After All
Once upon a time, an evil Demon Lord ruled the world. Your whole life has been spent training for the moment you and your companions could defeat the Demon Lord and save the world. Wielding incredible power, your victory is almost certain. However, after Good triumphs, what happens to you and your young friends? The rest of the land will hail you as heroes, certainly, but what happens with youth who have that much power? Will you grow depressed with the lack of challenge life presents? Will you bask in the adulation of the public but become lazy and gluttonous? Will you enslave the weak and become the next Demon Lord? Or will friendship, love, and all that sappy nonsense nevertheless save the day again?
Find out in this unique RPG that explores common RPG types and what might be after the end of their childhood adventures.
Steam User 25
Alright. First up, the game didn't install correctly. The "Play" button only launched an installer for the game and created a sub-folder that I had to run the executable within in order to play the game, so if you're thinking of buying this do be aware of that. Due to the "Play" button only launching the installer, the five minutes registered for my playtime is actually just the time spent installing and waiting for the review window to open up. A better estimate of my playtime is somewhere on the order of an hour (probably somewhat less), in which time I played the game to completion.
Regardless, the game itself was quite nice for a $0.99 impulse buy. The story did exactly what it set out to do - provide the sort of denouement that RPGs so often lack, addressing the question of what, exactly, a band of heroes strong enough to save the world where armies couldn't would do once they were done.
Which isn't to say it doesn't have its problems, of course. Graphical glitches abound, with tiles often being outlined in black for no discernible reason, especially when animating. The random encounter system is also somewhat underdeveloped - perhaps half a dozen times I found myself finishing an encounter only to get another literally the next step I took, and a more typical fight every five to ten steps isn't much better. Most grievously, however, the game is locked to a very tiny resolution and immediately halts in every way but musically while unfocused. The former is slightly understandable with fixed-width graphical elements, but the latter is really quite irksome.
Also unfortunate is how the "limiter" mechanic (wherein the hero purposefully limits himself in order to "challenge himself" but also to drive home story elements) is implemented - you can choose to take it off right after you put it on and become the strongest thing in the game by far. Yet even if you do this, those aforementioned story elements still act as if you had the thing on, which is rather jarring. I'd advise leaving the thing on the whole game, especially since you don't really need it too much in the first place - the game's definitely on the easy side of the spectrum. And if the developer's reading this, I'd advise just taking out the ability to remove it outside of cutscenes.
Steam User 3
-LİLLY ? AFTER ALL THİS TİME...
-ALWAYS <3
Steam User 2
Afterall of the setup and tweaking to get this to work. Turns out I like the story. None of the typical story lines you would come to expect. There is a video done by a fellow gamer on how to set this up. If the developer would fix this they would get more sales and better reviews. I'm feeling nice so i'm going to recommend this game. I give the developer one week to fix it or i will change my review.
Steam User 0
I am 32 years old.
My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old.
When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing.
Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side.
With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay.
After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like.
Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends.
Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together.
Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that.
Thank you.
Steam User 1
asd
Steam User 1
Two common things I see that people complain about from this game are the launcher issues and the amount of effort placed in making this game. To solve the launcher issues you simply need to open the local files of the game and locate the game.exe. To run the game.exe you are going to need the Run Time Packages (RTP) found here: on the RPG Maker site:
Obviously the game feels like it was made in haste and the developer utilized the original stock tilesets and images from RPG Maker VX Ace. He seemed to glaze the avatars and battlepacks to give it a slightly tinted look. If you can get past these feelings, you’ll find that the game doesn’t really have that bad of a storyline. It’s original and it has several twists and is full of a lot of cheesy jokes and metagame concepts that really isn’t common.
The only aspect of the game I criticize it for is the lack of attention paid to certain animations (most notably a dog running through village houses), and avatars missing for almost half of the villagers. A controversial move made by the developer was having the protagonist almost invincible but I liked this even more so because this game isn’t so much about leveling up but more about emphasizing the fact that you are the greatest fighter of all time. If you do manage to fight all your battles leading up to Ivan, you’re bound to unlock the thousand blows special move which is practically a safeproof move to killing even the greatest of bosses *cough* . Yes, the game is extremely easy, as I found the first boss fight against the Demon King to be the hardest, but the game’s plot and interesting setting makes up for it.
For a dollar it’s almost worth it but best to buy during a sale.
Steam User 1
Recommended for game farming