Atelier Totori ~The Adventurer of Arland~ DX
The second release in the Arland series. In a search for her missing mother, Totori tours the world of Arland as an adventurer accompanied by her friends. Use Synthesis, Explore, and Battle to fulfil requests, raise her rank as an adventurer and venture into brand new lands.
・Roam Arland in the footsteps of your mother!
In a search for her missing mother, Totori becomes an adventurer. To go to new worlds, Totori must accumulate adventurer points and continue to raise her rank as an adventurer. Earn points through a variety of ways including battle, exploration, and fulfilling Quests. Use those points to gain higher ranks, and continue your adventure in new worlds.
・Adventure in new lands and advance to the heart of the story!
By making your way into new areas, you gradually find clues as to the whereabouts of Totori’s mother. Another important element is forming firm bonds with your friends you adventure with.
Steam User 5
I absolutely love this game and it is my favorite Atelier game and will always be my favorite Atelier game.
If anyone from Gust is reading this, PLEASE GO BACK TO GAMES WITH A FOCUS ON SYNTHESIS LIKE THIS ONE. I do genuinely wish Gust pulls something like they did with the Arland trilogy and goes back to their roots with synthesis-focused games (preferably with a time limit in my opinion but I know that will scare many people)
Objectively this is likely not the best Atelier game in any regard; there are better Atelier games in terms of combat system, synthesis system, and any other facet.
But there's something truly special about the game that I can't fully convey in words.
I really love the fact that the game makes you feel like an adventurer; you're free to do anything you want, but you have to do something in order to get your adventurer rank up. Obviously you are restricted in the areas you can visit and the items you can craft by your current adventurer rank, but I think most of my playthroughs have looked very different, despite the fact that I haven't even really tried to do anything aside from playing optimally.
I know this is controversial but I even love the time limit because I feel like it forces me to be creative with some of the optimizations I make. I realized in maybe my 3rd or 4th playthrough that if I registered S rank items that came up frequently as request items and had extremely low quality and a significant amount of price-lowering traits, I could get a lot of money from requests without spending much time. I know some people are turned off by the time limit because it adds too much pressure but I think having a little pressure is good (it can be brutal though, especially if you're trying to go for all of the endings because some of the events required for endings have very weird trigger conditions and require you to be in certain locations; this should probably be fixed a bit)
The battle systems in the Arland trilogy games are very simple especially when you compare them to the Iris and Mana Khemia series, but I still love them because I think they do a good job to test how good you are at crafting. I've beaten a lot of bosses earlier than I should have because I came in with very strong items. Totori's duplicate skill just opens up so much in terms of what you can do with items.
Something about exploring all of the unique areas is just really special to me. These days there are games that obviously look prettier, but I think all of the areas in Totori are just really neat in how different they all look from one another.
And the soundtrack. My god the soundtrack is amazing. In my opinion, this is some of Ken Nakagawa and Kazuki Yanagawa's best work. A lot of the songs for the unique areas are just so good at giving the proper vibe of the place and just sound amazing. I have so many hours racked up on this game because I just use the game as a music player.
I also honestly love the story; I think it has the right amount of comfy moments and serious moments. The slightly more somber tone of the game compared to Rorona/Meruru really sets it apart for me and I think it was done well. I also like a lot of the characters in the game (not all of them unfortunately), especially Totori; I think she's intentionally a lot more normal design-wise (aside from her clothes) and personality-wise compared to some of the atelier protagonists and it works really well in my opinion.
I'd also like to shout-out Totori's English voice actor, Cassandra Lee Morris; she did an absolutely perfect job conveying every facet of Totori. Totori is, simultaneously, a cute, slightly clumsy, and initially meek character, like her dad, but she is also very stubborn and spirited sometimes, like her mother, and I think the English voice just captures this perfectly.
I think all of these things along with so many smaller things just culminate to give this game a very unique charm that really makes it special to me. Even just the tiny things like the textboxes that look like pages from Totori's book, Totori's stats being shown on an adventurer's license when you open the start screen, the fact that the game uses an anchor as an icon to indicate which enemy you're targeting; it just gives the game such a unique charm that frankly is just missing from a lot of games I've played.
This game is absolutely not perfect and I could not, in good conscious, give it an objectively perfect rating. However, I love this game to death and it holds a very special place in my heart. I would recommend the game to anyone in a heartbeat despite all of the problems that I know it has.
Steam User 3
Where do I start....
This game is REALLY old and has NO QOL at all for anything, so it is really really rough to play and hard without any guides, tons of missable events that can ruin a playthrough. My only REAL issue with this game however is that the port is really bad and if you don't have a good CPU, you are cooked, unless you use a community fix, which I have no idea if it exist for this game or not. This game, regarding the gameplay is genuinly worse in every way compared to Atelier Rorona DX (because it's based upon Rorona plus), so play that game first.
The good about this game is basically everything else. The story is good, even for an atelier game, the OST is really good, the characters are fun. I would ONLY buy this game if it was on sale, but even then, I'll genuinly won't ever touch this game ever again.
Steam User 0
Good game, feels more complete than Rorona
Crashing issues in a game that doesn't have any form of auto-saving so you're constantly losing progress.
Otherwise good game.
Edit:
Also this game will just not work if you have more than 1 discrete gpu installed, it's the same for Rorona aswell, That could've been a me problem though but they crashed in the same way; Loading the launcher, and after pressing start game, the game will open for a split second then crash.
