AMID EVIL VR
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A retro FPS for the ages! Completely rebuilt from the ground up for VR! Once branded a HERETIC. Now YOU have been chosen as our champion! Reclaim our sacred weapons. Take back our ancient lands. If you can stand… AMID EVIL.
- SEVEN distinct episodes each featuring unique settings and enemies in each.
- An EIGHT HOUR CAMPAIGN with TWENTY ONE levels and SEVEN INTENSE BOSS FIGHTS!
- LUDICROUS magical weaponry that can be overcharged with the souls of the dead and used in either hand.
- Hack ‘n slash demons to pieces, or blow them to bits with an arsenal of weapons including a PLANET LAUNCHER.
- BRUTAL and adaptive enemy AI that will hunt you down on land, sea and air
- SPRAWLING non-linear levels filled with secrets and ancient lore
- MULTITUDES of comfort options and *cheats* for a truly「 Golden Experience 」
- EPIC original & dynamic soundtrack composed by Andrew Hulshult
- BUILT in Unreal Engine 4 for cutting edge visuals (even if they are a bit retro)
This is not some half-baked version of AMID EVIL ported to VR, this is the REAL DEAL.
Steam User 15
Boomer shooters in VR are surprisingly fun.
I remember that I had some mixed feelings about the nonVR version of this game, mostly due to the gameplay not really managing to grab my interest for long, but it turns out that all it needed was VR.
I enjoyed this VR version a lot more. I suddenly found the gameplay fun, especially the boomerang like throwing axe was so fun to kill with. The running and jumping around also felt smooth and I didnt get too dizzy while playing, which honestly also surprised me a lot, since I do suffer a lot from VR sickness.
Since this is a relatively light game it also ran well on my Meta Quest 2 and it launches really fast, which I really appreciate. Those heavier games can be a pain when you launch SteamVR through the MetaOS thing.
I highly recommend this, especially if you can catch it on sale.
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Help me out by following my Curator, I’d really appreciate it!!
Steam User 3
Its like Heretic and Hexen in VR. Loads of fun and fasted paced game play.
Steam User 1
Very-very decent vr experience. Best thing is that VR bundle gets you both vr and non-vr versions of Amid Evil.
I believe that this vr version is actually superior to the non-vr version. Recommended.
Steam User 3
Insanely fun in VR, it was already great on release but the control improvements have made it feel super satisfying to play! Huge kudos to the very small VR team! <3 I haven't gotten very far yet but I will definitely play more in the future
Steam User 0
Play this game FAST
I'm realizing on my second playthrough that this game is meant to be a movement shooter. You are under no obligation to try to match the 'par time' you see at the end of every level BUT it is so much more enjoyable if you are constantly running the whole time.
I'll be honest, the first time I played this game, I played it with a wired headset cause I wanted to play slow and savor the, very amazing, environments.
But now I'm playing on a wireless headset and I'm just trying to make the game feel like a blur and I am having so much more fun. This game, judging by the par times, is engineered to be played fast and the atmosphere is still very enjoyable while playing fast.
Other than that, it's also a good VR port, hitting stuff with the axe feels pretty good and the weapons feel good in general.
Steam User 0
AMID EVIL VR is a bold and physical reimagining of a modern classic “boomer shooter,” translating the fast, arcane chaos of the original Amid Evil into a fully embodied virtual reality experience. Developed by Indefatigable in collaboration with Noah Rayburn and Andre Elijah Immersive, and published by New Blood Interactive, this VR edition is not a lightweight novelty or a passive port. Instead, it reconstructs the core pillars of the original game—speed, exploration, and devastating magical combat—around motion controls and spatial presence, asking players not just to play the role of a sorcerer-warrior, but to inhabit it.
