Games of the Year

Ash of Gods: Redemption

Ash of Gods: Redemption Screenshot 1
Ash of Gods: Redemption Screenshot 2
Ash of Gods: Redemption Screenshot 3
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Ash of Gods: Redemption Screenshot 5
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Ash of Gods: Redemption is a turn-based RPG that combines tactical combat, CCG elements, and a constantly evolving story in which no one is safe from death, including the main characters. Ash of Gods is the story of three separate protagonists rising in response to a centuries-old menace once thought to be mere folklore. Captain Thorn Brenin, the bodyguard Lo Pheng, the scribe Hopper Rouley, and many others, do not yet know that the reapers have returned and intend to drown the world in blood so that they may awaken the sleeping gods.
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Game Discussion

Review by Anonymous
Review from Steam

Great game.
I have seen comments complaining about the translation, about the turn-based combat and about the travel-segments of the game. They made me wary of buying this game but I decided to give it a try anyway.
- I did notice a couple of minor typos in English here and there but nothing beyond that. The story hooked me in, the characters are interesting and the worldbuilding is alright.
- The combat is better than the Banner's Saga to me (and I love the Banner Saga, which is why I looked up this game in the first place), I did have to retry a couple of fights to minimize loses or simply because I lost, but the experience was far from frustrating. As long as you're into this kind of turn-based combat and you're capable of coming up with basic strategies, the fighting is satisfying.
- The travel-segments of the game are alright. I'm not loading past saves nor looking at any guide and I haven't lost any character on the road (yet; I haven't finished the story). The traveling is somewhat rogue-like but not too punishing. Some decisions of dialogue seem to affect the events of the game just as much as some of the destination choices, and going by the achievements simple choices like that may result in characters dying or being mutilated (not randomly through RNG rogue-like nonsense, but by your choice rippling into that through the story). I believe that consequences no being spelled out to you when making a choice is a good point. When you make a choice, there are usually plenty of things out of your control.
Though, yet again, I didn't lose anyone myself,
Best game I've played lately.

Review from Steam

Ash of Gods is an alright game that goes just far enough to be "good", instead of "meh".
The voice acting is fine, but there's just enough of it to appreciate.
The mechanics are good, but there's just barely enough to keep you from getting bored.
The dialogue choices and written story is neat, but if it were any more complex it'd be a mess.
I think its an honest effort from a company with limited means. I'd recommend it for a easy game to relax to, especially if you like fantasy reading.. because there's a LOT of text and to get, and the game expects you to remember a lot of characters and events.

Review from Steam

Unique battle system that just takes time to get used to. It may look like The Banner Saga but it plays very differently.

Review from Steam

This is an undeniably controversial game, and understandably so, but after finishing it, I choose to place myself on the positive side.
The time I saw the trailer, I was kinda sold on the spot. I love the game's completely original aesthetic and world-building. This originality and weirdness is retained during the whole game, with the story, characters and game mechanics retaining their mystery. This game tries to do so many different things at the same time and this might you wandering till the end what exactly it's about. Truth is, it's not a perfect execution. It feels more like an amateur attempt to create an original game by controversially mixing together different game mechanics. Yes, the game is certainly based on Banner Saga. However, its story and art style, as well as its completely bizzare combat and weird story heavily differentiate it from it. It's certainly not as polished and perfected as Banner Saga. It is however very interesting and intriguing, in all its strangeness.
Positive:
-Very original setting and character designs, in all terms of visuals, story and combat.
-Beautiful artwork and annimated cutscenes.
-Nice tribal-folk style music.
-Immersive atmosphere.
-Large variety in random events and branching paths of story.
-Choices actually matter, in very unpredictable ways that the player can hardly imagine.
-Intense and unpredictable combat.
-Overally, a very variable gaming experience in which you switch between three different parties of characters and questlines.
Negative:
-Lots of text, part of which gets dull due to dealing with a very abstract sense of worldbuilding. Many comment on the English translation but I didn't find it bad. The game has decent literary value but it's hard to get you hooked in such a wide setting that hardly interacts with the characters.
-The combat is a undeniably a broken mess. In all its originality, as well as the fact that it is decently but not overally challenging, the combat's design of swapping turns between teams after each character moves, pretty much giving the team with less characters more moves per turn, leaves huge room for weird exploits. Even so, the game does not generally feature too much combat and finishing the game without fully understanding how it works was possible for me. As I said above, it still feels original, intense and unpredictable, due to characters generally having very low health pools and risky abilities that turn the tide very quickly. Thus it is much messier and less polished than that of Banner Saga, but also faster and more engaging, feels more like an unpredictable real combat situation where you hardly know the results of your actions or the proper strategy to follow.
-The story feels somewhat disintegrated and unengaging at times.
-The game kinda loses its pace towards the mid-game. I started it very enthusiastically but started to feel burnout towards the middle. It ultimately took me a very long time-span to finish cause I would come back to it when I wanted to relate to its melancholic atmosphere, but it didn't always keep me hooked.
-Its overally depressing and emotionally disengaging atmosphere might discourage some players from coming back to it. Feeling connected with the characters might feel difficult unless someone is going through a period that helps him relate to their experiences and means of speaking.
Overally, I consider it a positive experience and think that its developers are worth the investment for trying out implementing such original ideas into a game. It is a beatiful game which is a bit unfairly compared to Banner Saga and critiqued for its undeniable faults. Feels a bit like an amateur-ish, unfinished and unpolished gem with a completely uncertain future. Guess it did work for me.

