This Game is pretty bad ass.Me and my friend have been looking for a game we could play coop campaign, after we have completed DoW2 somewhere between 100 and a million times. We are completely sold on the 40k universe and this game checks all the boxes, almost.pros.1. game play is solid. 2. story and lore is really great.3. sound and music is class.4.you can completely customize the difficulty.5.game does not require a power house of a computer to run so most people can game. cons.1. whoever creates the game has certain rights like upgrading your fleets that the other player does not have.2. there is sort of a tutorial when you play imperium that you have to go through every time you start a new game as them. (like Dow2) annoying but...3.would like to be able to customize my ship.I highly recommend this game to anyone who would listen.thanks for you time and have a nice one. cheers.
This game is worth all of the money you would spend. It has everything one would need when commanding a fleet of spaceships in the grim dark 40k universe, with four unique campaigns, each with their own playstyles and strategies.The Imperial Navy is the all round, versatile, beginners fleet. It has everything, from carriers, torpedo boats, lance ships, macro cannon ships, everything. Torpedoes, squadrons, Nova Cannon, and the different broadside weapons. It is the most versatile fleet in the game, absolutely perfect for learning the game. As for the campaign, it follows Admiral Spire, the saviour of the Gothic Sector from Battlefleet Gothic Armada 1. It even allows you to command Space Marines and Mechanicus fleets.As for those two factions, the Space Marines fight at range with lance artillery and bombardment cannons, while also using Boarding Torpedoes (yes, they are as awesome a concept as they sound), and the best part is, they are immune to morale, meaning no loss of control. The Mechanicus ships, from their Cruisers to their Battleships, have a Nova Cannon. No questions asked. They are long range bombardment incarnate.Chaos are always the easy newcomer faction in 40k, and this game is no exception. They specialise in very long range assault and carriers, with torpedoes included, giving them a very simple playstyle. Not only that, but Titan class ships like the Vengeful Spirit, a Blackstone Fortress, and the iconic Planet Killer from BGA1 is available! Their campaign is also the most fun campaign of them all, as you slowly build up an immense fleet. And it is the most challenging, as it has the only mission I am aware of that forces you to play stealth for some time to succeed at the mission.The Aeldari, aka the Eldar, are very different. Most of their ships are fragile, and specialise in hit and run tactics. The lack of a proper shield is made up for in Holofields and Shadowfields, giving them random damage immunity and accuracy reduction or stealth respectively. Plus they are fast, and are the only ships in the game to have a proper speed boost and fast turning manoeuvre in the game that doesn't break stealth, adding to the whole hit and run tactic once again.The Orks are just straight up FUN. They are generally slow, but while their weapons can't do shite at range, up close they easily double the dps of any other ship in the game. And their ships can boost forward out of nowhere with the ability Big Red Button (not joking), boosting forward with intense strength. Plus, Ork Pirates. I agree with the game, it is surprising that not many Orks are pirates. They go together like an Oreo and milk.The Necrons are slow (according to the game, but their escort ships are above 320 speed, double that of Orks!), but they have some strong ships and some mean tactics. In addition, their ships teleport around. Their campaign also provides some pretty good challenge, and while you play as egyptian robot space zombies, the ending is surprisingly good for everyone.The Tyranids are most likely the most confusing faction, but their different classes are the same ship, just with different weapon loadouts. They are stealthed at start, and deal insane melee damage. As for their campaign, it is FUN! You have to expand constantly, as you devour worlds as you go, but the lack of a definitive leader flagship means no random luck problems involving your flagship getting destroyed and thus resulting in a game over. Plus, the vanguard bonuses are strong. Without attacking, it is entirely possible to claim a world, no questions asked, without fighting. This is the only campaign that does this.The Tau use the Mont'ka or Kauyon paths for their battles, and while their ships are fragile, they are very much unique. That, and they have probably the best missiles in the game, makes them pretty unique.One of the best parts of the game is ramming. Doing "Brace For Impact" then going for a "All Ahead Full" gives you a deadly combo, especially with ships that have spurs, and ESPECIALLY against Aeldari ships with Fragile, making them take 50% more ramming damage. It is so much fun to just ram into everything. I will entirely admit, I made an Ork fleet based entirely around ramming with as much speed as possible. Orks do have a lust for speed.Overall, this game is absolutely amazing. And better yet, it has some of the best music there is. Worth every cent.
Very fun. Don't expect the campaign to be like Total War, it is a different style. Definitely worth the $10 when it was on sale. If you're hesitant about the game, wait for a sale.
