Adam’s Venture: Origins
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Adam’s Venture: Origins features new, next-gen visuals, new gameplay and new animation work which makes it into a true next-gen experience. Adam’s Venture: Origins is the fulfillment of the original vision of Vertigo Games, as facilitated by SOEDESCO. Challenging puzzles, stunning visuals, engaging narrative and tight gameplay will make Adam’s Venture: Origins into an adventure game that is not to be missed.
Steam User 7
A simple and nice ride of adventure without any combat, graphics is beautiful, puzzles are perfectly balanced not too hard or too easy, story is good, only issue is sometimes there are fps drop suddenly and starts stuttering.
Steam User 2
I absolutely LOVED this game, its apparent it was made with love, i truly enjoyed the Puzzles, it was mostly math but entertaining math.
The dialogues between Adam and Evelyn are certainly unique but entertaining, the Story is coherent and fun.
The settings are very nice and vary quite alot, never a dull moment actually.
10/10 I truly respect this game and loved playing though it.
Steam User 1
Adam’s Venture: Origins, developed by Vertigo Games and published by SOEDESCO, is a reimagining of a lesser-known episodic series that attempts to merge classic adventure storytelling with modern presentation. Set in the 1920s, the game follows the titular protagonist, Adam Venture, and his companion Evelyn as they uncover ancient mysteries and foil the sinister ambitions of the Clairvaux Corporation, a powerful organization that seeks to misuse ancient artifacts for its own gain. The game embraces an old-fashioned sense of discovery, blending archaeology, faith, and mystery into a narrative that clearly draws inspiration from pulp serials and adventure icons like Indiana Jones. Yet while it reaches ambitiously for cinematic charm and intellectual engagement, its execution often reveals the limitations of its modest scale and dated design philosophy.
At its heart, Adam’s Venture: Origins positions itself as a puzzle-driven adventure rather than an action-packed escapade. There are no firearms or violent confrontations to be found; instead, the gameplay revolves around solving a wide assortment of logical and environmental puzzles that block the player’s progression. These range from rotating circuits and balancing pressure valves to reconfiguring ancient mechanisms, tracing electrical lines, and deciphering inscriptions. Vertigo Games’ decision to make puzzles the game’s central pillar sets it apart from more bombastic adventures. For players who appreciate patience and mental challenge over adrenaline, there is satisfaction to be found in the steady rhythm of discovery. Many puzzles are carefully crafted, with just enough complexity to keep players engaged without devolving into frustration, and they are integrated naturally into the environments, from dusty tombs and crumbling temples to opulent European mansions and industrial ruins.
The visual presentation supports this tone of intellectual exploration, though with clear constraints. The environments are attractively designed in concept, evoking the romanticism of early twentieth-century expeditions, and some of the lighting and texture work carries a sense of old-world atmosphere. The contrast between serene, sunlit landscapes and shadowed ruins often adds to the feeling of uncovering long-lost civilizations. Yet while the art direction has heart, the technical side struggles to keep pace. Animations are stiff, textures inconsistent, and performance occasionally uneven. These visual shortcomings are most apparent when the game tries to emulate cinematic cutscenes or dramatic character exchanges, moments that instead expose its budget-conscious nature. Despite this, there are flashes of beauty—a panoramic desert view or a hidden chamber illuminated by torchlight—that remind players of the spirit the developers aimed for, even if the execution occasionally falters.
Narratively, the game oscillates between intrigue and awkwardness. Adam himself is written as a confident, witty adventurer, but his charm is often undermined by uneven dialogue and voice acting that borders on caricature. His banter, full of puns and dad-like humor, can be endearing in small doses but tends to wear thin as the story progresses. Evelyn, his more grounded partner, provides a welcome counterbalance and occasionally anchors the game’s tone when Adam’s quips grow tiresome. The story’s central conflict, revolving around ancient relics and the ethical implications of discovery versus exploitation, offers potential for deeper themes about greed and moral responsibility. However, the writing never fully capitalizes on these ideas, resulting in a plot that feels serviceable rather than memorable. It sustains interest long enough to propel the player through the adventure but lacks the emotional depth or dramatic weight found in its more polished genre peers.
Where Adam’s Venture: Origins succeeds most consistently is in its accessibility and focus. It offers an experience that can appeal to families or casual players who prefer cerebral engagement over fast reflexes. There are no enemies to fight, no health bars to manage, and no gruesome imagery—just exploration, logic, and light platforming. The controls are straightforward, and the checkpoints are forgiving, ensuring that players can progress at a steady pace without excessive backtracking. Its linear structure also works in its favor for those who enjoy a curated experience, guiding the player through distinct chapters that vary visually and thematically, from dusty archaeological digs to ornate churches and laboratories filled with early twentieth-century machinery.
Ultimately, Adam’s Venture: Origins is a sincere but uneven attempt to revive the spirit of classic adventure games within a modern framework. Its focus on non-violence, problem-solving, and historical mystery gives it a distinct identity in an industry saturated with action-heavy titles. For players who enjoy quiet moments of exploration and the satisfaction of piecing together logical challenges, it can provide a few hours of wholesome enjoyment. However, its technical roughness, uneven writing, and limited ambition prevent it from reaching the greatness it clearly aspires to. It is best approached not as a grand adventure epic, but as a light, family-friendly puzzle journey—a modest diversion that reminds players that not all adventures need to be explosive to have heart.
Rating: 6/10
Steam User 0
Only flaw is that the game is exactly like the original, dialogue, characters, story, and even a couple of puzzles are the same. Differences is we have mostly grappling gameplay ( probably copying uncharted 4) and also the character models were slightly redesigned. I only wish that they could've added a bit more to this remaster or maybe made it a different game in its entirety. 7/10
Steam User 0
This game was like the Wish DOT com version of Uncharted LOL. It wasn't terrible, but it felt like playing a college student's final project in some sort of video game making class.
First off, there is no real "action" in this game. This game is mostly a puzzle solving game, with sections you just walk through, and terrible voice acting.... like, really bad acting...
Adam's Venture played flawlessly on the steam deck. I had to lock the TDP to 10w and the CPU to 1000 to get a smooth experience.
If you like puzzle solving games, you'll enjoy this, maybe. If you're looking for an action game, like Uncharted, you won't like this.
If you get it, wait for a sale.
Steam User 0
good but a little dated
Steam User 1
Adam's Venture: Origins
Has a total of 6 trading cards.