Review from Steam

For anyone that played Banner Saga, this game will feel decently familiar.
It's an animated RPG with a lot of story in it, but unlike Banner Saga it lacks the writing polish and has rare grammar and sentence errors peppered along the story's action.
The writing is good, but it cuts short during dialogues where it doesn't expand on a character's behavior or actions. It gives you an idea of how their voice tone sounds and rarely puts in anything else that could further develop a character's behavior or give the reader an insight at to how they act.
The game's soundtrack is amazing. A good blend of instrumental and vocals for people that do enjoy this kind of music.
Combat is quite similar to Banner Saga, the major difference between them is the Character's passive skills that can empower themselves or others (such as self healing, energy gain on kill), loyalty scores the boost a character's overall stats, a skill tree that improves an ability (reduced cooldown, reduced cost to health or energy); not to mention the spell cards with diverse effects that can turn the tide of battle in your favor.
Unlike the Banner Saga, you won't have to rotate the characters in your party in order for them to get experience since it's shared almost equally among them, so the risk of having someone left behind is quite low.
The biggest downside of the game that I could find is the "Reaping". Since the player has the option of adjusting the difficulty level of the "Reaping" that affects enemies (making them stronger, smarter and drop more EXP) at any time, then I think it just robs the game of a challenge and the weight of a choice (the choices you make when you play as Hopper).
Overall, if you want to experience a decently made RPG with a long story line, if you finished or played Banner Saga and want to try something similar, then give this game a try. You'd be surprised.

Review from Steam

I really like the game, and I like it more than Banner Saga. Already finished twice (story mode, normal mode). That's actually is a good way to do it - I see a lot of negative reviews for combat system, but ppl just don't understand the design, because:
- story mode is your sandbox for playing with different characters in the battle, to know the system and story choices;
- without it, normal mode could be a challenge if you put points to the wrong skills (esp with Hopper in last battle if you have 100% curse). Mostly I had just 3 (max 4) characters to win the fight
I am really hooked up on the story (and art), so currently finished with two different good endings, and still thinking of going with the evil Thorn for the Ironman mode.
There are, of course, negative points, most because of the (I guess) lack of experience of game design (I could be wrong):
- it took me a while to understand that first I need to check the fireplace icon when there's an option to speak with everyone - thus you make a quick save and can go back to it if conversation with a party member went wrong (lost loyalty e.g.)
- you can attend camp site during travel without spending time in it - just to chat with party members - and I discovered that just on the second playthrough when I needed to finish a side quest. I just didn't notice much that camp icon in the top left corner and there was no indication that you can chat there
- card system is a bit strange to me as I was mostly not using it. In few battles it can gain advantage for sure (Madman achievement, Reaper fights), but they are pretty useless for me all other time. Maybe I still need to figure smth out, but spending money of shards is a waste
- loyalty system is absolutely ridiculous in sense of chat options - it's 90% not predictable if you get nothing, or loyalty down, or (rare case) loyalty up. It's kinda forcing you to skip chats with party members, and skip non-red interactions, but that's actually bad. Just save-load a lot (which you can mess up because of first point. At one playthrough I was needed to fight the exit tunnel battle three times before I figured out about camp icon as a save)
I saw in Discussions that devs thinks about Enhanced edition - it sounds cool, but please no, just make a second game, I think there's too much to overhaul in this one to make it really perfect for everyone.

Review from Steam

If you like banner saga, buy it! The difference mainly lies in the turn based system being a bit awkward to get used to, but once you do its pretty much a no brainer. Personally I hope if there is a sequel that the combat gets more verticality kind of like what the guys who made octopath are working on right now. Beware, some roads traveled can completely disregard your character choices and put your character's development back where they started. This results in conflict at the end. One bad road.

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