Battlefleet Gothic: Armada
UPCOMING GAMES
Dev Session
About the Game
Battlefleet Gothic: Armada is the RTS videogame adaptation of Games Workshop’s classic tabletop game, pitting the Chaos, Imperium, Eldar, and Orks against each other in visceral space-battles.
Developed with Unreal Engine 4, Battlefleet Gothic: Armada offers deep management of every ship composing the player’s fleet, both during and between battles. From the fastest frigates to the gigantic, miles-long battleships, the player will customize all aspects of his ships: weaponry, defense and support sub-systems, but also crew, captains, and more… each customization affecting the very performances of the ship and the special abilities available during battle. From battle to battle, the admirals and crew of surviving ships will gain experience and promotions, improving the battle-readiness of the ships for future, bigger and more dangerous battles.
Additionally an extensive multiplayer mode with persistent fleets where up to 4 players can battle simultaneously, Battlefleet Gothic: Armada also features a big story campaign, taking place during the 12th Black Crusade and putting players in the middle of the Gothic War that raged between the Imperium and Abaddon the Despoiler. Players will be at the centre of every fight, commanding fleets of gigantic ships as the Chaos unleash a sequential chain of surprise attacks on Imperium worlds – the start of 20 years of warring in the sector.
- An expansive single-player campaign across the Gothic sector.
- Four factions to command, each one with its own strengths and skills.
- Tactical PVP multiplayer offering infinite replayability.
- A huge array of authentically recreated Battlefleet Gothic ships.
- A real-time strategy experience retaining many of the tactical Battlefleet Gothic elements.
- A plethora of lore-abiding skills to fill the player’s arsenal.
- Upgrade and apply skills at port Maw
Cross-platform play between Steam, GOG and Windows Store.
Steam User 10
NOt bad of a game. THe problem is the that... The DLC's have new races and new ships which is awesome but THEY DO NOT HAVE A CAMPAIGN. God dammit does no one take heed and advice from Dawn of war I and II.
why the huck waste all that energy designing new ships but no campaing...
Steam User 7
Bought it on sale. Have nearly quit at least five times because I've found it very difficult. I have, however, started to get the hang of things, and now that I have, I'm enjoying it much more. When I finish I might challenge myself and take it off easy difficulty. If you're a 40k fan, and enjoy games that make you pull whatever hair you have, (or in my case, don't have), out, give it a go.
Steam User 6
Everything introduced in this game is improved many folds in the sequel. This game is very rough around the edges in some aspects. However, if you are into the setting it is definitely worth playing for the story. If not, go to the second game.
Steam User 5
The game felt slow and wonky at first. I blame my expectations. This is not a reel time strategy game, at least not one in the traditional sense. It is slow, methodical, brutal, FUN ship warfare. Once you get a handle on the mechanics, the game is very rewarding.
Steam User 13
The game pretends that you're the admiral of a sector fleet... then proceeds to treat you like a thrall on the gun deck who isn't loading the cannons fast enough.
Multiplayer is dead, so can't really speak to it, but single player is.... interesting.
Honestly, it's very tricky, the combat is brutal, and the computer will absolutely punish as badly as it can, even on easy mode, if you make a mistake or misstep. At first it's frustrating, even maddening. But eventually the Stockholm syndrome sets in and you start to enjoy it, losing yourself in the mindless stress of what it must be like to be an Imperial Navy force in a galaxy where everything wants to unalive you the second you let your guard down.
The game feels a little unfinished, probably because it is, but if you want to experience the bizarre stress of ponderous naval combat that's somehow horrifically slow and yet way too fast all at once, add it to your wish list and grab it next time it hits a sale.
Steam User 2
Bought it for 2 bucks... What the hell. Every engagement you're outnumbered.
You're ships fly like they must at all times be in front of the Ork ships (so that you can get rammed) or as far from Chaos as possible (so that you cannot stop them from the objective).
Whatever the objective is, the enemy full sends it, with 0 care or what you do. Most of the game is watching your EEOC captain with a red line on an enemy ship and hope that for whatever reason it dies before it does whatever it was trying to do.
There are upgrade mechanics and a bunch of other things but the game is incredibly underwhelming. Every piece of art or trailer shows tons of ship in combat. I've not played a mission where I control more that 3 ships. One of which has to be an escort vessel which will die, instantly. You can launch torpedoes and there are maneuvers and targeting on enemy ships. None of this makes a difference or feels impactful because again, you're watching a red line.
Stellaris space combat has felt more engaging. Also the game for whatever reason has determined that 4K is the only way to launch the game and eff you if you want to change that easily.
Anyways, good game I'll keep playing it because I'm a dirty slut for 40K games.
Steam User 4
Battlefleet Gothic: Armada is a solid game with lots of action and strategy involved. Lorewise it is one of the best Warhammer games out there. Sadly like any other wh40k game it got unfair treatment from community leaving it at "mixed" so I'll try to convince anybody reading to give this game a shot in 2025.
Pros
+ Story and Lore makes you really feel like an admiral of a fleet.
+ Fleet management and progress. Your ships gain experience through every mission and with each level you can upgrade every cruiser to your liking and needs.
+ Graphics for 2016 standards were amazing and in 2025 are still good even after so many years.
+ Gameplay is engaging and presses you to use different types of ships and tactics on each mission type so you can't really use biggest ships and play whole game with them.
+ Interface is simple enough it doesn't take much time to understand what's happening.
Cons:
- Optimization is only con I've encountered, for today standards even on mid range pc in 2025 game performance can be really poor.