A Quest That Became Legend
A Quest That Became Legend is a game inspired by old school RPG classics, with turn based combat and an open world environment. Set out on an epic quest to defeat the dark conjurers and save your world from destruction.
Explore the lands and venture into different crypts, dungeons, and many other places to battel all kinds of monsters, and maybe find yourself some shiny treasures or some strong magical items. Create a party of 4 heroes and up to 4 different hero classes, all with unique skills and abilities. Help the people you meet on your way, level up your characters and become a living legend as you quest to save the world.
Note: Game is in late development, but some changes may still occur. UI visuals are probably going to get updated. If and when changes occur the store page will be updated to reflect the latest version.
Steam User 9
While it's not as charming as Might & Magic VI,VII,VIII, it is a similar type of game that you absolutely need to play if you loved those. It might look like indie slop in the screenshots but I assure you this is worth playing.
For those that have never played those Might & Magic games, go and try them first on GoG.
Loot is random Diablo-style drops. For advancement, characters get to assign stat points, skill points and learn spells. There was enough going on with this stuff to keep me engaged, and the combat was quite challenging and fun due to the game being very tightly balanced.
While there appears to be many routes to explore, you're very much forced to find the spot that has enemies that you are strong enough to kill. The game is very tightly balanced and I don't think I could have done much out of order, so there's an illusion of freedom which is great, but not quite as open as the Might & Magic games.
The game has combat music but environments only have ambience.. This lack of music is the biggest drawback of the game for me.
I suppose one other gripe I had with it was the final area. Near the end the combat turns into a real slog and sort of a puzzle that you need to get just right to survive each battle, to the point that in the final dungeon I changed the difficulty down to Easy because I couldn't be bothered with what combat had devolved into.
I haven't seen this game go on sale, so its high price point appears to be an unavoidable barrier to entry.
Steam User 1
This game is very Might and Magic like in game play. I really enjoy the style of game play. There are a few issue with the game, nothing that detracts from the game play. I would like to see more descriptive info for differnt skills and spells.
Steam User 2
This is a free-movement Might&Magic replacement. It is pretty dang good. It is also very difficult. If you are used to today's games, and their hand holding, then you can not play this game. You will save, and save often, and still be frustrated with your inabilities. However, playing on and finding a different path will be rewarded.
Great game! Great developer! Great experience! Highly recommended.
Steam User 1
All in all this is not a bad game and it's worth playing if you catch it on a decent sale. I think his difficulty settings are a bit off as I started out playing the game on NORMAL but it was more like playing the game on HARD. The good thing is, you can change your difficulty settings any time you like. On NORMAL, I found myself just going around all over the place and dipping my toes into other maps just trying to find something I could fight and actually beat so I could power up. It got so bad where I almost stopped playing the game as I was spending more time looking for a fight I could win and was so tired of fighting something 15 times before moving on to another map. I mean, I was searching everywhere and it started to get boring. EASY, IMO is the way to go as I've been really enjoying the game ever since and it's not really EASY but extremely fun since making this change.
Steam User 1
Great game for the lovers of the genre. Some minor issues here and there but overall I had tons of fun. For MM lovers, I can only recommend.
Steam User 0
At the very beginning it gives an impression of a basic indie RPG that leaves much to be desired. But as one progresses, the game gradually exposes itself to be a hidden gem for anyone who likes classical RPG/dungeon crawlers.
The character skills, the combat system, the loot/equipment, and the world all have more depth than it initially seems.
As for the visuals/graphics, they are really good for an indie game.
I had lots of fun playing this, and it took me almost a 100 hours to finish the game.
Cons: low quality dialogues with NPCs, and single combat music track
Steam User 0
this game has its quirks, but if you are looking for party turn based 3d games, there are not that many, while my review is a recommendation, i just will try to list a few things to let you know if this game is for you or not
the very good:
- the game is massive, there are a lot of areas and the maps are big and diverse enough
- the progression: from level 1 up to finishing the game, the progression is excellent, you may find enemies that are harder and then you have to explore and do other stuff until you level up, the game never feels a breeze
- the visuals: for a game done by one person the areas are nice, not skyrim gorgeus but definitely not ugly, dungeons are well done and they are diverse enough
- equipment: the equipment is well done, you may have artifacts at the start of the game that get oudated by normal equipment as you progress, this is good because you may improve your equipment through all the game instead of just getting junk from drops or shops all the time
- the game warns you when in an area there are no more enemies or anything else to loot. it is a nice touch.
the ok:
- the enemies are well done but sometimes there is little variety of enemies in certain areas (do not get me wrong, the game has a ton of different enemies, just that there are a few areas where there are only a very limited type of enemies)
- bosses: the game has bosses, some of them are easy to beat, others not so much
- the skills: as the game progresses the skills improve and they are varied enough to give you more different strategies, you have spells for the spell casters and for all you have perks that act as passives or activable skills (like spells that cost no mana but have cooldown).
- the game is streamlined: you do not need to search for keys, or secrets or traps, because there are none. it is up to you to decide if this is an issue or not, but at least makes exploring faster and relaxed. (About finding stuff there is only one quest).
the less ok (not bad though):
- enemies hp scale a lot as you progress in the game, this is not bad in itself (your damage output scales up as well) but the last part of the game the combats may drag a bit more
- a few specific combats through the game are slow, and they are a bit of a pain, we are talking about 3 or 4 combats of all the combats in the game, so is not so bad as it sounds
- the dungeons have no map, only the main areas have map. it makes exploration a bit harder but it makes the game a bit more realistic instead of just looking at a radar
- there are only four classes: shaman (a healer), warrior (tank), ranger (archer) and caster. for me this is ok because you do not have to worry so much about chosing the right class.
i had a lot of fun when starting the game and for the first 2/3 parts of the game, it is very fun. The last part is fun as well, but due to scaling of the enemies hp and its increase in number the combats tended to drag a bit more.
i understand that the price can be an issue for people but if you love the niche genre of this game you can get easily 100 hours of game, that is the reason that i say that what is important is to know if the game is for you or not.
if you preffer exploration and combat over questing and rpg-ing and want a simple experience based on leveling and killing, this can be a good time sink if you can forgive the game being a bit rough around the edges