A Quest That Became Legend
A Quest That Became Legend is a game inspired by old school RPG classics, with turn based combat and an open world environment. Set out on an epic quest to defeat the dark conjurers and save your world from destruction.
Explore the lands and venture into different crypts, dungeons, and many other places to battel all kinds of monsters, and maybe find yourself some shiny treasures or some strong magical items. Create a party of 4 heroes and up to 4 different hero classes, all with unique skills and abilities. Help the people you meet on your way, level up your characters and become a living legend as you quest to save the world.
Note: Game is in late development, but some changes may still occur. UI visuals are probably going to get updated. If and when changes occur the store page will be updated to reflect the latest version.
Steam User 24
If you like old Might and Magic games and/or Wizardry - just buy this. My gut response is that it feels closer to Might and Magic than it does to Wizardry. To me this game has more of the "fun factor" where M&M was less about in-depth stats and optimizations the way Wizardry 6/7/8 did it, and more about just creating a fun fantasy setting experience with a bunch of mobs and some loot. This game so far feels more in line with that. I find it very accessible and no offense to other reviewers who are saying it's too difficult - but it is open world and you are likely going to areas you shouldn't just yet. Quicksave often though in case you wander into a high level fight unintentionally.
I have taken 2 parties now to level 20. One party I have a DPS warrior, tank warrior, shaman and sorcerer. My other party is 2H DPS warrior, DPS Ranger, shaman and sorcerer. Both have their benefits and drawbacks. There are a couple ways to play this game - one is to engage in lots of ranged fighting. The second is to using line of sight to corral enemies into groups and kill them in melee. I have found both effective for a good chunk of the game, and I intend to play through both parties all the way. Movement is very slow which makes a DPS warrior in place of a DPS Ranger tough at certain times, but realistically I've had many fights with my Ranger where I wished I was using my double warrior party for rotating Taunt with 100% uptime the entire fight. Especially when it's on 2 warriors at once - it just helps to soak up so much damage. But I also have lots of fun with big single target DPS from the Ranger. The character system isn't super deep but there is enough flexibility here to play with some variance. I will say you probably cannot compromise on Shaman and Sorcerer.
Combat is satisfying overall. I love that Left Alt highlights all the enemies that you are engaged with, especially when they are hiding behind trees it makes it easy to target with range. It's just good fun. That is the best way to describe it for me so far - I'm simply having fun. This game doesn't take itself too seriously, I have to think but not too much, rotate a manageable amount of skills, get a decent cadence of loot boxes, and ???, then profit.
The map needs some improvement for sure, and the ability to stack potions would be nice. Maybe I'm missing something and you can already stack potions but from what I am seeing it looks like this is not currently possible. It eats up a lot of inventory space right now.
I have had 0 crashes and the game runs the same on my old 1080gtx gaming laptop from 2018 as it does on my very modern desktop with a 3080rtx and i7 12700k. So there is probably some optimization that could be done but the game runs quite well for what it is, I really don't have any complaints in this department. It's rather impressive for an indie title that is legitimately trying to play with Unity engine and 3D assets as opposed to basic RPGMaker shovelware we often see. This brings me to the price of $30.
I am quite happy to pay $30 for this - I watched reviews on youtube beforehand showing the game is long (60-80 hours) while still looking fun with different environments. I can see a lot of people don't really grasp the concept of how valuable it is to have anyone at all even attempting to build games like this anymore these days. If you appreciate games like this at all, you shouldn't really be offended at $30 despite the room for improvements in the game. It runs, it's relatively smooth, it's big and long, it has charm and to be honest some people who complain just have no concept about the value of a developer's time.
I was not 100% sure of what to expect out of this game but I'm personally enjoying it a lot and will log many more hours here. I am very grateful to the developer for this style of game in a modern engine. This is a great starting point and the developer has been quite active in discussion with new players here for feedback. Again I will say - if you like old school RPG blobbers like M&M, just buy this right now.
