FINIS
You’re in your apartment, you don’t know what year it is, but it seems like the near future. Suddenly, a kind of machine appears that opens its door before you, you feel curious and You decide to enter, the door closes, once closed it offers you two buttons to press and each button offers a different path to follow.
FINIS is a puzzle game that explores 21 different universes. Each universe offers a different experience, terror, calm, destruction, war, progress… You can choose between 8 completely different paths and each path will take you to a unique ending.
– 21 multiverses.
– 8 different paths.
– 8 unique endings.
Once the game is finished, you can play again to discover the other paths and experiences, all of them so different that they will surprise you.
You decide which way to go, do you prefer progress or decline? Utopia or war? Discover that beauty can be anywhere, explore the limits of civilization, how far human beings can progress and how far they can go to destroy themselves.
Steam User 0
FINIS is an experimental first-person puzzle adventure created by k148 Game Studio and published by JanduSoft that blends philosophical themes with interactive gameplay. Rather than presenting a traditional story-driven puzzle experience, the game explores the relationship between choice, perception, and personality through a series of surreal environments. The entire experience is built around the idea that decisions—even seemingly simple ones—can reveal something deeper about the player. Through a mixture of puzzle-solving, exploration, and color-based choices, the game attempts to create a psychological journey that changes depending on how each player interacts with it.
The central concept behind FINIS is inspired by psychological theories related to color perception and emotional interpretation. Throughout the game, players are frequently asked to make choices between colors that represent different emotional states or symbolic meanings. These decisions influence the direction of the game’s narrative and determine which environments the player will encounter next. Over time, the game collects these choices and uses them to build a psychological profile of the player, ultimately presenting an interpretation of their personality at the conclusion of the experience.
The gameplay takes place entirely from a first-person perspective, allowing players to move freely through a sequence of surreal and symbolic worlds. Each environment represents a different universe within the game’s fictional multiverse. These universes are not simply different locations but rather conceptual spaces that reflect various ideas about humanity, civilization, and the consequences of human choices. Some of these worlds appear peaceful and harmonious, while others feel bleak, chaotic, or even dystopian.
As players progress through the game, they encounter puzzles that must be solved in order to advance to the next universe. The puzzles generally involve interacting with objects in the environment, manipulating mechanisms, or identifying visual clues that unlock pathways forward. The difficulty level of these puzzles is intentionally moderate, focusing more on maintaining the flow of exploration rather than presenting extremely challenging obstacles. This design choice ensures that the puzzles support the narrative experience rather than dominating it.
One of the defining features of the game is its branching narrative structure. Instead of following a single storyline, FINIS offers multiple possible paths depending on the choices players make throughout the journey. Each decision can alter the sequence of universes the player visits, leading to different interpretations of the world and ultimately different endings. Because of this design, no two playthroughs are exactly the same.
The game contains several major narrative routes that can lead to different conclusions. Each route represents a distinct philosophical perspective shaped by the player’s accumulated decisions. The ending the player receives is essentially a summary of their choices and what those choices suggest about their personality. This structure encourages players to reflect on the reasoning behind their decisions, transforming the game into a kind of interactive personality experiment.
The multiverse concept plays a major role in shaping the game’s environments. Players travel through a wide variety of worlds that differ dramatically in tone and visual style. Some universes depict futuristic civilizations where technology has reshaped society, while others portray desolate landscapes that hint at the collapse of human progress. There are also worlds that feel abstract or symbolic, presenting surreal imagery designed to provoke thought rather than depict realistic settings.
Each environment uses color and design elements to communicate its thematic identity. Bright and harmonious color schemes often represent worlds of balance and stability, while darker or more chaotic color palettes suggest conflict or destruction. These visual contrasts reinforce the idea that each universe represents a different possible outcome of human choices and societal development.
The art style of FINIS leans toward stylized environments rather than photorealistic visuals. The developers focus on creating spaces that feel symbolic and atmospheric rather than strictly realistic. Architecture, lighting, and environmental design often carry metaphorical meaning, encouraging players to interpret what each world might represent.
Sound design contributes significantly to the game’s immersive atmosphere. Ambient audio and subtle environmental sounds help create a sense of presence within each universe. Rather than relying heavily on dramatic music, the game often uses quiet soundscapes that emphasize isolation and introspection. These sounds reinforce the feeling that the player is traveling through strange and unfamiliar realities.
The pacing of the game is deliberately contemplative. Players are encouraged to move through the environments slowly, observe their surroundings, and think about the implications of their choices. The absence of time pressure or combat allows the experience to feel more reflective than competitive. This slow pace aligns with the game’s focus on psychological exploration.
Although the puzzles themselves are relatively straightforward, their role within the experience is primarily to guide the player from one universe to the next. They act as transitional challenges that maintain engagement without distracting from the broader themes of the game. This design makes the experience accessible even to players who are not usually fans of complex puzzle games.
One of the strengths of FINIS lies in its replayability. Because the story branches depending on player choices, multiple playthroughs can reveal entirely different universes and endings. Players who wish to see every possible outcome may return to the game several times, experimenting with different color selections and puzzle decisions to explore alternate paths.
However, the simplicity of the puzzle mechanics may also be seen as a limitation for some players. Those expecting intricate puzzle design or deep gameplay systems may find the mechanics somewhat basic. The game’s primary focus is not on challenging the player’s intellect but on encouraging reflection about the choices being made.
Another aspect that defines the experience is its relatively short length. A single playthrough can often be completed in a modest amount of time. While this brevity allows players to quickly experience the core concept, it also means that the game relies heavily on its branching paths and multiple endings to extend its overall value.
Despite these limitations, FINIS stands out as an unusual and creative entry within the puzzle adventure genre. By combining philosophical themes with interactive decision-making, it attempts to turn the player’s choices into the central narrative device. The idea that a game could analyze and interpret player behavior adds a layer of intrigue that goes beyond conventional storytelling.
Overall, FINIS is less about solving difficult puzzles and more about exploring the relationship between decisions and identity. Through its multiverse structure, symbolic environments, and psychological evaluation system, the game invites players to reflect on how their choices shape the path they follow. While it may not appeal to players seeking complex gameplay or lengthy adventures, it offers a distinctive and thought-provoking experience that blends philosophy, psychology, and interactive storytelling into a unique digital journey.
Rating: 7/10