Games of the Year

Battlefleet Gothic: Armada 2

Battlefleet Gothic: Armada 2 Screenshot 1
Battlefleet Gothic: Armada 2 Screenshot 2
Battlefleet Gothic: Armada 2 Screenshot 3
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Battlefleet Gothic: Armada 2 Screenshot 5
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Battlefleet Gothic: Armada 2 is the full-blown, highly ambitious sequel to the original game, bringing richer content, and bigger, more impressive fleets, ships, and strategies to the space battles of Warhammer 40,000’s dark future.
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Game Discussion

Review by Anonymous
Review from Steam

Had a big battle with a chaos fleet.
My little escort ship was harassing an already damaged chaos cruiser
Gets a bit too close and the chaos cruiser boards my little escort ship
Legions of heretics enter the escort ship and my crew starts dropping like flies
Weapons damaged
Engines still work
There is only one thing to do.
The escort ship turned to collision course
ALL AHEAD FULL, THE EMPEROR PROTECTS
The little escort ship with only a fraction of its crew makes the last dash
Strikes the center of the chaos cruiser, blowing it and the escort ship with all the chaos boarders inside to oblivion
10/10, would ascend to martyrdom again

Review from Steam

There is an issue with the version of unreal engine that this runs on and later gen intel cpus.
This causes a crash a couple of minutes after launching the game.
There is a workaround if you do a quick google published by intel.
This is a great game and I'm sad to see so many negative reviews due to an issue that's not specific to this game, only that it happened to be left on one certain build of unreal engine when it was abandoned.
Steam forum post:
Intel post:

Review from Steam

It took me 200 hours of gameplay to realize i could remove enemy minefields

Review from Steam

I'm not sure why the game has such mixed reviews. It sets out to replicate battlefleet gothic, and it does that pretty well. It's currently retailing at $25, and that's probably a good spot for it. It's not great enough to be super interesting to someone not into warhammer, but would be worth buying on sale if you want a sort of squad based spaceship tactical game. Mostly because I just don't know of another, better game that does that.
Basically, it plays like the Total War series - it's not a leap to assume it draws a lot of inspiration from there. You have a very light strategic layer, where you upgrade planets (in a linear way, it's not a 4x in which you pick what the planets do), build ships, and move your fleets. It's very simple and could have been pulled from a casual mobile game, but it works well enough and gives you a little incentive to strategize. This portion is turn based. There isn't really a ton to look at, and I actually don't like the UI much, though I'll admit it's perfectly functional. I think the music is quite good, and goes with the setting.
The combat is then fought in instanced, real time battles. You will generally control 8-6 ships. Though you could take larger fleets of smaller ships, the game discourages this by making larger ships generally better. This is well done as the combat itself is actually somewhat tactically involved, and based very heavily on the use of special abilities. I wouldn't say this is anything revolutionary, but it's functional. The sound and visuals are pretty solid - the impactful "whump" of a cannon shell hitting home is great. The battles can feel quite long, especially when the fight is a safe, but sloggy one, but generally last under 20 minutes according to the timer. I found that after I started to be able to guess which ones I would be able to safely autoresolve, I found that the fights I did bother doing tended to be much more tense and enjoyable.
In between moving things around on the map and fighting battles is really the most bleh part of the game. On the easier difficulties, where most people will play, you end up ending your turn over and over and doing nothing. The game is on a timer, so you can't just sit and build up your forces, but the timer is set based on *objectives* rather than an overall goal. This means you will capture a system, then wait for 10 turns, *then* complete the objective in the system. If the next objective happens to be in your now captured system, you're going to generally end up clicking through closer to 30-40 turns, because you don't have anything else to do except collect resources. And you do want to do it - if you zip through the early parts of the game without building up, you'll get stomped in the later part. The timer doesn't really create any urgency, and ends up feeling like it actually slows the game down and forces a specific pacing on the player.
You can see that the developers did try to deal with this issue, as some parts of the game flow well and get around this, but of my twelve or so actual hours of play time (I accidentally left the game on), I'd say at least two or three hours of that time were just sitting around, clicking, double checking everything, and then clicking.
They also tried to break it up by having enemies attack you at random, but by the time this starts happening, you'll be built up enough that you can generally autoresolve your fights.
I'd say it's the most glaring flaw in the game. Otherwise, I'd generally say that, while it's not a really super amazing, unique game, it's a decent, solid entry into the Warhammer franchise. As with virtually any warhammer game, it's "ok, for the most part" and feels like a game released ten years before it actually was - nothing in it is really new, and while it's not badly done, it's not super well done either. So, for me, it's a decent recommendation if you're a franchise fan. If you arent, it's a solid "maybe, if you like the spaceship combat thing".

Review from Steam

Great game, if you can't play on a newer system use this fix.

Review from Steam

My only complaint is that they abandoned the game too early and they don't have campaign for factions like the Aeldari or Tau. Even a paid DLC would be better than no campaign. They even have the factions and units in the multiplayer, smh.

Review from Steam

FOR THE GOD EMPEROR!!!!
MY ARMOR IS CONTEMPT
MY SHIELD IS DISGUST
MY SWORD IS VENGEANCE
IN THE EMPEROR’S NAME, LET NONE SURVIVE!!!
… Erm I mean …
Excellent 40k game. Can get very confusing combat wise, battles are satisfying, takes time to learn each factions play style, sometimes gets annoying when it takes 5 minutes to kill a frigate with your 2 cruisers.
Everything from cutscenes and story is awesome. Gameplay is good too, multiplayer is a little unbalanced but overall it's very solid. Easily one of the top 40k games alongside Space marine and Dawn of War.
I will say though, it's line ships in space. Broadsides and boarding, maneuvers etc. So if that doesn't sound appealing you won't enjoy it.
8/10

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