Police Stories
Inspired by SWAT 4 and gritty police TV shows, Police Stories is a fresh take on top-down shooters with an emphasis on tactics that forces you to make split second decisions. Neutralize criminals, rescue civilians and defuse bombs in Single Player mode or Online Co-op. And remember – shooting first is not an option! Unforgiving and tense, each mission tells a story of two police operatives – John Rimes and Rick Jones, filled with infiltrating gang hideouts, rescuing hostages, making arrests and other life-threatening situations. The Surrender System allows you to apprehend the suspects without resorting to violence. Fire a warning shot near them or engage them in melee combat – those are just some of the ways you can make them submit. Issue commands to your fellow cop Rick Jones. Make sure to use him wisely – and who knows, he might save your life in return.
Steam User 9
I love this game however molesting people is considered "unauthorized use of force" and deducts from your final score. It's a great game but this just drops the realism so much it's borderline unplayable.
Steam User 8
Pretty mid game. It lacks a lot in variety. The maps are small and there's only ever 1 or 2 entrances. You only get points for grabbing evidence, defusing bombs or arresting/killing suspects. So there's not a lot of ways to get a good score. When you understand the game, all the levels play the same: never run, always use the taser/melee, rarely use items because they're useless and you don't get points for successfully using them. So it's pretty boring and very easy once you get the jest of it.
The story is aight, a cookie-cutter cop story with a twist that's not even a twist cause you can see it from miles away. The end is a bit nonsensical too.
The online coop experience was pretty mediocre as we got multiple disconnects in our very short playtime.
Since it's only 4 bucks it's not that bad overall, but keep in mind the campaign can be finished in around 3-4 hours very easily. Also, don't even think about playing in local coop and/or with a controller. The aiming is downright impossible on controller and the local coop is horrendous without split screen.
I'll still recommend it cause it's cheap and there's potential but it's just inherently too repetitive and restricted gameplay-wise.
5/10
Steam User 6
Looks like Hotline Miami but its the exact opposite. Its pretty mediocre by itself but co op is fun.
+ Graphics are great, i liked the cutscenes as well.
+ Co op is great and the main reason to play the game.
+ Gameplay is fun, using tactics and cautious approach is rewarded, going in guns blazing is not.
- Story sucks, it doesnt make much sense and is very basic.
- Game is pretty buggy, there are stuck loading screens, random bugs during gameplay that force you to restart the map.
- When alerted enemies seem to have insane reaction time on, almost like using an aimbot. This makes combat not fun.
- DLCs suck - both are half baked and seem more like mods than official content.
- 20€ is pretty steep for such a short game.
- Gets pretty repetetive 5 hours in.
Overall its worth only if you want to go play with your friend, otherwise this game doesnt have much to offer.
Steam User 3
Very short, but it's pretty fun, really feels like hotline miami, but kinda need to be more careful, and what not. However I kinda breezed through it with just running into a room and melee hitting an enemy(or civilian these hands do not discriminate) And they immedietly surrender , I tie them up and dash towards the next room.
Story-wise it was alright nothing too crazy, kinda dissapointed with the ending, but it ain't that bad. Very short though.
7/10
Steam User 5
It's a pretty good coop experience (aside from the connection bugs), the only thing that i think could be better are the guns.
The guns in this game draw too much attention (which makes sense) and more often than not it's easier to just punch, taser or pepper spray the suspect, so there's no real incentive for you to use them. Because of this, I played most of the game using only non-lethal options.
Nonetheless, I still think that it's a fun game.
Steam User 3
TLDR: A tactical cop game with a fun premise undermined by laser accurate enemies, a braindead AI partner, and a brutal early difficulty curve that punishes new players relentlessly.
PROS:
➕Steam Workshop integration
➕Create your own missions and publish on Workshop
CONS:
➖Atrocious partner AI
➖Unbalanced enemies - Insane accuracy/reaction time/durability
➖Standard difficulty is too hard
Content (Game world/Narrative) –
The game world takes place in various locations, but they generally look the same: square rooms. Sometimes they have different assets and setups, but that’s pretty much the entire game. It’s also very restrictive in exploration - you cannot venture outside the bounds or where you should be due to invisible walls, you’re completely bound to the square room setups.
