Anarcute
Anarcute is a rampaging riot simulator, combining adorable aesthetics with huge-scale chaos, colourful destruction and crowd-beat’em all gameplay!
These are dark times. A group of evil corporations has taken over the major cities of the world. They took control of the media, brainwashed the police and now shamelessly dictate the citizens’ lives from the heights of their skyscrapers.
It is time to act! Take control of the revolution to face the terrible Brainwash Patrol who’s dominating the world.
United we stand!
In Anarcute you’re not controlling a single character but rather a whole crowd!
The bigger the crowd, the more powerful it gets. Wake up your fellow rioters in the cities and grow the revolt to unleash devastating abilities!
The city is your playground
Phone booth, fire hydrants, trash cans, bikes, cars… use objects from the city as projectiles. If your crowd gets big enough, you’ll even be able to take down whole buildings and make them collapse on your opponents!
Fight the Brainwash Patrol
Your opponents will stop at nothing and they will use all of their impressive equipment to stop you from completing your objectives. Lasers, Electric Turrets, Spider Robots, Helicopters and Mortars are some of the many traps and enemies that will stand in your way
Spread the revolution across the Globe
During your adventure, you will get through 5 cities with unique visual and audio settings. From Tokyo to Paris and going through Reykjavik & Miami, the Brainwash Patrol won’t give you any rest. Explore every corner of the cities to find all the animals and customize the crowd to your taste!
It is time for the cute revolution!
Key Facts :
- Lead a group of adorably cute rioters and wreak havoc all over the world in your fight against evil
- Pick up any object in the streets and throw those at the Brainwash Patrol
- Take down any building on your path and take advantage of the city’s layout
- Fight the Brainwash Patrol, a terrible force ready to do anything to stop you
- Explore the world and set it free!
Steam User 14
Antifa simulator for furries.
10/10, would laser-beam chibi cops again.
Steam User 10
the cutest riot you'll ever organize
Steam User 7
THEIR SO FUCKING CUTE I WANT THEM TO OVERTHROW THE GOVERNMENT IN CANADA FUCK THEIR SO CUTE AAAAAAAAA
Steam User 6
Video review:
Anarcute is Katamari Damacy meets Pikmin, in the style of Aggretsuko. Take over the world in a crowd-controlling beat-em-up with an adorable roster of raging animals.
Evil mega-corps are committing war crimes and it’s up to you to save your friends, create anarchy, and save the world. Walk over items, big and small, to auto-pick up and use as ammunition to throw at the Brainwash Control who stand in your way of total freedom. When there’s nothing to throw, throw paws and claws to beat up anyone and anything. Capture flags, unplug antennae, and destroy Brainwash Patrol buildings to save the world. Utilize slams, rolls, and swappable powerups to do it all in style. 41 levels and 5 boss fights spread across 5 worlds offer a short experience, but a built-in ranking system supplies some extra replayability. The faster you go, the more friends you save, and the more enemies you take out, the higher your rank.
The movement is a bit loosey-goosey. Your input seems to control a single-core unit, with every other unit gravitating around this one unit. Roaming open streets and surrounding single enemies feels natural and fluid, but finessing around lasers and snipers starts to feel like there’s no control. Like, it’s fun to play with slime until they ask you to recreate David of Michelangelo. You start to realize this goopy system isn’t strong enough for rigid constraints. I think this is done intentionally since you’re trying to control and wrangle an evergrowing rioting crowd. However, it doesn’t really feel like you made a mistake when they walk into lasers or enemy attacks, rather your “dumb cute lil animals” walked there for no reason.
Throwing objects is simple and satisfying; when it works. Trashcans, chairs, tables, umbrellas, fences, bushes, beach balls, tetrapods, newspaper stands, and cars are all at your disposal. This is your virtual rage room. But thrown objects often clip other held objects or miss their targets entirely. This is extra frustrating when it’s a lock-on system and there’s no way to correct it. You’re holding a 2003 Dodge Neon and three juicy targets locked on, and the throw hits your newspaper stand and flies far right (like your average Andrew Tate Alpha G), hitting nothing. You have flying helicopters that can only be damaged by thrown objects, and every item completely misses even though it’s locked on. The angle must be wrong, so you pick up some more objects nearby, change your angle, and those miss too. Now you’re left with nothing to throw, being attacked, and it feels like the entire run is doomed (especially if attempting to go for an S rank).
Levels have some rotating main objectives, but they all mostly play the same. Capture three flags, destroy 2 Brainwash patrol buildings, unplug 4 antennae. All boil down to enemies surrounding the objective and ally reinforcements placed on the outskirts to encourage exploration. This is also where you’ll find the unlockable animals that you can add or remove from the pool to make sure your crowd comprises your favorite animals. Do you like axolotls? Yes? We got them. Do you like crocodiles? Yes? We got them. Do you like furry animals? Yes? We got them. Lock them up. There are a few stealth levels that feel like bonus levels and actually play fairly well. They’re minimalistic and the ranking system is pointless, but they’re quick and generous and create something slow and tense compared to the loud and chaotic regular gameplay loop.
New enemy types are introduced consistently throughout the game, keeping the game fresh. Basic melee, heavy units that slam requiring you to dodge roll out, flying units like helicopters and drones that can only be attacked with thrown objects, reinforcement helicopters dropping additional enemies, sniper rifles, tear gas grenades, fully automatic rifles, and armored personnel carries. Oh wait, those last few were the militarization of U.S. police departments. My bad. Each enemy type comes with its own strengths and weaknesses requiring you to adapt for each encounter. There are also various enemies who drop their weapons after being killed, allowing you to fight fire with fire.
As the game progresses, the difficulty ramps up as well. While it encourages playing smart to not lose party members, it also tends to showcase the flawed throwing mechanics and loose movement as it demands more from the player. Similar feelings towards the ranking system for each level, while it promotes replayability, the demanding grading rubric often pushes the player to do more in less time, and the game isn’t built for that. For a casual playthrough, I think these issues would be far and few, and result in a really enjoyable six-hour experience.
The story is basic but fits the tone of the game well. Cutscenes are short (and don’t adjust to your audio settings) and cute. It actually has some well-timed jokes and moments near the end that I won’t spoil here. The visuals are bright, colorful, and clean, with the focus being on growing your collection of animals. If you own a single build-a-bear, you legally have to buy this game. Location-based worlds like Tokyo and Paris, allow the basic design of levels to stay the same, but with new color palettes and new objects to freshen the game. Visual clarity is lost sometimes in the swarm of allies and enemies, but it’s a small price to pay for the feeling of chaos. The sound design and music are both great. Opening the game greets you with the bright and poppy theme song. Sound effects are crisp and satisfying to pick up, punch or throw.
Released and developed by Anarteam in July 2016, it was a part of ID@Xbox which is Microsoft’s indie game program to help small development teams self-publish their games to Xbox and PC. It was then brought to Nintendo Switch in May 2019. All three platforms retail at $15 USD. Often on sale for $3. No missable achievements, but 100% might be hard.
tl;dr: Anarcute feels like Socker Boppers or Pugil Sticks. Pugil? Pugil. Pugil? A fun and safe way to let out your inner rage. Throw caution to the wind and swing wildly because no matter how hard you hit, it’s the experience that matters. But when the game asks you to fence with that Pugil stick, you’re gonna struggle. Keep it fun and keep it casual, and you’ll leave satisfied.
Steam User 9
If trosky was alive still i think he would like this game
Steam User 5
Games with more overtly leftist political themes should be much more common than they are. Viva La Revolucion comrades.
Steam User 4
Who would of thought a studio based in France could make such compelling indie game about violent political protest.