Heal
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5.00
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Monsters have cornered you in the dungeon corridors.
As a newly hired Priest, your duties are to use your magical abilities to heal your comrade, a Knight on the front-line, and provide support during battle.
Will these two brave souls live to see the light of day again ?
1 player
514MB minimum save size
DUALSHOCK®4
Software subject to license (us.playstation.com/softwarelicense). Online features require an account and are subject to terms of service and applicable privacy policy (playstationnetwork.com/terms-of-service & playstationnetwork.com/privacy-policy). One-time license fee for play on account’s designated primary PS4™ system and other PS4™ systems when signed in with that account.
©Mediascape Co., Ltd. / Pon Pon Games
Steam User 28
2D adventure game in which you guide an elderly man through a world full of puzzles and memory fragments
✅Very large number of puzzles, varied in difficulty, and a mixed bag of puzzles; some are easy, while others require a bit of thought
✅Good graphics
✅Very good dark atmosphere
✅After completing a chapter, you can go back and complete the puzzles again
✅Good sound design that suits the game
✅Variety of locations
❌The developers could have added some hints for players, as some puzzles can be challenging.
❌No save option; the game saves automatically after completing a chapter.
❌Some puzzles are beyond your control and require trial and error.
❌The game isnt worth the price; it's better to wait for a sale
✅✅ Verdict: Very Bad , Bad , Average , Decent , Good , Very Good (Rating scale for tested games)
If you have any questions about my reviews, feel free to ask. I'm happy to answer them. All reviews are my own!! Best regards, King Viking Bezimienny, Polish Game Reviewer
Steam User 2
Heal is short, sweet, and sad. A small puzzle game about an old man dealing with grief and keeping his memories with his loved ones. The art style is nice and the game is cozy in some ways. It is primarily a puzzle game at the end of the day and it didn't hit as hard as Distraint 1 and 2 did. 7/10.
Steam User 1
Heal is a short but emotionally resonant puzzle-adventure that demonstrates how much impact can be achieved through atmosphere, symbolism, and restraint. Developed and published by Jesse Makkonen, the game places the player in control of an elderly man wandering through a surreal, decaying world that feels like a manifestation of fading memories rather than a literal physical space. From the outset, the experience is quiet and introspective, offering almost no direct exposition or dialogue. Instead, the game relies on visual storytelling, subtle animations, and environmental cues to convey its themes, inviting players to slow down and absorb each moment rather than rushing toward a conventional narrative payoff.
Visually, Heal embraces a minimalist, hand-drawn art style that leans heavily on muted colors, stark contrasts, and slightly distorted environments. The world often feels dreamlike, with locations that resemble fragments of a life rather than complete, coherent places. This deliberate abstraction reinforces the game’s focus on memory, aging, and loss, making the act of exploration feel personal and reflective. Complementing the visuals is a subdued ambient soundtrack that quietly underscores the experience without ever overpowering it. Sound effects are sparse but purposeful, creating a sense of isolation and melancholy that persists throughout the journey and makes even small interactions feel meaningful.
The gameplay is built around point-and-click puzzles integrated directly into the environments. Players interact with objects, mechanisms, and symbols to progress, often needing to observe patterns, experiment with cause and effect, or interpret visual clues rather than rely on explicit instructions. The puzzles are generally approachable and designed to encourage contemplation rather than trial-and-error intensity, though a few moments can feel obscure or unclear, reflecting the fragmented nature of the game’s narrative. Rather than feeling like arbitrary obstacles, most puzzles are thematically tied to the protagonist’s inner world, reinforcing the idea that solving them is akin to piecing together scattered memories.
One of Heal’s strongest qualities is how it merges its puzzle design with emotional storytelling. The game does not simply tell a story about an old man’s life; it allows players to experience that story through interaction. Each solved puzzle and newly revealed area feels like uncovering another piece of a past that is slipping away, and the lack of explicit explanation encourages players to form their own interpretations. This approach can be deeply affecting, especially for those willing to engage with the game on a symbolic level, as it prompts reflection on themes such as regret, longing, and the passage of time.
That said, Heal is intentionally brief, typically lasting only one to two hours, which may leave some players wishing for a deeper exploration of its ideas. The abstract storytelling, while powerful, can also be polarizing, as the game offers few concrete answers and relies heavily on personal interpretation. Players who prefer clear narratives or more mechanically complex puzzles may find the experience too slight or elusive. Minor frustrations can also arise from occasional unclear interactions or puzzles that lack strong visual feedback, momentarily disrupting the otherwise smooth flow of the game.
Despite its limitations, Heal succeeds as a focused, artistic experience that values mood and meaning over length or complexity. It is a game best approached as an interactive meditation rather than a traditional puzzle adventure, rewarding patience, attentiveness, and emotional openness. For players who appreciate atmospheric indie games that explore introspective themes through subtle design, Heal offers a memorable and quietly powerful journey that lingers long after its short runtime comes to an end.
Rating: 8/10
Steam User 1
A hundred minutes of well-thought-out puzzles (f.e. connecting strings, discovering patterns, joining combinations from several sources etc).
Steam User 0
For what it is it's a decent small puzzle game to of course help this old man Heal as the title implies. Is that obvious? Yes but it's heartwarming so i'll give it that.
The speedrun achievement however is quite annoying so i'd probs rec not even trying unless you're willing to go mad haha.
Steam User 0
I don't normally like this theme, but I feel as though this game handled it respectfully. It told through feeling instead of through words. The puzzles were good as well, no complaints. This is my favorite Jesse Makkonen game so far, though I have yet to play Afterdream.
There isn't much game here, only around an hour. but I got it on sale for under a dollar, and I'd strongly recommend it at that price. For full price, consider if an hour of a very atmospheric, abstract puzzle game is worth that for you, and proceed accordingly. I'd still say you should probably go for it.
Steam User 0
Very short game. Puzzles are fun for the most part, though mostly on the easy side. One or two are harder/border on frustrating. The music is generally sad and sometimes creepy. It develops the atmosphere of the game well, but there is very little story, even with the clear attempts at environmental storytelling. You can probably guess the extent of the game's narrative just from the trailer. Overall, a relatively fine way to spend an hour but definitely wait for a good sale to get it.