Almost My Floor: Prologue
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the Game
Almost My Floor: Prologue is the first chapter of an upcoming horror-themed point’n’click adventure, it’s include start three locations and 40 minutes of first glimpse into the events of the story.
This is a story of a long way back home. A usual evening turned out to be a dreadful adventure that’s one can’t simply get out of. An infinite maze of floors and stairways will not let its prey escape unscathed. All that dwells inside exists between fiction and the reality. It is time to face the monsters of your subconsciousness, meet the other house residents and determine their fate. But the most important thing is to escape the depths of terror… and try to remain sane afterwards.
- Classic horror-themed 2D-adventure
- Player’s choices influence the story and its ending
- Detailed locations and characters drawn in comic book artstyle
- Interesting puzzles that will keep you thinking for a short while
- Death awaits at every corner
- Monsters will keep living on in your nightmares
Steam User 0
Pretty good. I like the artstyle and the lovecraftian vibes. I'll definitely buy the full game when I can.
Steam User 0
Almost My Floor: Prologue, developed and published by Potata Company, is a compact psychological horror experience that functions as an opening chapter to a larger narrative rather than a fully self-contained game. It places players inside a seemingly ordinary apartment building that quickly reveals itself to be anything but normal, using shifting environments and unsettling encounters to create a sense of disorientation. What begins as a grounded scenario steadily transforms into something far more surreal, blurring the boundaries between reality, memory, and hallucination.
The gameplay follows a classic point-and-click structure, emphasizing interaction and observation over reflex-based challenges. Players move between rooms, inspect objects, and solve light puzzles to progress, with each step uncovering more about the strange events unfolding within the building. The mechanics are simple and intuitive, making the experience accessible, but they also feel tightly guided. There is usually a clear path forward, which keeps the pacing smooth but limits the sense of experimentation. It rarely asks the player to think outside of straightforward solutions, focusing instead on maintaining narrative momentum.
Where the game truly distinguishes itself is in its atmosphere and visual design. The comic-inspired art style gives the world a distinct personality, combining stylized character designs with environments that feel both familiar and distorted. This aesthetic choice allows the game to explore unsettling imagery without relying solely on realism, making its horror feel more psychological than graphic. The apartment building itself becomes a character of sorts, with each area reflecting a different tone or emotional state, reinforcing the idea that the space is shaped by something deeper than physical structure.
The narrative is presented in fragments, offering glimpses into a broader mystery without fully explaining it. Encounters with other characters and strange entities hint at a larger story involving missing people, mental instability, and forces that are not easily understood. This approach creates a sense of intrigue, encouraging players to piece together meaning from scattered details. At the same time, the prologue’s limited length means that many of these ideas are only introduced rather than explored, leaving the experience feeling intentionally incomplete.
Sound design plays a subtle but important role in building tension. Rather than relying heavily on sudden scares, the game uses ambient noise and quiet moments to create unease. The absence of constant audio cues allows small sounds to stand out, making the environment feel unpredictable. This restrained approach aligns well with the overall tone, where discomfort grows gradually rather than being forced through frequent shocks.
The pacing is one of the game’s strengths. Its short runtime ensures that it remains focused, delivering a steady progression of events without unnecessary padding. Each scene introduces something new, whether it’s a visual shift, a narrative hint, or a slight change in gameplay. However, this brevity also limits how much the game can accomplish. Just as the mechanics and story begin to develop more depth, the experience comes to an end, reinforcing its role as a preview rather than a complete journey.
Ultimately, Almost My Floor: Prologue succeeds in establishing a strong foundation. It offers a clear sense of direction, with a distinctive art style, a compelling atmosphere, and a narrative that invites curiosity. While it lacks the depth and freedom that might be expected from a full release, it effectively sets the stage for something larger. For players interested in narrative-driven horror and stylized point-and-click adventures, it provides a promising glimpse into a world that feels both strange and intriguing.
Rating: 8/10
Steam User 0
Игра "Almost My Floor: Prologue" оставляет неоднозначное впечатление. С одной стороны, визуальный стиль и общая атмосфера безысходности выполнены на высоком уровне, эффективно погружая в сюрреалистичный кошмар главного героя. Мрачные тона, причудливые образы и постоянное чувство тревоги создают напряженную и запоминающуюся атмосферу.
С другой стороны, геймплей кажется немного сырым и не до конца отполированным. Механики головоломок порой неочевидны, а не всегда логичные решения могут привести к разочарованию. История, хоть и интригующая, подается фрагментарно, оставляя больше вопросов, чем ответов, что вполне ожидаемо для пролога, но может раздражать.
В целом, "Almost My Floor: Prologue" - это многообещающее начало хоррор-серии. Если разработчики учтут недостатки пролога и доработают геймплей, то у игры есть потенциал стать действительно выдающимся представителем жанра. Рекомендуется тем, кто ценит атмосферу и необычный сюжет, но готов к некоторой "шероховатости" игрового процесса.
Steam User 0
a beautiful game