Battlefleet Gothic: Armada
UPCOMING GAMES
Dev Session
About the Game
Battlefleet Gothic: Armada is the RTS videogame adaptation of Games Workshop’s classic tabletop game, pitting the Chaos, Imperium, Eldar, and Orks against each other in visceral space-battles.
Developed with Unreal Engine 4, Battlefleet Gothic: Armada offers deep management of every ship composing the player’s fleet, both during and between battles. From the fastest frigates to the gigantic, miles-long battleships, the player will customize all aspects of his ships: weaponry, defense and support sub-systems, but also crew, captains, and more… each customization affecting the very performances of the ship and the special abilities available during battle. From battle to battle, the admirals and crew of surviving ships will gain experience and promotions, improving the battle-readiness of the ships for future, bigger and more dangerous battles.
Additionally an extensive multiplayer mode with persistent fleets where up to 4 players can battle simultaneously, Battlefleet Gothic: Armada also features a big story campaign, taking place during the 12th Black Crusade and putting players in the middle of the Gothic War that raged between the Imperium and Abaddon the Despoiler. Players will be at the centre of every fight, commanding fleets of gigantic ships as the Chaos unleash a sequential chain of surprise attacks on Imperium worlds – the start of 20 years of warring in the sector.
- An expansive single-player campaign across the Gothic sector.
- Four factions to command, each one with its own strengths and skills.
- Tactical PVP multiplayer offering infinite replayability.
- A huge array of authentically recreated Battlefleet Gothic ships.
- A real-time strategy experience retaining many of the tactical Battlefleet Gothic elements.
- A plethora of lore-abiding skills to fill the player’s arsenal.
- Upgrade and apply skills at port Maw
Cross-platform play between Steam, GOG and Windows Store.
Steam User 6
Old, but quite enjoyable. Even on Easy, you may have to restart a mission several times over to have a 100% winrate.
No two playthroughs are ever the same, due to procedurally generated map layouts, enemy compositions, and critical mission tasks; this applies even to Priority Campaign missions that must be played; so you will always be on your toes.
Steam User 4
Six years ago I completed this game for the first time, and it took me four years since game 2 came out to convince me that game 2 is better.
If your budget allows it and you like warhammer, get both. When in doubt, get 2. It features 3 (+1 dlc) campaigns and about half a dozen or so more factions. Not to mention that the mechanics are subtantially better. Finally the battles are larger scale as well, with you being able to deploy many more ships at once.
I can see why this game got mixed reviews. The campaign in the beginning can be downright infuriating. Some missions are heavily dependent on RNG as to how difficult your objectives will be. It is simply poor design to lose by a dice's throw in a game like this. The game also has a poor way of explaining what the objective of your next mission will be, leading you to lose the game either because it is a trail-and-error system or you brought the wrong ships for the job. Lastly the AI can be mindbogglingly stupid. Some missions you have to play with AI allies, only to see them charge mindlessly into an armada of heavily armed orc cruisers. On a somewhat humorous side note, this type of behaviour fits the orcs the best and as such AI orcs are actually scary.
But are there reasons to play this game? Yes. If you can stomach losing every now and then, the campaign does open itself up later on. You will get to experience some of the best warhammer cinematics of any game. The gameplay is good, and ramming is by far the best mechanic and you will never get sick of it. Nothing quite like seeing a metropolis sized cathedral slamming into some space junkyard inhabited by orcs.
Leveling ships is fun and there are a lot of upgrades to choose from. Voice acting is good, and you will find this is important as you won't interact with any npcs on a personal basis so it is imperative that all emotion is evoked through sound. Chaos, as a bit of counterpoint, sounds cheesy as hell and sounded like they were voiced by some edgy teenagers using modulators on a boring sunday afternoon.
The second half / final quarter of the campaign can turn into a bit of slog, and it is at this point that the gameplay will really have to carry you through.. What game 1 does better over game 2 is ship customization, though the battles are smaller scale and so is the campaign. This hurts the game in the long run as not only do you have a smaller fleet with fewer factions to pick ships from, you also cannot easily replace ships to test out other types because you will drain resources that way. In addtion, there are limits to how many ships of a certain type you have, for example there are 2 types of battleship and you can only have 1 battleship at any time. You can replace it, but that's extremely costly as you have to apply all of the upgrades and skills again.
Another excellent feature of game 1 is the endless skirmish mode. So much so that the asbsence of it in game 2 is what put me off at first. You can play this mode with every faction. Basically you get to play as an admiral of a faction that you prefer, and you can level him by playing skirmishes. You win resources and have to manage your fleet somewhat similar as in the campaign, and can even do 'elite' challenges facing ever stronger foes the higher you level up. You get to unlock skills, perks and upgrades for your ships and can outfit them as you like.
But ship customization and endless skirmish aside, there isn't much that game 1 does better than game 2. It sort of pains me to say that, because I have had so much fun in the past playing endless skirmish mode. As it stands I will delete the game and probably never play it again.
Steam User 7
Damn the torpedoes, ramming speed!
If you like space tactics or naval games, buy this one and blow some shit up. Tactically.
Steam User 2
I am really enjoying it even though my laptop can't handle it, it is still fun and feels like Warhammer, the bulky movement of your cruisers and heavy ships, the firepower that your ships have makes them feel powerful but even if you loss an escort it makes you FEEL the loss even though they are replaceable, the campaign feels chaotic and fast paced which adds to the Warhammer feel. Highly recommended and hope they make more games like this
Steam User 5
Commander Abridal o7 The Emperor salutes your dedication and service to the Imperium
Steam User 2
This is a good game. But I have some problems.
Singleplayer: Some of the game modes are definitely superior compared to the others ( playing on convoy and planetary assault, made me rage-quit several times. AI just bum-rushes to the objective and completely ignore your ships, and eventually failed mission. Its really difficult to play on these modes at higher difficulty). There seems to be a very big jump between Normal and Hard modes. Loosing a battle is very punishing over times and you cannot keep up with the AI pressure. Normal difficulty gives a good challenge while Hard seems to punish a bit too much.
Multiplayer: I cannot seem to find a match, so for me it feels like dead MP scenery. Or perhaps its due my location (Asia)
Get it during the sale!
Steam User 3
it was very adictive