finish
To say that my 30-year journey to relive the BT and MechWarrior novels, that I read for close to 15 years, within a video game is not only a dream come true but also a bittersweet remembering of the countless timelines the novels covered. The time before the BT year 3025, to the years when Carlyle's Gray Death Legion was in the novels, to the numerous Technical Readout Manuals, to the arrival of the Clans, and the defeat of the Clans, are all very bittersweet to remember.
Thank you for indulging my reminiscing, so now, about the BattleTech 2018 video game. My 3000+ hours of playing the game is because I truly love it. No game is perfect, which includes this one, but for me, all its positives greatly outweigh its negatives.
Spoiler Alert: The review below contains hints that may make the game boring for you. But since this is my first-ever Steam game review, I am not sophisticated enough to know how to hide my hints so do not read my hints if you do not want to make your game more predictable and enjoyable. Otherwise, please enjoy my overzealous explanation of the game.
Positives:
-I did not encounter any game-crashing bugs, with only two game lock-ups over the thousands of hours I played (but probably my fault for leaving the game unattended while ALT-tabbed)
-The campaign mode's story is solid -- it is the classic family drama, in the likes of Darth Vader and Luke
-The career mode is open-ended and has a score when the countdown of 1200 days ends
-There is a skirmish mode in which pvp could be done against your friend/family or soon-to-be ex-friend or ex-family after you beat them repeatedly with my hints (just need to register an email but no other personal info is needed..don't think Battle Pass is needed)
-The sound effects and music are amazing, including the background/ambient music
-The voice acting is outstanding. I think Commodore Samuel Ostergaard's voice acting is the best -- it conveys the pain, anguish, desperation, anger, and desire for revenge of someone who lost a loved one and has the means to carry out such revenge
-The concept of having one's own dropship, the Argo, in being able to upgrade it and having it affect the battle performance of one's lance is a great concept, similar to how XCOM used its base to boost battle performance (hint: max out your pay at the early stage of the game when your costs are lower)
-Lots of 'Mechs, even if one just gets the basic game with no DLCs
-This is a turn-based tactics game, in the same breath as Final Fantasy Tactics and XCOM, where facing and getting behind enemies matter
-The damage is straightforward -- the weapon damage is the damage dealt when there are no damage reduction factors like cover, guard, or bulwark is in effect -- and those damage reductions stack
-The "percentage hit chance" adds some chance that we do not always get what we want even if there is a 95% chance to hit a 'Mech's body part
-With careful positioning, an eagle eye towards weapon damage, consideration of damage reduction factors (cover, guard, bulwark), it is very doable to get three 'Mech salvage parts each time (hint: look at the enemy pilot's title's since a recruit has three health -- knockdown is one health point damage; a leg destruction is a knockdown; a shoulder destroyed is one health damage -- so two destroyed shoulders and one destroyed leg is usually enough for three 'Mech parts; also, even an elite pilot who could have 5-6 health could be incapacitated -- knockdown, destroy one shoulder, destroy a leg, another knockdown, destroy the other shoulder, and if needed, use a machine gun against the head) but do the health damage one at a time since sometimes, I noticed that simultaneous damage to both shoulders and head does not count the head health damage or both shoulders destroyed at the same time sometimes count as one
-The varied ways to customize a 'Mech's weapon loadout is totally up to the player -- an Annihilator (need one of the DLCs for this one) with 505 damage is possible. Drop the heat sinks and a player can even get more if shutting down is not a problem for that player
-It is possible to create a super-sniper 'Mech (hints: 75-ton 'Mech plus 'Mech body part with least amount of armor and structure points, plus regular Gauss rifle with Large Lasers, but a Gauss rifle and an ER PPC is even deadlier...yup...heat is still a problem but figuring that out is part of the fun of the game)
-Just like with other strategy/tactical games, a player gets to level pilots -- yes, ironman means a dead pilot upon mission completion is permanently dead (hint: do not complete the mission if you do not want to lose your favorite or not-so-favorite pilot...just simply do ALT + F4)
Negatives:
-The campaign mission AI seems to be better than non-campaign mission AI but that is why there is a difficulty setting in the options
-The basic game has a limited set of biomes and location settings -- tundra (cold), martian, desert, and forests. The DLCs adds jungles and urban city
-The types of vehicles are very limited so it could be repetitive and boring to see the same vehicles over and over again, with the exception of Shrek PPC Carriers (hint: try saying hello to any Shrek carrier and see how long you last -- just kidding -- no, keep out of line of sight and do not even be seen by any of the Shrek's lance mates)
-The maps could get repetitive when playing in mercenary mode or doing non-campaign missions
-The Pirate missions could especially be harder than the difficulty rating indicated
-Some maps feel really claustrophobic, especially when your lance is being chased down by three lances of enemy heavy 'Mechs because you picked "an easy Pirate mission" with great salvage terms
-There are some jittery animations at times, like when a Marauder walks, it looks like its image is shaking. However, there is nothing game-breaking
-The missions could get repetitive, especially when just doing difficulty levels of three skulls and below
-The missions could be very long, with the shortest I ever played lasting two rounds for less than five minutes, but with an average length of 15-30 minutes for missions that have 2.5 and higher skull difficulty. Then again, I try to salvage as many 'Mech parts per 'Mech, so I enjoy the time trying to calculate each hit (hint: excess damage to an arm transfers to the shoulder; excess damage to a shoulder transfers to the central torso; excess damage to a leg transfers to the shoulder)
-The dialogues could be a little too long, especially when one does the ALT + F4 and has to redo an ironman mission all over. The ironman (and non-ironman) save should occur after the dialogue
Conclusion:
-Again, my 3000+ hours of gameplay is my personal testament to this dream-come-true of this tactical lance-based combat
-I highly recommend this to any diehard BattleTech/MechWarrior novel fan
-I highly recommend this to any turn-based tactical/strategy game fan
-I highly recommend this to any robot fan
-I do not recommend this to anyone who wants a fast-moving game
-I do not recommend this to anyone who does not like counting damage against damage reduction factors
-Finally, I do not recommend this to anyone who does not have Alexa/Google Assistant/Siri/a calculator/or anyone who cannot do math and complains that the enemy 'Mech keeps getting central-torso destroyed because of being too lazy to count
In closing, "Alexa, what is 505 minus 60%?" "Alexa, cancel." "Alexa what is 100 minus 60%." "Alexa, cancel. I know that one." "Alexa, what is 505 minus 40%?" "Alexa, cancel." Those are only trees. "Alexa, what is 505 minus 20%?"

