Amnesia: A Machine for Pigs
Frictional Games
https://store.steampowered.com/app/999220/Amnesia_Rebirth/
About the GameThis world is a Machine. A Machine for Pigs. Fit only for the slaughtering of Pigs.
From the creators of Amnesia: The Dark Descent and Dear Esther comes a new first-person horrorgame that will drag you to the depths of greed, power and madness. It will bury its snout into your ribs and it will eat your heart.
The year is 1899
Wealthy industrialist Oswald Mandus awakes in his bed, wracked with fever and haunted by dreams of a dark and hellish engine. Tortured by visions of a disastrous expedition to Mexico, broken on the failing dreams of an industrial utopia, wracked with guilt and tropical disease, he wakes into a nightmare. The house is silent, the ground beneath him shaking at the will of some infernal machine: all he knows is that his children are in grave peril, and it is up to him to save them.Unique Selling Points
- Fresh and new approach to the Amnesia world while staying true to its origins.
- The darkest, most horrific tale ever told in a videogame.
- Stunning soundtrack by award-winning composer Jessica Curry.
Steam User 30
Despite the lukewarm reception over the years, I ended up enjoying Amnesia A Machine for Pigs far more than I expected almost as much as the original Dark Descent, just in a different way. It shares a lot of the same narrative DNA you play as someone with a fractured memory, slowly uncovering a dark, tangled past that links you directly to the main antagonist. Instead of the medieval and Victorian occult atmosphere of the first game, this one leans heavily into a grimy, oppressive steampunk industrial nightmare made of pipes, furnaces, machinery, and rust. It’s a different flavor of horror, but it works. Going in, my biggest worry was that the game’s tone or themes would be watered down, but it’s still extremely grim sometimes even more disturbing than the original. The central villain is unsettling in a very human way, with a twisted blend of nihilism, fatalism, and a warped savior complex that gives the entire story a sick, fascinating energy.
The gameplay changes are a mixed bag. There’s no sanity meter this time, and the encounter design is less frustrating overall monsters feel more manageable and less punishing, though they also appear less frequently, giving the game a more atmospheric, story driven focus rather than constant hide and seek. That narrative push, combined with stronger environmental storytelling, makes progression feel smoother but also means there are fewer moments of improvisational panic that defined the first game. Still, the environmental design, the soundscape, and the oppressive mood all come together beautifully. It may not hit the same heights of mechanical tension as The Dark Descent, but it delivers a compelling, horrifically imaginative journey with its own identity. All in all, it’s a strong and underrated entry in the series.
Steam User 14
In terms of design, Amnesia: A Machine For Pigs is inferior in almost every way to its predecessor, The Dark Descent. The resources have been stripped out, the puzzles are dumbed down and underuse the physics system, the initial narrative hook is much weaker, the monster encounters are fewer and less tense, and the use of the journal completely kills pacing. A Machine For Pigs is a deeply flawed game...
But,
in it's second act, the game completely hooks you. The narrative evolves, and you find yourself incredibly invested in figuring out how to stop the machine and save humanity. A Machine For Pigs takes many missteps, but it is at the end where it is able to reach for something greater than itself, and leave you with one of the most memorable endings I've ever seen in a game. It's short, about 4 hours, and by the end, you'll have found that time sink to be completely worth it to experience this one of a kind story.
Steam User 10
Barely a horror “game,” but a really good story if you’re into that
Game gets hard carried by the atmosphere and the story. Gameplay-wise, it’s very stripped down—puzzles are simple and there’s barely any real challenge, so if you’re expecting something like The Dark Descent, you might be disappointed. But if you treat it more like an interactive story with strong atmosphere, it’s definitely worth experiencing.
Steam User 6
I would personally say that Amnesia: A Machine for Pigs isn't as strong as The Bunker or The Dark Descent, but people hate on it a little too much imo. It's still a solid narrative horror experience and I enjoyed playing through it
Steam User 7
This game is okay, despite being made by other developers and having a disappoint among the fans that expected a continuation of a Dark Descent story. There's also no inventory, no sanity, and the health is being regenerated at a pace of 5 seconds. A lot of metaphors in the notes, and only a single note at the end mentioning vitae substance from the other world that connects to the Dark Descent lore part just a little bit.
In conclusion, as in the Amnesia game series, it's bad because of lacking iconic inventory system, monsters, wacky storytelling and the lack of detailed physics interaction, but just for a horror game, it's great because of excellent sound design, voice acting, ambience and suprisingly the story that is only concluded at the end.
It's not going to be a scary horror to be honest, but if you'd like to start the first horror game from the creators of Still Wakes the Deep or beat the Amnesia horror series, I'd give it a shot.
Steam User 10
It's less about jump scares and more about a creeping, gnawing dread that builds as you explore its victorian nightmare factory, which makes it a different kind of horror but no less effective. It trades inventory puzzles for pure atmosphere, and it works because the game feels like one long descent into someone else’s fever dream. The writing is sharp and layered, with a story that rewards you the more you pay attention, tying together industrialization, greed, and humanity’s darker instincts. For all its differences, it still nails that signature amnesia tone.
Steam User 7
I have so many questions after playing this game:
Why do the enemies (the piggies) look like they escaped straight from a rejected episode of Looney Tunes? Was I supposed to be scared? And what is the point of having multiple doors when only one door works? Also, why did the devs think cranking up the blurry vision effect to maximum vertigo would make the game more immersive? After finishing the game, I feel like I just got off a rollercoaster.
If I had to describe this game from my perspective, I’d say: imagine some people whining that Amnesia: The Dark Descent was too stressful and too hard, and then the devs came along and gave birth to this game just to lick those people's balls. Additionally, it feels like this game was made under the assumption that players are rocking, at most, 20 IQ points.