Baba Is You
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Baba Is You is an award-winning puzzle game where you can change the rules by which you play. In every level, the rules themselves are present as blocks you can interact with; by manipulating them, you can change how the level works and cause surprising, unexpected interactions! With some simple block-pushing you can turn yourself into a rock, turn patches of grass into dangerously hot obstacles, and even change the goal you need to reach to something entirely different. The game has over 200 levels that experiment with the game's mechanics in a multitude of ways, requiring the player to understand and manipulate the rules of the game and figure out devious ways to make the objects in the game world interact.
Steam User 179
rose is red
tree is wood
head is hurt
game is good
Steam User 164
baba is you
stupid is me
brain is empty
level is good and hard
recommend is yes
purchase is worthy
Steam User 85
game is buy
me is play
game is hard
me is dumb
me is sad and cry
Steam User 64
PUZZLE IS LOGIC
ME IS DUMB
BRAIN IS HURT
GAME IS GREAT
BUY IS WIN
Steam User 72
The game is very good. Unfortunately, I am very stupid.
Steam User 100
Rose is Red
Violet is Blue
Flag is Win
Baba is You
Steam User 53
Baba Is You is a sokoban-style game with a programming twist. Got tired of it and put it down in 46.4 hours, after doing 190+ levels and clearing most of the world map. Without looking up hints/guides, expect to spend 100+ hours of frustration. Used a keyboard to play. Difficulty is brutally hard.
It's ingenuitive, creative, and a delight to play. Baba Is You deserves the praise it gets, the overwhelmingly positive reputation, as well as the notoriety of being an extraordinarily challenging puzzle game.
The object of the game is to push blocks around until you reach a flag. Except blocks have words on them, and the words, when lined up in any certain order, will change objects, Baba, You, or the entire level, itself. This requires thinking far outside the box and a lot of messing around to win each level.
There is no easy solution.
Nothing is straightforward.
And each level changes things up. The walls are now hedges, that are now lava, You're not Baba, you're not even a character. You have to keep an eye on the 'rules' at play each time to keep your mind in the loop. So you're not just up against getting Baba to the flag each time, you also have to figure out what group of words/boxes to spell out to alter the level to get the win. And yes, it is as complicated as it sounds.
Baba is You starts off easy and then 10% in transcends into the chaos of a sharp and spiky difficulty curve. Like a mother gently leading their child into the world to then toss them off the edge of a cliff. When you beat levels, it opens more levels and lands, just enough that you know multiple areas exist and you can access them if only you solve X. Except then X is unsolvable. Every X in your way is a brick wall to green beyond. This is mostly due to the answers to those levels being convoluted or a case of 'you have to figure out what exactly the developer wants you to do'.
Ended up breaking down and looking at a guide for hints, because the levels at this point were too hard or obscure. Lots of "WTF am I supposed to be doing?" and "WTF does this block even mean?" with 0 explanation or lead-up.
I think here is where a lot of people put the game down, because less than 5% of people who buy Baba is you actually beat all the levels in the areas (so says the achievements). I have a feeling the % of people who 100% the game are very few, and the case of people doing it without looking at guides is next to nil. For that express purpose:
*If you get tired of the game at any time, a level opens up on the world map partway in that, if you beat it, you will 'win the game' in a way you do not have to beat everything.*
Once you cheat or spend a LOT of time thinking your way through the first wall, the rest of the game plays out pretty hit or miss on difficulty. On average, I was able to beat 65-70% of the levels through time and thinkybits power, 20ish% I looked up hints, and the rest involved getting so stuck that I had to look up step-by-step walkthroughs to either push myself in the right direction or show me how it's solved.
The best way to enjoy this game and get far without throwing hundreds of hours at it: Give yourself a time limit on each level. If you're still hardcore stuck after, say, 1 hour, look up a hint guide. If you're still stuck after hints, look up one or two moves ahead to see if you're heading in the right direction or what you need to do next, then try again. And if you haven't gotten anywhere with that, cheat the rest of the way and move on to the next puzzle. In this way, I found that I could both keep a pace and appreciate what the developer did without slogging or losing patience with the game as a whole.
Speaking of, where I eventually lost interest came in the sheer number of levels and 'hidden levels'. Baba Is You needs a trimming. There are too many levels and - with the amount of brain power involved and wits needed - it drains on you. That and the erratically spaced difficulty are it's two big flaws. I cleared the map, cleared the areas on the map, found a hidden area, then another hidden area, then found there were at least 20 hidden levels everywhere, and my will to play fell apart. Maybe if I come back to it in the future on a 100% achievement run with new grit I'll be able to do it all. Until then I'm happy with what I've played and am ok with setting it down for other games.