Review from Steam

I've played a fair amount of the game, some 1300+ hours at this point. The main story is good but appears the DEVs have moved on....sad but seems that way.
The REAL REASON I'm still playing is because of the Mod Packs. My particular favor on BattleTech Advanced 3062. There are others I've tried but this one I'm currently playing with. Probably about the 1k Hours is strictly because the on the MOD and the hardcore franchise fans. This includes almost everything from the books like Battle Armor (you control), Vehicles (you control), the CLANS and a lot more.
Best of all the Mod's Devs are constantly updating this, and use the ENTIRE star map. The Game DEVs may have written the game off to something but the dedicated fans.
My final word about the BattleTech from HBS: Its overall good, story is ok, but only gets you to the Taurian Concordat, a sliver of Davion space, and Aurigan Coalition. The RTS Function are nice, but the weaponary is lacking as is the equipment.
If you are a fan of the tabletop Battletech then grab this and one of the mod packs from dedicates fans who expand on the potential of this game.

Review from Steam

If you're buying this game nowadays, you're buying it for Roguetech.
Sure, the core game is fun. It's interesting. It's a very good skirmish game.
Story is meh, but passable.
But if you want the full options and the entire battletech realm? And unit list?
You're playing Roguetech

Review from Steam

With the current state of big overhaul mods like Battletech Advanced 3062, this has become the game we all always wanted it to be. The vanilla/unmodded game is good, but if you want ultra-deep content-and-variety-packed mech Catch-Em-All and tinkering, turn to mods. If the idea of super intricate, largely unrestricted mech customization with dozens of ammo types and every conceivable weapon option in a sandbox merc-crew-management sim excites you then it's finally available for you in this game via mods.
At this point I can safely say that there has never been a better mech customization/tactical battle game than modded Battletech.
The 3 most popular overhaul mods currently are:
Battletech Advanced 3062
Battletech Extended 3025
Roguetech

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