Ash of Gods: Redemption
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5.00
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Ash of Gods: Redemption is a turn-based RPG that combines tactical combat, CCG elements, and a constantly evolving story in which no one is safe from death, including the main characters. Ash of Gods is the story of three separate protagonists rising in response to a centuries-old menace once thought to be mere folklore. Captain Thorn Brenin, the bodyguard Lo Pheng, the scribe Hopper Rouley, and many others, do not yet know that the reapers have returned and intend to drown the world in blood so that they may awaken the sleeping gods.
Steam User 6
It's surprising that the developers decided to polish the gameplay. It's confusing that they decided to do this seven years after its release. It's nice anyway
Steam User 5
Really liked this one. Especially the story. I think I rather prefer it to Banner Saga. I completed the game on another platform, but felt like getting a Steam copy for collection too.
Steam User 5
The game throws you in the middle of a fantasy world and doesn't do a good job of explaining the lore through the story so some homework is required to figure out who/what/where all the people/places/events it's referring to are. But once you know how the world fits together the story becomes fun and engaging.
Steam User 4
7/10 - Good, exciting story and cool turn-based combat. Personally, there’s a bit too much reading for my taste, and the German translation could definitely be better in some parts.
Steam User 3
The lore and story kept me hooked from the beginning to the end. Even though I only finished a single run and didn't get the "you saved the world!" finale, I'm satisfied with the ending to the point where I'll call it a wrap.
In terms of tactical game play the system is interesting enough, but at a certain point I'd probably have benefited from increasing the difficulty (which is possible). I didn't because my focus quickly shifted from the tactical battles (what drew me to the game) to the lore and story as mentioned.
Steam User 2
I have never played a game quite like this. For one thing, it's short. (As of the writing of this review, I have completed the game twice.) It has to be because there are so many options. Any time you see an inkwell on the conversation screen, you are about to determine important things about the following parts of the game. For example, a single choice in Lo Pheng's story line almost completely changes the quest chains he has access to.
There are two things about this game that I do not like. The first is that all characters are represented by static, unchanging avatars: even in the presence of the king, Thorn bears his weapons openly; Hopper always has his book open flat in front of him; Lo Pheng always seems to stand at attention.
The second deals with combat movement and attacks, including missiles. Except for certain attacks, attacks are all orthogonal. Even archers must move to get a straight line to their targets.
There is no diagonal movement at all, even under the "improved" combat system. A Cartesian grid has its limitations and the game mechanics make no effort to overcome them.
Over all, though, this game has a compelling story to tell. I won't go into it—it is rather complex—but I will say that the way it is told is also rare. You play three separate characters on three separate story lines until the very end of the game. At some point, you choose a character for the finale.
If you are a fan of story driven games where your decisions matter, I heartily recommend Ash of Gods.
Steam User 4
The strategic depth of the game is not too deep. After you get the hang of the fight, you will identify a few patterns.
Unlike most RPG's, there are 3 independent POV characters and you switch between them, The plot is pretty good. If you like a good story with decent world building, you should try this.
Also, choices do matter. Be kind to your characters or they hurt themselves in unexpected ways.