From the moment play begins, AMID EVIL VR establishes a sense of scale and immediacy that fundamentally changes how its world is perceived. Levels that once felt large on a monitor become towering, oppressive, and intimidating in VR. Gothic corridors, alien landscapes, and eldritch structures loom overhead, while enemies advance with a physical presence that demands constant awareness. Combat encounters feel more personal and more threatening, as projectiles streak past your head and enemies encroach into your physical space, forcing instinctive reactions rather than purely tactical ones.
Combat remains the defining feature, and it is here that the VR adaptation truly distinguishes itself. The game’s iconic arsenal of magical weapons has been redesigned to take advantage of hand-tracked input, allowing players to aim, swing, and throw with their own arms. The weight and rhythm of each weapon feels distinct: hurling the axe requires a deliberate throwing motion, channeling magical staffs demands steady aim, and rapid-fire spells become a test of both coordination and endurance. This physicality adds a new layer of engagement, turning familiar encounters into intense, almost athletic experiences that blur the line between player and character.
Movement and pacing are unapologetically faithful to the original’s high-speed design, which can be both a strength and a challenge. AMID EVIL VR favors smooth locomotion and fast traversal, preserving the aggressive momentum that defines classic shooters. For experienced VR players, this creates an exhilarating flow where dodging, strafing, and firing become second nature. For those less accustomed to VR shooters, however, the intensity can be demanding, as rapid movement and constant enemy pressure leave little room for hesitation. Comfort options help mitigate this, but the game is clearly aimed at players who are ready to embrace VR’s more demanding side.
Exploration plays a vital role, just as it did in the flat-screen version. Levels are dense with secrets, branching paths, and hidden rewards, encouraging players to look beyond the obvious route. In VR, this sense of discovery is heightened by physical interaction—leaning around corners, peering into shadowed alcoves, and manually inspecting suspicious architecture. Secrets feel genuinely hidden, and finding them produces a tangible sense of accomplishment that reinforces the game’s old-school design philosophy.
Visually, AMID EVIL VR preserves the bold, stylized aesthetic that pays homage to 1990s fantasy shooters while benefiting from modern rendering. Environments are colorful yet oppressive, filled with surreal geometry and unsettling enemy designs that hold up remarkably well when viewed up close. Rather than chasing realism, the art direction leans into exaggerated forms and dramatic lighting, which works in VR’s favor by maintaining clarity during fast-paced combat. The result is a world that feels both nostalgic and vividly alive.
Sound design further enhances immersion, making excellent use of spatial audio to communicate danger and direction. Enemy growls, spell impacts, and environmental effects are positioned precisely, allowing players to track threats without constantly relying on sight alone. The soundtrack underscores the action with ominous energy, reinforcing tension during combat and lending weight to quieter moments of exploration. Together, the audio and visual elements create a cohesive atmosphere that fully supports the game’s relentless pace.
In terms of content, AMID EVIL VR offers a substantial experience that mirrors the scope of the original release. Multiple episodes, varied enemy types, and challenging boss encounters provide hours of gameplay, with replay value bolstered by secrets and mastery-driven combat. The systems that reward aggressive play—such as soul-based mechanics that amplify weapon power—translate effectively to VR, giving skilled players opportunities to dominate encounters through confident, precise execution.
Ultimately, AMID EVIL VR stands as one of the stronger examples of how a traditional first-person shooter can be meaningfully adapted for virtual reality without losing its identity. It respects the legacy of the original game while embracing the physicality and immersion that VR makes possible. While its intensity and locomotion demands mean it is best suited to players comfortable with VR action games, those willing to meet it on its own terms will find a visceral, demanding, and deeply satisfying experience. For fans of classic shooters and VR enthusiasts seeking a game that treats immersion as more than a gimmick, AMID EVIL VR delivers a dark, magical power fantasy that feels genuinely earned through movement, aim, and presence.
Rating: 8/10
Steam User 1
this game is perfect for vr i wish they would port the dlc but its still fantastic everything from the flatscreen translates perfectly to the vr port and its loads of fast paced violent action fun