Steam User 0
Haven't finished it yet but I love it.
Plenty of people don't recommend this game as the starting entry into the Atelier series and I can see why, it's the oldest mechanic wise. But for me, that's exactly why I love it and why it's MY entry point to the series. You can feel the 2010s poring from its graphic and gameplay.
Story, characters, music, and arts, are all amazing. The gameplay loop of crafting, exploring, and battlings are engaging. Can't wait to finish this and continue with the rest of the series since it can only go up from here (QoL gameplay wise).
Steam User 0
Aside from the removal of a few QoL features in Rorora, (like being able to check trait details while selecting items for synthisis), Atelier Totori outshines its predicesor in every regard.
Pretty much every issue I had with Rorona isn't present here.
Especially the biggest, the time limit causing a creative limitation preassure doesn't apply here because you are give ample time to get materials and make what you want.
The writing too is a lot better, most characters in this game have charm or something interesting going on.
The exploration is also far more fun, and streamlined, while combat gets far less in the way.
The superbosses don't feel far as impossible, because of good grinding spots, and plenty of spots to get good materials.
All in all, Totori is great, one of the better games I found when going chronologically through the series, although I do recommend doing a single playthrough of the main story of Rorona before playing Totori, the game is onften cheap, and sold in a bundle with it, so you'll probably will be fine.
8/10
Steam User 0
Atelier Totori is without a doubt the most difficult Atelier entry of its time. Furthermore, the True Ending is extremely difficult to get and require tremendous efforts that is accompanied by the adherence to a tight timeline. However, the ending will reward that tremendously stressful journey and make every bit of that worth it.
Steam User 5
Atelier Totori ~The Adventurer of Arland~ DX, developed and published by KOEI TECMO GAMES CO., LTD., is a captivating JRPG that continues the beloved Atelier Arland series with a focus on exploration, adventure, and personal growth. As the second installment in the trilogy, this enhanced edition expands on the foundations laid by Atelier Rorona, offering refined mechanics, deeper storytelling, and a more immersive world to explore. Players assume the role of Totori, a spirited young girl on a heartfelt quest to find her missing mother, which serves as the emotional core driving the game’s narrative and character development.
One of the most notable aspects of Atelier Totori DX is its shift toward a more open-ended and exploration-driven gameplay experience. Unlike its predecessor, which emphasized strict time management and a heavy focus on alchemy, Totori encourages players to venture freely across a beautifully crafted world filled with diverse landscapes and hidden secrets. The game rewards curiosity and persistence by offering numerous quests and challenges that help Totori grow not only as an alchemist but also as an adventurer. These quests are integral to the progression system, granting adventurer points necessary for unlocking new areas and expanding the world, which fosters a strong sense of discovery and accomplishment.
Alchemy remains at the heart of the gameplay, and Atelier Totori DX refines this system to make it more accessible and engaging. Players gather ingredients from the environment and combine them through an intuitive crafting interface, experimenting with various traits and effects to create powerful items and equipment. The ability to synthesize multiple items simultaneously adds a layer of strategic depth, encouraging players to plan their crafting sessions carefully. This system not only supports exploration by providing useful tools but also enriches combat by allowing players to tailor their gear and consumables to suit different encounters.
Combat in Atelier Totori DX follows a turn-based system that balances tactical decision-making with accessibility. Battles require players to use each character’s unique abilities and skills thoughtfully, often combining attacks to maximize effectiveness against various enemies. The combat system rewards strategic planning and adapts well as new characters join the party, each bringing fresh dynamics and playstyles. While the battles are engaging, they also remain approachable for newcomers, making the game welcoming to a wide range of players.
Visually, Atelier Totori DX is characterized by its charming anime-inspired art style, vibrant colors, and detailed character designs that bring the world of Arland to life. The environments are lush and varied, from serene forests to bustling towns, each rendered with care to create an inviting atmosphere. Complementing the visuals is a soothing soundtrack that blends orchestral and folk elements, enhancing the sense of adventure and wonder throughout Totori’s journey. Voice acting, primarily in Japanese, adds emotional depth and personality to the cast, helping players form a genuine connection with the characters and their stories.
Reception to Atelier Totori DX has been largely positive, particularly among fans of the series and the JRPG genre. Players have praised the game for its expanded freedom of exploration and more relaxed approach compared to its predecessor. The ability to choose how to spend one’s time—whether focusing on alchemy, exploration, or completing quests—has been noted as a strong point that allows for personalized playstyles. Some critiques have been directed toward the pacing, especially early on, where gathering resources and fulfilling repetitive quests can feel drawn out. Nonetheless, many players find that the gradual build-up leads to a rewarding and emotionally resonant experience.
In summary, Atelier Totori ~The Adventurer of Arland~ DX offers a well-crafted blend of adventure, crafting, and narrative that solidifies its place within the Atelier franchise. By shifting toward a more exploration-focused approach while maintaining the beloved alchemy and turn-based combat systems, the game presents a balanced and engaging experience. Its heartfelt story, charming art style, and rich world-building make it a standout JRPG for those who enjoy games centered on character growth and discovery. Whether you are a longtime fan or new to the series, Atelier Totori DX provides a captivating journey full of warmth, challenge, and adventure.
Rating: 8/10