Agony
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Agony is a first-person, survival horror set in the depths of hell. You will begin your journey as a tormented soul, remembering nothing from your past life. By exploring the hostile environment and interacting with other tormented souls, you will soon understand that the only one way to escape from Hell is through the mystical Red Goddess. The special ability to control people on your path, and even possess simple minded demons, gives you the necessary measures to survive in the extreme conditions.
Steam User 5
Really not that bad of a game, the story was is kind of interesting and the gameplay is not bad.
Steam User 6
this is for the psychologically resilient and preferably married,the gameplay is an ordeal — relentless dark-red visuals, poor optimization, a disorienting map, and buggy progression,yet, its intentionally hellish art style and pervasive blasphemous themes deliver a uniquely disturbing and artistically coherent vision for those seeking a transgressive experience
Steam User 4
cmd /c "set OPENSSL_ia32cap=:~0x20000000 && %command%"
May need it if someone purchase this game which keep kick you out from the game
Steam User 6
Agony is a first-person survival horror experience that is unapologetically extreme in both its aesthetic ambitions and thematic intent. Developed by Madmind Studio and published by Playway S.A., the game drops the player into a nightmarish vision of Hell that prioritizes atmosphere, symbolism, and discomfort over conventional notions of fun or empowerment. From the very beginning, Agony establishes itself as a hostile and alien experience, stripping the player of identity, power, and even clarity, and forcing them to navigate a world designed to repel as much as it fascinates.
The setting is unquestionably the game’s most defining feature. Hell in Agony is not portrayed as a simple landscape of fire and lava, but as a living, organic nightmare where flesh, bone, and architecture merge into grotesque formations. Corridors resemble internal organs, structures pulse as if alive, and the environment constantly reinforces the idea that this place is actively hostile to existence itself. The art direction is bold, disturbing, and often visually striking, drawing heavily from body horror and dark religious imagery. This relentless visual intensity creates a suffocating atmosphere that few games attempt, let alone sustain for their entire runtime.
Narratively, Agony takes an abstract and fragmented approach. You play as a tormented soul with no memory of your past, seeking escape by pursuing the enigmatic Red Goddess. The story is delivered through environmental storytelling, cryptic dialogue, and scattered lore fragments rather than traditional cutscenes or exposition. Themes of damnation, sin, sacrifice, and manipulation permeate the experience, but they are rarely explained outright. Instead, players are left to piece together meaning from implication and symbolism. Multiple endings exist, shaped by player choices and exploration, adding a layer of narrative depth for those willing to engage with the game’s lore on its own opaque terms.
Gameplay centers on vulnerability and avoidance rather than confrontation. Combat is largely absent, and enemies are overwhelmingly lethal, making stealth the primary means of survival. Players must hide, crouch, move slowly, and manage stamina carefully to avoid detection. The game’s signature mechanic is possession, allowing the player’s soul to inhabit other damned bodies, each with unique traits or abilities that are required to progress. Later, possession expands to include more powerful entities, adding variety and puzzle-like elements to traversal. While conceptually interesting, this system is often poorly communicated, leaving players unsure of what is possible or required, which can lead to frustration rather than discovery.
Pacing is one of Agony’s most controversial aspects. Progress is frequently interrupted by trial-and-error stealth sections, maze-like environments, and limited checkpoints that can force players to repeat large portions after death. This repetition, combined with visually similar environments, can make the experience feel longer and more exhausting than it actually is. Instead of escalating tension, the constant threat of instant failure sometimes dulls the horror, replacing fear with irritation. The game seems intent on punishing mistakes rather than teaching or adapting, which can alienate players who struggle with its opaque mechanics.
Technically, Agony has notable rough edges. Controls can feel unresponsive, animations stiff, and interactions imprecise, all of which are especially damaging in a game that relies heavily on stealth and timing. Performance issues and bugs at launch further contributed to its negative reputation, and while some improvements have been made over time, the game still feels unpolished compared to its artistic aspirations. The sound design, however, deserves credit for reinforcing the oppressive tone, using ambient noises, distant screams, and unsettling audio cues to maintain a constant sense of dread.
Community and critical reception reflects this imbalance between vision and execution. Many players and reviewers praise Agony’s sheer audacity, world design, and willingness to commit fully to its disturbing concept. At the same time, it is frequently criticized for repetitive gameplay, unclear systems, and an overall lack of refinement. For some horror fans, the game’s atmosphere and imagery are enough to justify the experience, making it a memorable descent into a uniquely grotesque underworld. For others, the mechanical frustrations overshadow any artistic merit, resulting in a game that feels more punishing than compelling.
Ultimately, Agony is a deeply polarizing title that exemplifies the risks of prioritizing concept and atmosphere over playability. It is not a game designed to be comfortable, accessible, or traditionally enjoyable, but rather one that seeks to immerse the player in suffering and confusion. Those who approach it as an experimental horror art piece may find value in its vision and worldbuilding, while players seeking tight mechanics, clear progression, or satisfying gameplay loops are likely to come away disappointed. Agony leaves a lasting impression, but whether that impression is admiration or frustration depends heavily on the player’s tolerance for its uncompromising design.
Rating: 5/10
Steam User 1
At present. First hour in and loving it!
No excessive darkness. No restriction of movement. No crashes and literally enjoying every second.
Yes, possibly had patches from first reviews. Yes, looks dated in parts.
Overall, if curiosity takes over. Go into it with no expectations and getting it at discount.
Recommended
Steam User 1
I sort of don't recommend it, but it's also sort of okay if you can get past the rough edges. Buy it super discounted. It's super clunky and janky. The movement is not fluid at all. Low FPS for no reason in random places. Yes it's annoying valve took everyone's unrated version away, but madmind did good by us and said FU to valve and made it a free unrated DLC for the regular version. We lost all our achievements but I guess we get to play the game over again.
Steam User 0
It's alright but pick it up on sale if you wanna try it.