Steam User 11
You think it looks interesting? Then get it.
Has Might&Magic VI-VIII vibes.
Fights are often hard. Loot is rewarding and well-balanced. I am 50 hours in.
having a great time
in comparison to M&M:
No Resting (you simply regen when out of combat) so also no food
no companions
no promotions (only 4 classes no subclasses)
no shrines
no "real-time-mode" (always turn-based)
only one shared inventory
no traps on chests
no day of the week, no age, no year, no month, no day-night-cycle
Steam User 13
Some minor gameplay spoilers - don't read if you don't want to know a few things ahead of time.
Overall given first impressions if you like this type of old school game then you will really enjoy it. My only observation is the starting zones difficulty factor is set a little to high for the first few levels. You can enable easy mode in the options menu if you so choose. Their are only 4 classes - would have liked to have seen more and it would also be nice to attempt the game solo - even if using the easy mode option - I cant stress enough to follow the MAIN quest in order to progress.
Overall game performance is very good - there are a few minor bugs but Devs patching at the moment so these will be fixed. For example spells already leaned by a class will continue to learn the same spells if you buy new ones - just need to put flags on them so a character says they have already learned that. Also there is a minor issue with corpses on stairs but if you hit the ALT left key and highlight the corpse you can loot it if it is buried in the steps.
Thoroughly enjoying the game so far - IMHO worth every $.
Update - Progressing through the catacombs and starting to see the groups power scale dominant groups of mobs - this is around level 15 - 16. Inventory space is limited and constant runs to town to sell is a factor but I anticipate a spell or two later to rectify this - Would be nice to have a stash as I swapped my shaman out from a staff user to a club/shield user around level 13 - the shield makes a difference to the ~4-5 magic power a staff has. However saving items takes up inven space.
Game is really shining - immersive - 2nd tier spells make a huge difference in terms of strategic battle play. Level designs are gradually getting more complicated which just adds to the overall play experience.
Steam User 7
Finally a game that is similar to Might and Magic 6-8, my all time favorite CRPGs. I wish there were more classes, but other than that the game is an excellent CRPG similar to New Worlds golden era before they were ruined by Ubisoft.
Steam User 8
If you are reading this, you already know this game is a love letter to an earlier era. It's a solid showing from the developer, who is also diligently working to implement feedback and fixes for any issues players are finding. For instance, today I got a patch that took me from 20 FPS to 100 FPS.
As far as gameplay, the difficulty is no joke. The starting area and the battles it contains are brutally difficult and you must choose very carefully which battles you want to fight and which to hold off on until you're stronger. Class selection is small, with only four available, but each is diverse. You will need every ounce of skill you can muster along with every class power and consumable you can bring to bear to fight your way through the challenges offered.
If you enjoyed Might & Magic, Bard's Tale, and turn based combat, don't pass this up!
Steam User 5
I completed the game today and I have to say I had a lot of fun doing it. The combats are often challenging, there is a lot of exploration to do, the classes get new and interesting abilities at a good pace, and there are a lot of interesting unique pieces of equipment to find. I know people have different tastes here but I for one was glad that the game was very light on puzzles. There isn't any roleplaying or plot choices to speak of, but it is a good solid combat heavy RPG. Some may balk at the price for an indie RPG but the game is surprisingly long and stable. I thought it was worth it. As for bugs it went pretty well and things I ran into got fixed quickly once reported on the forums. The only minor annoyances were some spelling mistakes and the fact that towards the very end of the game some of the combats take a rather long time to complete. Otherwise a great game that I heartily recommend for fans of the genre.
Steam User 6
Played Might and Magic 6 to 8 recently, and i was whining over "How can no one done this concept but modern? This is up on the absolute peak of RPG experience." A while later. BOM! This amazing gem drops in my lap. Oly moly im gonna play this game like it is no tomorrow!
Love it so far, even tho ive just began, but i know myself, and i know what an amazing RPG is, and this is just that!
Thank you developers for making my dreams come true. <3