Child of Light
Aurora, a young girl from 1895 Austria, awakens on the lost fairytale continent of Lemuria. To return home she must fight against the dark creatures of the Queen of the Night, who have stolen the sun, the moon and the stars. At stake is not only Lemuria, but Aurora’s true destiny. Key Features An Adventure Waits! Created by a talented team at Ubisoft Montreal using the UbiArt Framework, Child of Light is an RPG inspired by fairy tales complemented with a story carefully crafted in verse and rhyme. Step into a living painting, the breathtaking scenery of Lemuria is an invitation to explore a long lost world. Enter the World of Lemuria Across your journey through Lemuria you will encounter many eccentric creatures, from spirits of the forest to talking mice to wicked witches and evil sea serpents. Discover a vast land with iconic locations and exciting dungeons that will evolve as Aurora regains the stolen lights.
Steam User 53
Basically all negative comments are related to Ubisoft and while they are definitively a pain in the ass, the game itself is marvelous in art style, gameplay and soundtrack.
Steam User 32
the bad: Ubisoft's dogshite service as a requirement that requires its own password of length 8 to 16 characters and some other requirement which is bullshit (Basically, I've forgotten my password already, because I couldn't input my usual format of password that I usually use in all things)
Remember that you're giving your money to Ubisoft and let's not forget what this company's higher-ups have perpetuated in the past and the beloved games like Assassin's creed they have ruined with manipulative microtransactions.
the good:
Amazing visuals with beautiful atmospheric effects:
Beautiful parallax backgrounds for everything lending to a very 3D- like feels using only 2D assets. Beautiful painting-like aesthetic.
Amazing sounds and music:
From the background music to the combat music and various sound effects, everything is well-done and immersive.
Well-balanced combat and gameplay
Turn-based combat like the Final Fantasy series (IV to IX) with an added layer of interrupting attacks based on the position in the turn order bar, and a new use for the defend command frequently ignored in this type of games. Here, you'll constantly be checking the turn order bar to look for possible moments to slow down the enemy or let them go at normal speed to allow for interrupting their attacks, while keeping an eye out to not have your own allies' attacks interrupted. The ability to use your Igniculus friend to slow enemies or heal allies is a very welcome addition to this type of gameplay.
Good mixture of exploration, combat and cutscenes
A variety of locales to explore, indoors, outdoors, above surface, underground, underwater and more that are breathtaking to witness and a joy to explore, filled with lots of loot and permanent upgrade items that you get to keep for the new game plus feature you'll get when you beat the story. Combat doesn't require too much grind and while it feels like it needs more grinding, you'll only have to use a couple more items from your stock if you're a bit under-powered but it's not a bad thing: I finished the game with almost 20 of every healing item I hoarded for the most part. Grinding isn't very effective in my opinion because of the way the xp values scale and the stats growth tables. Getting a couple levels on the boss enemy only just gives you a few dozen extra hp, not much else, since it takes much longer to level up in the same area without advancing the storyline.
Excellent writing where everything has qualities of a poem
Everything rhymes in some form or another!
New game plus for those who want to reach level-cap and max out their guys.
When you finish the game story, while you may continue to fight and collect treasure you may have missed out before, you get the ability from the main menu to restart the story in a new game plus with all of your items and character stats to go against tougher scaled up monsters and continue to pump up you characters with perma-upgrades and level-ups and skills. It's not a very grand feature but the extra gameplay it adds is very very welcome for those who like to grind. Thanks devs:)
Steam User 14
game is awesome but can't play it anymore because of garbage Uplay launcher causing garbage problems
Steam User 8
This would be a pretty average Turn-Based RPG, except:
Combat works in a timeline that you can manipulate manually. Like, really manually. Hold the left mouse button on top of an enemy and they'll get slowed down, so you can delay attacks or time yours to interrupt theirs.
The whole thing is in rhymes: every single line of dialogue, even the lore collectables. Not the items' descriptions or menus, sure. Of course, the rhymming scheme changes a lot, but it's still pretty impressive and unique.
There are two layers to build-making: every character has three branches of skill to spec into, but also three slots to insert craftable modifiers. So you can choose what function a char will have in your party, as well as what bonuses they'll have. You can have three characters equipped with +5% XP bonuses, or mix those into a single +10%. My advice is that you don't go to max levels so soon, it's better to have two characters with +15% damage to magic attacks than only one with +20%.
The rest of the game is good in quality. Artwork, enemy variety and distribution, the pacing, and the puzzles. The soundtrack is beautiful, though. But nothing stands out as much as the previous emphasized points. I've cried to this story 10 years ago, not so much nowadays.
Steam User 13
AVOID | LACKING | MAYBE | WORTHWHILE | COMPELLING | UNMISSABLE
Child of Light is a beautiful and fantastical RPG turn-based story adventure game. The game itself is absolutely beautiful, the storyline is engaging and well-written, the soundtrack amplifies/synergizes with the emotions of the game, and the turn-based aspects are incredibly intuitive (having played a handful of games in this genre before like Divinity: Original Sin II, I never really grokked what 'speed' meant in the context of a fight, but now I understand given how it is shown in this game, which is pretty cool to me). Although the game came out almost a decade ago, it doesn't show its age and would fit in well among some of the better indie releases today.
The game took me about 12 hours to complete with minimal grinding. I got to two different parts of the game and felt too weak to continue, so I did a few fights to level up (couple minutes a piece) and then I was good to go. The game respects your time and is well-paced to keep you engaged while playing.
Almost all of the negative reviews are because this game requires connecting to a Ubisoft account and it seems like some people have issues with that (both in in principle and practically). I never ran into any issues, but I suggest if you buy this title, launch it a few times before the Steam refund window is up to be sure you won't run into issues.
The only thing missing from this game are achievements :c It seems like it's incredibly well-suited to them.
Overall, if you want a game that focuses on story and turn-based combat amid a beautifully illustrated setting, this is a super easy game to recommend.
Steam User 8
One of my favorite RPGs
Beautiful artwork, touching music, a classic story in the line of old European fairy tales, a surprisingly robust and fun combat system, good character progression, and cute, whimsical characters. This is a great RPG for kids to get into and offers a warm, nostalgic experience for adults as well. It's not perfect by any means (no markets/stores, limited side quests and side plots, combat can feel same-y after a while) but it's a really neat little game and a definite favorite of mine.
Steam User 6
This game is one of the most unique games I've ever played. its amazing and fun and the story is intriguing and the gameplay is fun. It requires some skill in strategy but its a great game to play for all ages.