Aground Zero
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5.00
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Aground Zero is a 3D spinoff of Aground – taking place during the same timeline of the main game. As one of the few survivors deep underground on Earth, you will have to mine, craft and build a bunker with only your protosuit and a cheerful AI as a companion.
Did other humans survive the bombardment? Perhaps together you can make someplace livable, and even try to return to the surface – but who knows what you’ll find when you get there!What can you do in Aground Zero?
- Mine ores, gems, and other resources
- Build structures
- Rescue survivors
- Fight enemies and bosses
- Explore the ruins of Earth
- Upgrade your tools and Protosuit
- Craft items and automate factories
- Balance power generation and usage
- Meet some familiar faces in 3D
- Reach the surface, and beyond?
Steam User 2
This game is a spinoff of Aground, it´s not that great like the original but it´s more accessible to Multiplayer and play this with your family or friends is awesome
Steam User 1
My verdict: this is a small, but nice game. I have genuinely enjoyed it and think it is a good spin-off for the original aground. I could have been better and can become better, but it is kind of good enough. There are things I don't like, but the game is short enough to not annoy me much.
Let's start with short points:
- Visuals are nice, but the way characters are done is not my cup of tea.
- Lower visual settings make game look weird.
- Optimization is not good, but not horrible. My notebook handles mid-game well. Than at some point I get periodic micro-freezes. But that is what one just expects from a Unity game.
- Story is well-done, but very limited.
- Final quests are not good. You just have to craft a lot of specific items and that is the most of it.
- Sound design is nice. Environment, creatures, machines produce fitting sound. Music feels right.
- Colony management is basically non-existent. Colonists are more or less just parts of some machines. They have no needs besides food and home and just work besides that.
- There are some secrets that are kind of well hidden in the plain sight, just the way I like it.
- Player-built space stations and orbit serve no purpose. There is just no point building anything there, which is a shame as the mechanic is very nice. One way they could have been done better is to limit particle accelerators to being produced there and add a low-tier alternative fuel for the ship that e.g. gives 4 energy per piece. Or to allow uranium there. Plus, to add some new recipes.
- NPC station is basically a decoration and has no useful interactive content, just a single go-to quest and 3 or so small dialogues.
- All main item upgrades cost just same two resources via unlock->buy system. Having something like t1-4 upgrade chips would have given at least some feel of progression.
This is a very small game, there just is no way around that. There are 4 planets with orbits, moon that is more like orbit, some separate smaller areas. There are just two types of spaceships and 3 other vehicles. There not that many recipes and most of them are either building material and food or other consumables. Adding more content of all kinds (except for food unless it is somehow reworked) can significantly improve the game. Both entire world, and areas themself are too small to build anything large or explore for more than 2-3 explore.
Logistics are made in a very unique way, or at least I have never seen it like this. But the problem is it looks like factorio-style and feels like that initially, which produces a lot of confusion and head-ache. After you figure it out it becomes trivial and basically non-existent. I wouldn't give any example of that, because it would spoil the puzzle. I think it is significantly better than in previous title.
There is a couple of bugs, but nothing huge. One that I have encountered most is that when you play on a notebook screen, close your lid, stick it into an external monitor and switch fullscreen->windowed->fullscreen, it crashes, likely due to caching previously used monitor handle or something like that. My point is there are some bugs, but nothing serious or annoying. Game even handles switching sound device just fine.
UI is not good, but not horrible. It is very simple and could have some QoL polish. Some examples:
- It is inconvenient to scroll through lists of recipes in some places
- Crafting stations don't have any option like "craft until N items are in the attached container", after container was filled they start dropping items to the floor nearby.
Steam User 0
I've loved aground since it was a free game online. Aground 2 is a great follow on to the amazing world of aground. Collect resources and fight for survival, while building new worlds. There is so much to do and explore. I do miss the pixelated graphics of the first game, though.
Steam User 0
Great game.
I wish this would be a starting point for more Aground titles.
Steam User 0
This is a great game that I hope to get to see more of! I enjoy getting to setup a little factory wherever I go to automate all the mining and ingredient creating I need, and I can't wait to see where it all leads. I know the universe traveling is limited so I imagine that and the story will flesh out in time and I will hop back in when updates are added. Excited to explore more of the magic/dragon aspects of it, but I know that (and more story/lore) will come with time. I encourage anyone who likes these types of mining/building/exploration games to download as I do find it all enjoyable, but know there is a story/progress wall currently as it is in its beginning stages so patience may be due (but its patience I'm willing to give it).
Steam User 0
Really good fun. I got 20 hours of solid play out of it then messed around a bit more making my base run flawlessly. Well worth the pricetag.
Steam User 0
This game was fun when it came to building massive autonomous factories for near-infinite amounts of items.
The plot of the game was interesting, until the very end when it fell incredibly flat. The ending was incredibly lackluster, and underwhelming, but I really enjoyed myself playing this game. The difficulty at the end went up exponentially, which was not fun at all, just tedious and frustrating.
I was disappointed by the ending, but the factory aspects of the game were incredibly fun and done very very well. If you like factory building and a relaxing game, this is definitely for you. If you like a good story beats and a solid ending, I would not recommend this game.