AMID EVIL VR
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5.00
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A retro FPS for the ages! Completely rebuilt from the ground up for VR! Once branded a HERETIC. Now YOU have been chosen as our champion! Reclaim our sacred weapons. Take back our ancient lands. If you can stand… AMID EVIL.
- SEVEN distinct episodes each featuring unique settings and enemies in each.
- An EIGHT HOUR CAMPAIGN with TWENTY ONE levels and SEVEN INTENSE BOSS FIGHTS!
- LUDICROUS magical weaponry that can be overcharged with the souls of the dead and used in either hand.
- Hack ‘n slash demons to pieces, or blow them to bits with an arsenal of weapons including a PLANET LAUNCHER.
- BRUTAL and adaptive enemy AI that will hunt you down on land, sea and air
- SPRAWLING non-linear levels filled with secrets and ancient lore
- MULTITUDES of comfort options and *cheats* for a truly「 Golden Experience 」
- EPIC original & dynamic soundtrack composed by Andrew Hulshult
- BUILT in Unreal Engine 4 for cutting edge visuals (even if they are a bit retro)
This is not some half-baked version of AMID EVIL ported to VR, this is the REAL DEAL.
Steam User 6
Decided to give it another go and bit later into the game realized this in VR is a gem and that originally saying a bit mixed is totally unfair, this game is a blast to play in VR and some levels are absolutely beautiful and fun replaying from the new perspective. There are a few bugs, only one I can really remember being relevant are some places where enemies roll/spawn into wall boundaries.
Steam User 3
If I could vote 'mixed' I would, but the price makes it a low-risk game.
Not the worst rendition of a FPS in VR, has some janky physics with melee weapons (moreso when throwing things from them) but works fine. Lacks physics to any of the attacks though so unless you are a huge fan of the genre then it's not really worth the purchase, still I've played games with much worse VR integration and Amid Evil VR has much more content than many other games.
P.s. Keep mind the playtime of other reviews, as many of them praise the game after 0.5 hours playtime yet don't pick it up ever again.
Steam User 1
This game is what VR in the 90's Promised. I haven't played a ton as of this writing, but it's a straight forward Quake-like in VR. Could just be Nostalgia inspired by 90's broken promises, but I'd like to think it's just a fun game.
Steam User 1
I can barely play this for more then 15 minutes at a time.
It is the greatest VR game I've ever played
Steam User 2
I think the first thing to say about Amid Evil VR is that if you're looking for a retro-style Quake-like experience in VR, you can certainly have it with this game.
Everything about Amid Evil VR is shooting for a medieval grungy-OG Quake look and feel and I think it delivers in that regard. Textures, level design, enemies, sounds, platforming, music... this game mostly has it.
There are a few really good things that Amid Evil/VR does:
- Level design really gets better and better throughout the game
- Enemies are more interesting as the game goes on
- Environmental ambiance in some levels is absolutely amazing
But there's some crusty/not so good stuff about the game that I think makes it a little flat, and maybe that's because it was trying to encapsulate a specific genre that is kind of already lost. Quake and Doom clones had their heyday, and anything else that tries to slot itself next to them retroactively can't really capture the original magic that was shoved into the bottle way back in the 90s. I think the teams did their best to make a game that fit within the genre, and they definitely succeeded. But did they make a good game? Was it eventually worth the time and energy? Was this more of a passion project that ultimately had a limited scope? Hard to know for sure.
I think everybody involved with Amid Evil (especially the VR version) wanted to make a game that they wanted to play. I think that especially with modern tech/graphics/sound that the game could have been a little more rich in design, maybe even widening the scope to make sure that this game sets itself apart from other games that are trying to also fill a slot in the retro Quake genre. I think aspirations were high, but constraints forced the team to deliver what we got.
So this is the ugly:
- You can pretty much play the entire game with only two weapons. Maybe three.
- Easy mode is way too easy. It is a breeze.
- The very last three stages are absurd in design. The rest of the game didn't take inspiration from Neon Genesis Evangelion or RWBY, so the direction that the stages took was a little thematically weird.
- There are basically antlions in the game. I was a little disappointed to essentially see Half-Life creatures in it.
- Weapons are limited with not very much depth. I wish there had been things like, chain lighting, electrocuting the water, spreading fire, variable splash damage... things to make using the weapons more interesting.
- AI is bad/gets stuck in places.
**The TL;DR of this review:
- Does everyone involved with Amid Evil/Amid Evil VR deserve your money? If this is the kind of action you're looking for, yes.
- Don't expect more than what is being delivered. The game isn't that deep.
- VR has some nice features. I played it like a VR shooting game, so I missed out on all of the swinging and fun movement elements because I just didn't want to get worn out.
- Level design is overall pretty awesome, but starts out rough.
- Decent game length.
- 6.5/10.
Caveat:
- Performance can be iffy. I have a decent laptop for VR and in some places performace suffered. I don't think this was a limitation of what my device was capable of, especially since I can play The 7th Guest with no issues.
Steam User 0
Personally I've preferred this version over the original, not that the original is bad, I just kinda bounced off it when I first tried- but this makes me want to try the flatscreen version more because the re-imagined weapon interactions personally helped me "get" what each weapon did better than the original, while I think the best thing VR does for the visuals of a game isnt just "scale" which it does help with- I think verticallity is the big thing and speed is the second thing- I think its hard to get players to want to stop and think and take in an environment in games especially like this for aesthetic purposes over purely navigational ones and I feel especially for most the motion sickness that can come about form VR in general and your immersion in it lends itself to having players stop and smell the virtual roses a bit- and as most game devs will tell you trying to get people to look up in games is a nightmare whereas I tend to find myself looking up more in VR since its in ways easier to do than on flatscreen. Its one of the few games that reminds me of Starfox Adventures which personally is fantastic as I think that game is beautiful and nobody has really captured it since, gameplay wise its fast and solid- still lets you do dumb stuff like rocket jumping and if anything this is maybe even easier than in flatscreen since you dont have to do mouse flicks to see where youre going AND land the shot. I should really boot this back up again soon
Steam User 0
Works on Reverb G2.
Well-made VR port of a highly enjoyable Heretic-like shooter.
Shooting feels extremely satisfying thanks to fun unique weapons, that shred enemies into pieces. Difficulty suffers from it, so better pick at least Hard in the beginning. Crosshair is a bit awkward, but there is no proper way to aim without it - there are no iron sights on staffs and blades :)
Environments are creative and trippy, sharp retro visual style wtih modern effects is a great fit for VR. The game performed perfectly on RX 6800 XT.
On the minus side, there are two frequent bugs: enemies sometimes get stuck in the walls after defensive maneuvers and weapons start dropping instead on the floor. The latter is cured in less than 1 second by quick save/load.