Battlefleet Gothic: Armada
UPCOMING GAMES
Dev Session
About the Game
Battlefleet Gothic: Armada is the RTS videogame adaptation of Games Workshop’s classic tabletop game, pitting the Chaos, Imperium, Eldar, and Orks against each other in visceral space-battles.
Developed with Unreal Engine 4, Battlefleet Gothic: Armada offers deep management of every ship composing the player’s fleet, both during and between battles. From the fastest frigates to the gigantic, miles-long battleships, the player will customize all aspects of his ships: weaponry, defense and support sub-systems, but also crew, captains, and more… each customization affecting the very performances of the ship and the special abilities available during battle. From battle to battle, the admirals and crew of surviving ships will gain experience and promotions, improving the battle-readiness of the ships for future, bigger and more dangerous battles.
Additionally an extensive multiplayer mode with persistent fleets where up to 4 players can battle simultaneously, Battlefleet Gothic: Armada also features a big story campaign, taking place during the 12th Black Crusade and putting players in the middle of the Gothic War that raged between the Imperium and Abaddon the Despoiler. Players will be at the centre of every fight, commanding fleets of gigantic ships as the Chaos unleash a sequential chain of surprise attacks on Imperium worlds – the start of 20 years of warring in the sector.
- An expansive single-player campaign across the Gothic sector.
- Four factions to command, each one with its own strengths and skills.
- Tactical PVP multiplayer offering infinite replayability.
- A huge array of authentically recreated Battlefleet Gothic ships.
- A real-time strategy experience retaining many of the tactical Battlefleet Gothic elements.
- A plethora of lore-abiding skills to fill the player’s arsenal.
- Upgrade and apply skills at port Maw
Cross-platform play between Steam, GOG and Windows Store.
Steam User 12
I'm not sure what people are complaining about. The game runs really well and I haven't seen any bugs yet. Though, I'm only halfway through the campaign.
What some people say about the forced cutscenes and dialogues while entering missions is mostly wrong. Each one only takes up like 30 seconds. These cutscenes and dialogues add perspective and flavor to the battles. You'll have orks thanking you for bringing your loot for them to raid, chaos marines complaining about the emporer, etc. There are also ending cutscenes and dialogue as well, but they serve a similar purpose for whether you won or lost. They're a nice addition to the game that stalls while the game loads the map. Any dialogue or cutscenes past that are in the overworld and are completely skippable.
Steam User 6
Unsure what most people mean with difficulties not being different from each other, but I can confirm that even normal mode is...a lot. I had to switch to easy mode and had a blast! I always wanted to play RTS games but never really had the speed or the multitasking capabilities to do so. However, this game is a turn-based tactics' fan entry into RTS games. The small amount of units and the tactical pause make it the perfect combination of turn-based and real-time gameplay. Besides the 40k setting being implemented really well, the slow pace and punchy sound make for satisfying gameplay as well.
Steam User 5
It's a solid game with some grindy achievements.
I only had a few crashes in my 100+ hours and that was usually only after playing for a long time. For some reason the start-up screens are incredibly loud, though (or at least they were for me) so something to bear in mind.
Steam User 6
It's a nice game, I liked the story (less grindy than Armada 2) but also avoided two of the major mission-types (Assassination & Data recovery) due to jumping into the warp being way harder to interrupt in this game.
The Ships feel way more floaty and damage seems to be more random than in Armada 2.
But overall it's a great game, enjoy!
Steam User 5
Admiral Spire, it is said that heresy is like a tree. It's roots lie in darkness while it's leaves wave in the sun. You can prune away its branches, even cut the tree to the ground but it will grow again, ever stronger. Such is the nature of heresy and why it is so difficult to destroy. Some may question my right to destroy a world of ten billion souls, but those who understand realize I have no right to let them live. No sacrifice is too great; no treachery too small.
Steam User 3
This game is great but very difficult on anything but easy. Even on easy it takes a little bit not to die immediately!
Steam User 2
One of my favorite strategy games of all time. It has a near perfect level of micro without feeling overwhelming, with many abilities acting as skillshots that reward good and clever play. Though the story mode is great, the real appeal I find is the skirmish mode. Rather than just having a sandbox, it instead acts as a miniature, custom, replayable campaign with any of the games factions. The "vibes" of the game are impeccable too, with the models used for each ship being very detailed. Every faction also has different abilities and things that are shared between factions, like the crew points, are even given a new coat of paint depending on who you're playing as. The only criticism is that the game lacks a few QoL features, like being able to speed up battles, but those were added in the sequel. Though that game makes major improvements to the gameplay as well, it has it's own set of problems, which is why I heartily recommend this one if you're looking to get into the series, or just looking for a good sci-fi strategy game.