Anarcute
Anarcute is a rampaging riot simulator, combining adorable aesthetics with huge-scale chaos, colourful destruction and crowd-beat’em all gameplay!
These are dark times. A group of evil corporations has taken over the major cities of the world. They took control of the media, brainwashed the police and now shamelessly dictate the citizens’ lives from the heights of their skyscrapers.
It is time to act! Take control of the revolution to face the terrible Brainwash Patrol who’s dominating the world.
United we stand!
In Anarcute you’re not controlling a single character but rather a whole crowd!
The bigger the crowd, the more powerful it gets. Wake up your fellow rioters in the cities and grow the revolt to unleash devastating abilities!
The city is your playground
Phone booth, fire hydrants, trash cans, bikes, cars… use objects from the city as projectiles. If your crowd gets big enough, you’ll even be able to take down whole buildings and make them collapse on your opponents!
Fight the Brainwash Patrol
Your opponents will stop at nothing and they will use all of their impressive equipment to stop you from completing your objectives. Lasers, Electric Turrets, Spider Robots, Helicopters and Mortars are some of the many traps and enemies that will stand in your way
Spread the revolution across the Globe
During your adventure, you will get through 5 cities with unique visual and audio settings. From Tokyo to Paris and going through Reykjavik & Miami, the Brainwash Patrol won’t give you any rest. Explore every corner of the cities to find all the animals and customize the crowd to your taste!
It is time for the cute revolution!
Key Facts :
- Lead a group of adorably cute rioters and wreak havoc all over the world in your fight against evil
- Pick up any object in the streets and throw those at the Brainwash Patrol
- Take down any building on your path and take advantage of the city’s layout
- Fight the Brainwash Patrol, a terrible force ready to do anything to stop you
- Explore the world and set it free!
Steam User 5
This game is eight years old. I am super-duper late to the game. What can I say?
But it does also go to show when you aim for stylistic instead of realistic, the graphics can hold up. They do the job, they look cute, they are... simplistic, it's true, and that's fine. When you've got anthropomorphic clams throwing tankers at helicopters, realism wasn't on the design spec to begin with.
Good sound design never changes. The goal here is cute. They sound cute! Not *too* cute, they're rioting after all, but the happy little "yuuuu!" noises when they rescue their companions is... well, it's cute! For all the words English has, it falls short in synonyms to "cute". "Adorable"? Not "twee", that's too far, though that's subjective.
Look, sorry for the ramble. What you need is a frame of comparison. Easily, that's Pikmin, or perhaps even more accurately, Overlord. They're anarchists (who are cute), so they don't have a leader, just an unruly knot that follow the camera. They follow it fairly well but each member of your mob has their own pathing, and sometimes they'll string out a bit. Sometimes they interfere with each other when you're trying to launch debris at THE MAN keeping you down, so if you have one-shot weapons keeping track of where those guys are in your mob is helpful. (A bit more on this thought later, though.)
Unlike Overlord, your flunkies don't run off to get their own weapons. You'll need to guide your unruly mob to the debris yourself. Some debris is more powerful than others--cars serve as one-shot bombs for instance--so you hope they don't blunder over there and pick up that truck you were hoping to use later.
The gameplay is a bit closer to Syndicate, at least the way I played it. I used to use the brain-futz-o-matic (you know!) which let you brain-futz random civilians, which I'd use to make up a progressively bigger mob, even if only to shield my agents from unreasonable damage. In this game, like Syndicate then, each level becomes kind of a puzzle: Which threats can I tackle, where can I rescue more anarchists for my mob, what things can I circumnavigate and come back to later? And as you go along, the nature of the enemies you face expands and gets more dynamic.
The game is very Japanese, and it wears that openly. The game starts with "anarcute-o!" and you get graded on each level on time, casualties taken and casualties inflicted. The ratings are from D to S, because... S is somehow higher up than A? I don't knoooow. I'm grateful there's no S++ nonsense.
You don't need to pursue high ratings, really. No, you don't. You really don't. Unless you want different costumes for your anarchists. Then you need S ratings in a whole set of levels. You'll get an S overall rating by getting S ratings in two of the three criteria, which is really fiddly and may require repeating a level many times. I could never do the very first level fast enough, but only after a dozen tries did I get it on the other two criteria. Not sure I have the patience to do another eight levels... but there's a kimono on offer, so... I... don't... know... Depends on my patience later, I guess.
And that's back to the conversational fork I left earlier. If you're carrying one car, and that member of your unruly mob is in the back, and you order that throw, the car might skip off your rioters and not get a lot of distance. That's your shot, whiffed. If you try to scurry through timed laser barricades and one of them straggles around a corner, that rioter will cheerfully roast themselves without a second thought. A third of the challenge of perfect level runs is wrangling your mob and each individual's occasional cussed-mindedness.
I'm partway through the third campaign (there's either four or five), and I'm at about five hours of gameplay. I expect, say, ten hours if I smash through the rest, and about thirty to fourty if I try to master each level. I'm not likely to, frankly.
But it's cute, and only the most insane of neocon sorts would find anything to be offended by. It amuses the missus when she watches. It's money well-spent.
Steam User 3
This game was sitting in my library for over 5 years, I finally decided to check it out again recently and man, it's awesome.
Perhaps it's the Pikmin fan in me, but controlling all these little animals and absolutely obliterating everything in my path is so much fun. There's a lot of creativity in the stages, the music is great, overall just a wonderful little game.
There's are a few bugs/crashes, and the frame rate drops from time to time, but these are very small issues that are easily overlooked.
Good game, very underrated, 9/10
Steam User 11
Games with more overtly leftist political themes should be much more common than they are. Viva La Revolucion comrades.
Steam User 2
Let's riot! ..but in a cute way
It's a simple and funny idea, but it's well executed and always makes you laugh. I mean I can throw houses. Who doesn't want that? If you're not sure, get it on sale, where the game can get really cheap.
Steam User 2
i love this game i have completed it 100% and bought everything. I just really want them to add more content like a dlc because this is my fav and i want more of it!!!
Steam User 2
Taking the act of rioting and protesting and covering it with a cute and cuddly aesthetic seems like a recipe for disaster, yet Anarcute manages to pull it off with aplomb. It has some problems like finicky auto-targeting and some odd performance hiccups, but the diverse gameplay, charming visuals, and bumpin' soundtrack all elevate it to be a truly entertaining game.
Full review here
Steam User 3
I can't say I've played it through to completion, however the tad bits I have played have been enjoyable. It is a simple, cute game.
Content: 5
Gameplay: 5
Cost: 5
Replayability: 3
Fun: 6
Total: 24/50