I like how the game is natural improvement over already good first BFG game.There are some minor irritations, but overall the game is worth it's content.Pros:- 3 grand campaigns:IMPERIUM:>> I finished Imperial campaign in 25 hours even when I auto-resolve most battles in mid-late game. >> I like that Imperium you can use Imperial Navy, Space Marines and Mechanicus fleets. Triple the fun!>> You got to play with Maccage Titan ship in late game.NECRONS:>> Necron campaign took me 20 hours, when I auto resolved 80% of battles.>> Necron campaign has great narrative, but Necrons suffer from poor selection of ships, albeit their Battlecruiser is the only carrier ship that I like in this game, and Necron pulse that kill all fighters and boarding pods saved me many times.>> overall Necrons have most interesting abilities.TYRANID:>> One big happy OM NOM NOM NOM NOM :D, best campaign of all 3!>> Finushed campaign in 17 hours.>> Very interesting resource mechanics>> Nice story narrative (basically averyone panic when you appear)>> Nice story missions and because you're "the swarm" it means you don't have to move your hero half the galaxy to start mission, nor you bother with loosing him.>> Nids ships are bit more squishy than other races, untill you get hiveships.>> Boarding, so much boarding (and lauch when anyone else try to counterboard me :D )>> Happy ramming (albeit game sometimes hav problem with not see that you ram with from of the ship and there suppose to be no dammage for rammer)>> You got Ancient one in early mission and in final mission.- strategic gameplay is much better than in BFG1.- customizable campaign (you don't like time limit - you can switch it off, don't like domination battles - you can switch them off)- story missions are interesting and fun.- many races in skirmish battles, in a base game (that you would normally expect in multiple DLC).- active pause and time slowdown in tactical battles.- even better soundtrack than BFG1- total of 69 hours of single player and there is also skirmish battles for other races.Cons:- No Orc campaing - waaaaaaah!- No Tau campaign - waste of 2 nice Tau fleets (and bunch of Tau auxilaries).- No Eldar campaign - waste of 3 Eldar fleets.- Chaos campaign as DLC (why it's always Chaos that is DLC in all Warhammer games?)- No titanic ships for some races in skirmish.- battle GUI is worse than BFG1 - too many buttons that look too similar. Many time instead of "call to battle" I did a "summary execution".- No ship crew customization from BFG1.- Torpedo nerf (limited ammo).- Nova cannon nerf (limited ammo).- Bomber nerf (most of the ships have proper AA defense that really make bombers useless for most of the time).- strange lag/loading time when going into shipyard and ship display screen.- very repetetive mid-late stage of campaign (thank God for sane auto-resolve)Final verdict:In modern AAA industry standard this is truly solid and honest game that that is worth its price.9.5/10 - totally would give 10, if there would be Tau and Orc DLC.
An improvement on the first game, Battlefleet Gothic: Armada 2 brings the fleets of Warhammer 40K to life in a sometimes hectic "flat" space strategy game format. When I say the game is flat, I mean that it operates in two dimensions, not having the three dimensional depth of space or flight simulator games, as some space-based strategy games do.The biggest innovation of this game compared to its original is the campaign, a massive mode where you take control of a single faction and ultimately aim to bring a chunk of the galaxy under your control. Styled as a 4x game, the actual gameplay always comes back to combat, and the planet upgrading, and fleet building acts as an artificial gateway to cooler and better tools to fight your battles. Since areas unlock only as you progress through story missions, and the threat mechanic which makes it so you come under increasing invasion pressure (and risk an automatic game over) increases until you do those same missions to reset it, the game encourages aggression balanced with taking time to completely repair/revamp/rebuild your fleets as necessary. Unfortunately it lacks the depth of a 4x, and its story is barebones compared to older strategy games like Red Alert, or even Nexus: The Jupiter Incident. The main reason to play the campaign is to enjoy large fleet battles against the AI, with different complications and super-ships thrown in that spice things up.Unfortunately the new DLC Chaos campaign is objectively worse than the Imperial one, for a very big reason: the fleet building. For some reason they took something that was interesting for the Imperial faction, three separate faction fleets, and kept it for Chaos. But since Chaos doesn't have three sub-factions, the result is that there are three flavours of the same thing. Two of the flavours are fine, basically 'vanilla fleet', versus 'dedicated to a Dark God' fleet, which have different strengths to differentiate them, but the third is essentially 'rag-tag' fleet, which is a weaker version of the vanilla fleet. As a result, not only do you not feel like you're leading three factions, you feel like the game is undermining you by providing you with explicitly worse fleets to make up 1/3rd or so of your forces. Only buy this DLC if you desperately want some Chaos in your life.As to multiplayer, the main draw for some people, I have found it very fun. I prefer 2v2 battles, but 1v1 give you better control over your chance to win just from fleet synergy, let alone having to work with another player. The lack of special objectives makes it a bit more boring than multiplayer in the first game, but it's definitely more balanced as a result, so your mileage may vary. Having access to more factions, and ships, and not having to deal with a pseudo-narrative fleet experience system means it's also been improved, and I think the good outweighs the bad. My only real complaint is how weak fighter/bombers are, especially in 2v2 where you can't guarantee critical masses, and yet the carrier ships tend to be more expensive, presumably because at minimum they provide a useful anti-torpedo, anti-bomber defensive capability. They were stronger near release, but were nerfed heavily. Other strong effects have been treated a bit better, like Space Marine boarding, since the nerf to boarding also led to a nerf to the anti-boarding ability, creating a better balance.Overall I recommend the game for fans of Warhammer 40K, and in particular anyone who is into enjoyable fleet battles, and likes 40K ships. For players with no connection to the universe, there are better strategy games, and even better fleet games, out there.
Cons-Games has Space elvesPros-You can kill Space elves
Armada 2 is awesome; the game balances tactical and strategic styles and both are fun for long periods, with many variables offering a decent replay value. The visuals and music are captivating, and the function of the game itself is intuitive but does take time to learn. Wide variety of factions and ships makes it interesting to play with AI as well. Personality and voice-acting of characters and story also excellent.Very good, but how can it improve?- Needs more music, playing for an hour or two can get repetitive,- ...More ships...- If possible, a greater distinction between factions, such as special weapons or traits, ex. World Eater's Ursus Claws, White Scars' enhanced engines, etc.- Greater presence of special missions when not doing a campaign-relevant action, ex. Killing Abaddon's lieutenants was great, they had a different challenge and character to offer, but not much more than that.- If possible, ability to alter ships in greater detail, ex. gun placement, power variation, or even further, actually constructing or at least templating ships so as to really emphasise personal fleets, or just super-flagships.Otherwise, very good game, fun to play, even better on sale. Would be great to see improvements, and of course more DLC.