There is a narrative, and I found it okay, though it was super obvious. It’s a typical good cop/bad cop story of corruption.
Gameplay (Mechanics/Difficulty) –
The gameplay loop consists of stopping suspects and disarming bombs. It’s similar in a way to Hotline Miami how you dispatch enemies, but the similarities quickly end there in favor of more tactical gameplay here.
You unlock a variety of weapons and gear, such as shotguns and sensor grenades, respectively. You often have a split second to react to a suspect to decide if you need to shoot or if they are surrendering, as you get more points for capturing suspects rather than killing them.
I played and Standard difficulty and found it a bit too hard at the start. Enemies have near perfect accuracy with such quick reaction time. It doesn’t help that your AI partner is either dumb as bricks or as strong as the Hulk, with little in-between. Once I unlocked better weapons and gear, things became easier, but it still wasn’t uncommon to constantly have to retry levels upwards of a dozen times, as opposed to 20+ times before. So yeah, enemies on Standard could definitely use a nerf.
Graphics (Quality/Technical) –
Okay, it’s pixelated-style, I’d say around PS1-era, but it does look good. Everything is easy to make out and the “Cutscenes” have good art style.
Technical side, the game ran well, not a lot of graphical options though.
On the controls, I didn’t like how “E” was both the interact and yell button. I would often be trying to open doors and accidentally shouting “GET DOWN!”, but this didn’t bother me enough to try to rebind (I think you can?).
I did encounter many bugs, nothing game breaking though. I had times when my partner and enemies would go through walls. Doors opening can be annoying and can “warp” characters a small distance. Enemies under the condition of flashing can get an animation bug, causing it to be hard to tell if they are surrendering or aiming a weapon.
1440p @ 240hz | installed on SSD
Audio –
Audio seemed okay, nothing really noteworthy here.
Sound effects are fine.
Not a lot of voice acting, just a few lines that the police yell.
Replay Factor (Longevity) –
There’s some okay replay value. You can redo levels with different equipment setup to try to get a better score, and there’s co-op to try it with a real person instead of your dumb AI companion. There’s also the Steam Workshop where you can make your own levels and upload them and try others levels (of course the American levels consist of school shootings lol…).
It does lack an online component which would help - having leaderboards for score would be cool. Or online play, I think you can only play with a friend via code, not search for lobbies.
Final Verdict –
Police Stories (PS) is an interesting title, though admittedly I almost retired it in the beginning. When you start out on Standard, the difficulty can be so overwhelming that you’ll get frustrated constantly getting to the last enemy and them 1-shotting you with a shotgun faster than you can blink, then redoing the level over. Put that on repeat a dozen times and that was pretty much my experience for the first hour or two of PS. Thankfully, it does get better after you unlock some gear and get more options available to you, but is it worth it?
Ehh, kinda. I enjoyed it enough to finish the game, but the beginning difficulty really soured the experience. The game should really be rebalanced to where the enemies' accuracy at the end is unchanged, and the beginning maybe make it like -30% accuracy.
The price is too high without a sale.
There’s a severe lack of longevity beyond the ~6 hours it takes for the main story.
Despite all of this, I enjoyed it enough to finish it. It’s smack in the middle of a recommend for me, but I’ll go with a yes in the end, the $4 price tag is enough to justify the fun I had with the game. Otherwise, I’d probably say skip and just play Hotline Miami instead.
Recommend? (Price)
Yes
$20? No way, José. I completed the game and all side content within 7 hours. $20 is way too much. $4 on sale is ideal, but I’d say this is worth around $10 if you make use of co-op and Workshop.
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Steam User 2
Mixed bag of a game.
At its core the gameplay is fun, however the game has a lot of bugs including crashes, dropouts and high self-hosting ping, and it often feels as though the AI is hacking. An enemy can kill your teammate, then you kill said enemy 3 seconds later, only to be given a penalty for using lethal force. It can get very annoying.
Unlocking new items and weapons is fun, however the enemies never obtain any new items that they can use on you, they just become tougher, so subsequent maps don't feel much different, they just get bigger and tougher.
Recommended for a 5-6 hours-ish playthrough with good laughs and a few moments of despair, but don't hope for more than that.