Ash of Gods: Redemption Screenshot 1
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Ash of Gods: Redemption

Ash of Gods: Redemption is a turn-based RPG that combines tactical combat, CCG elements, and a constantly evolving story in which no one is safe from death, including the main characters. Ash of Gods is the story of three separate protagonists rising in response to a centuries-old menace once thought to be mere folklore. Captain Thorn Brenin, the bodyguard Lo Pheng, the scribe Hopper Rouley, and many others, do not yet know that the reapers have returned and intend to drown the world in blood so that they may awaken the sleeping gods.
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Game Discussion

Review by Anonymous
Review from Steam

Big surprise, game with great story, twisted fates of all characters and choices that really matters. Combat is ok, though strix ssystem is kind put not necesarily. Main reason for play is story, which unfolds greatly. Very worth to buy!

Review from Steam

I honestly thought is was by the same devs as the Banner Sage but it's not.
Fun to be had for lovers of this genre but with how at first glance inconsequential choices can heavily impact your playthrough and ending, I decided to use a guide. I really wasn't in the mood for trail and error and turning it into a loading simulator.

Review from Steam

Ash of Gods is an alright game that goes just far enough to be "good", instead of "meh".
The voice acting is fine, but there's just enough of it to appreciate.
The mechanics are good, but there's just barely enough to keep you from getting bored.
The dialogue choices and written story is neat, but if it were any more complex it'd be a mess.
I think its an honest effort from a company with limited means. I'd recommend it for a easy game to relax to, especially if you like fantasy reading.. because there's a LOT of text and to get, and the game expects you to remember a lot of characters and events.

Review from Steam

I don't really spend time writing reviews, but this game did something to me... I NEED A SEQUEL REAL BAD!
This is an incredible, arguably superior alternative to Banner Saga. With no expectations coming in to this, I was amazed at the fantastic music pieces, rich lore, and (for the first time in a long time) invested into various characters that were written well enough with vibrant personalities. Even some side characters and villains are mysteriously compelling!
Most importantly, while a lot of more hardcore gamers will frown upon what I'm about to say in this review, I just want to give a kudos to the developers for implementing an optional, easy "auto-battle" mode to help expedite the combat sections of Ash of Gods. As I don't have much time to play videogames compared to my youth, I was able to entrench myself into the narrative world of Ash of Gods better while choosing certain battles that I felt were more important for me to manually engage in.
Honestly, more turn-based games needs to follow the Ash of Gods combat system model! It's great Quality of Life features that makes me appreciate great game design!
Although the artstyle is similar to Banner Saga, the key differences that sets this game apart are the smaller details that Ash of Gods executes on well. The narrator's intermission sequences when transitioning to a different main character's party gave the game a more immersive cinematic experience because of how well the narrator's voice acting was. Character grunts that play in the squad management screens where you can upgrade their skills makes them feel like they have a bit more of a life and distinctness to them that you'll identify and relate with. The poses and animations for certain heroes (Lo Pheng comes to mind) can give the player a powerful sense of feeling when using them to wreck enemies. Stats for accessories that characters can wear feel much more impactful when fighting enemies. The card system that lets you use interesting effects that impact the battlefield in return for giving up all of your squad's turns is an interesting idea that I hope is expanded in the future. This game appears to use "lampshading" writing techniques very well. Plot threads are handled quite well in which recurring characters feel much more naturally woven into... Even the locations that are available stand out much more significantly. On the actual battle levels, when the story describes or calls for such details, the locations can look chaotic, or downright *horrific* and gorey, which speaks to the attention of detail the developers, writers, artists, etc put into this game.
Lastly, the character designs are 10/10. Lots of handsome dudes and pretty ladies you will find most compelling and attentive to! Knowing that this was designed by a European team, I was absolutely impressed with the diversity of character design!
The gameplay not only is very casual friendly if you want it to be, the combat system generally feels logical and rewarding when it comes to skills being tied to both energy and health bars. The swordsman + archer archetypes especially felt complementary to other archetypes available in this game, as it felt viable to pair classes up together to fight certain types of enemies depending on the party you were managing.
That's just for the combat! For the text adventure & map traveling section, the overall atmosphere and design of the traveling mechanic felt more easier to pay attention to than in Banner Saga. This is because in Ash of God's take on their dialogue system and handling of in-game events, this game actually makes it feels like even the smallest of choices you make actually matter and impact the positive (or negative) outcomes you might receive throughout the game. Let me tell you, the outcomes near the endgame feel DISTINCTLY different depending on how well or bad you screw up with certain decisions in earlier parts of the game.
What I appreciate about the developer's handling of these events is that they are tailored to a main character's/party's goal (whether it's escaping to a safe haven, or chasing leads to solve riddles). Every party's adventure felt unique and your decisions were based on those overall goals despite potential same cities or locations that multiple main characters might travel to.
Regarding the quality of decisions impacting the story, with one party I played with in my first playthrough, right in the *beginning of the game*, I ended up killing a main character (at least designated by the developers) without realizing that it would make any long-term impact in the narrative. With another party in the same playthrough, I did a good enough job in keeping the main characters alive and well managed throughout the game. When the endgame had happened, the first party I mismanaged always resulted in a negative ending because I brashly made a poor decision (that was entirely my fault). When I stuck with the second party, I got a much better ending with them and the overall game despite my mismanagement of the first party, but I *felt* the impacts of certain choices I made.
Essentially, this game has well-rewarding payoffs, and if the developers had creative control of the Mass Effect series, I would be 100% confident they'd be able to help players get a much more satisfying ending experience than what we originally had in Mass Effect 3!
Please, try this game, especially if you're not all into turn-based combat games and only want to focus on immersing yourself in the narrative experiences. I'm going to try to see if I can get into the books that's tied to this game later.
Modern text adventure games should follow more in the style of Banner Saga and Ash of Gods. Kudos for a fantastic game!

Review from Steam

This game is a masterpiece. The world is unforgiving, the storyline is very original and the cast is interesting. I'm really happy with the experience I had. Wishing for a sequel.

Review from Steam

If you like banner saga, buy it! The difference mainly lies in the turn based system being a bit awkward to get used to, but once you do its pretty much a no brainer. Personally I hope if there is a sequel that the combat gets more verticality kind of like what the guys who made octopath are working on right now. Beware, some roads traveled can completely disregard your character choices and put your character's development back where they started. This results in conflict at the end. One bad road.

Review from Steam

An Amazing game, I'm reviewing later only because I coudn't find the time to before
The Story is amazing, with the plot slowly uncovered as you play but nonetheless engaging at the beginning.
The combat is rewarding in that once you have a grasp on how its played you can head into the multiplayer which is quite alive.
If anything this reminded me of thronebreaker but with better combat.
What I loved about Thronebreaker was the amazing story telling and well I knew the lore so it helped but not for this so was kind of skeptical but it turned out well given how they revealed the plot slowly.