Titan Souls
X
Forgot password? Recovery Link
New to site? Create an Account
Already have an account? Login
Back to Login
0
5.00
Edit
Between our world and the world beyond lie the Titan Souls, the spiritual source and sum of all living things. Now scattered amongst the ruins and guarded by the idle titans charged with their care, a solitary hero armed with but a single arrow is once again assembling shards of the Titan Soul in a quest for truth and power.
Steam User 17
Titan Souls is a captivating gaming experience where every moment counts. Armed with a single arrow, you explore mysterious ruins, battling immense titans in intense and demanding combat. Each victory is a true feat, a perfect blend of strategy and reflexes. The retro visuals and atmospheric soundtrack perfectly complement this epic adventure. For those seeking rewarding challenges and deep immersion, Titan Souls is a must-have on Steam.
Steam User 7
Titan Souls is admittedly a flawed game, one that I dropped back in 2016. Returning to it over 8 years later to beat it I'm convinced it's a good game, just not a great one. And god is it frustrating for the wrong reasons.
First, the good/an overview;
The player instantly can die to anything, and the bosses instantly die if their weak spots are hit. So every boss fight is now a puzzle where you have to figure out what the weak spot is, and how to expose it or get a quick hit in. This works pretty well with most boss fights - while a few were a bit confusing, it was really satisfying to figure out how to beat each one. Each boss also has a unique achievement to kill them in a stylistic/fast way as an added bonus.
There's some good atmospheric world building & credit where credit is due, all the bosses have really beautiful designs for things you're killing in just a few seconds. Solid points here, and the usage of 3D elements for some bosses to make them 'pop' out was a really smart design decision.
Now, the bad, or why I dropped it back in 2016;
Yeah it's way too frustrating to have to walk to a boss arena over and over again from a checkpoint each time it kills me. While it doesn't take too long, this adds up and if a boss is particularly confusing, it makes the walk each time aggravating. Especially if you die in 2-3 seconds and then spend 20-30 seconds until you're back in the fight.
The other issue to me is how easy to get lost. My first playthrough attempt I wasted far too much time just trying to figure out where the bosses were with how big the map is - second playthrough I used a guide and found an area I've never even seen before.
So, yeah, I feel this is a good game being weighed down by some design choices. It regularly goes on sale for very cheap anyways, so it's worth checking out if these aspects sound like they wouldn't ruin your experience.
Steam User 3
Titan Souls - a delightful blend of frustration and triumph, where every tiny pixel counts!
Battling colossal bosses with just one arrow feels like a game of high-stakes dodgeball—except you’re the ball.
It’s punishingly fun, and each victory has you dancing like you just won the lottery. Bring on the rage!
Steam User 4
Another broken soul seeking truth!
Titan Souls is a very difficult and challenging game, but also very satisfying. The little Soulslike comes with a lot of bosses, or Titans as they are called, to defeat and a very simple inventory. A bow, an arrow and a health point (for the player and the bosses).
The gameplay is like you don't know everything and just try to defeat a Titan, which unfortunately isn't very good. But it pays off because it's a Soulslike game. You will lose a lot until you know how to defeat the boss. Once you understand your enemies, it's easy to defeat them! This means that achievements are very difficult, but absolutely doable after a bit of learning and playing!
It even has some modes after beating it the first time to make it more difficult and challenging, which makes you to replay the game in new ways. However, it also lacks a bit of content at the end to play through it completely again afterwards, unless you do a speedrun or a challenge.
Graphically, the game is really fine and has a unique art style. However, for me it is not the best out there.
The music is intense and fits the respective Titans and is fun to listen to. I have liked other soundtracks better though.
Even though I got it for free during a promo here on Steam, I kinda wish i bought it. And I would probably do today. At full price it is a bit expensive, but still a recommendable little Soulslike game!
Overall: 7/10 ⭐ Story: 6/10 ⭐ Gameplay: 7/10 ⭐ Atmosphere: 8/10 ⭐ Graphics: 7/10 ⭐ Audio: 7/10 ⭐ Performance: 10/10 ⭐ Replayability: 6/10
Steam User 3
If only there were a mixed review option. There is an appeal to this game: cute sprite characters and bosses, puzzle bosses that die in one hit. The problem is the game many times is more frustrating than it is fun. Which is sad because it feels like two things would help immensely:
1) Give the character 2-3 lives. I don't want to die within a second of entering the arena and starting the fight, and then having to run all the way back. Most people complain about the walk back to bosses, but I think the problem isn't the walk back. The problem is how little time you spend in the boss arena to even be able to have any new info to process while you walk back. Giving us some health to make boss fights last longer will help us make progress faster and be less frustrated.
2) Make the arrow direction more obvious. Given the nature of 2d sprites, aiming accurately feels very difficult. I think adding a direction line farther out from you will help. Aiming a 2d bow and arrow with no guidance is the kind of difficulty that's not fun when it doesn't feel like it's my fault: I know where I must shoot, but it feels like the game's fault when I can't do it with the incredibly tiny margin for error! And that is the absolute worst issue in the final boss battle.
Too bad there's not a mod for the two fixes above.
Overall, I enjoyed it, but I wouldn't go out of my way to play it if I didn't already own it. Would be interested in a remaster though, and I will check out the developers' other game, Death's Door, where supposedly they took Titan Souls feedback and gave the character more health.
Steam User 3
Titan Souls : By Triple F
"Titan Souls" is a minimalist, action-adventure game developed by Acid Nerve, presenting players with a deceptively simple premise: armed with only a single arrow and one life, they must defeat an array of massive, powerful titans. Released in 2015, this indie game draws inspiration from Shadow of the Colossus and the challenging difficulty of Dark Souls, yet it carves its own unique path with a distinctive art style, straightforward mechanics, and relentless focus on boss fights. Each encounter tests players' reflexes, strategy, and determination, offering a rewarding experience for those willing to embrace its challenges.
The gameplay is centered around the player's lone weapon: a single arrow that they can shoot and then recall, a mechanic that requires precise timing and positioning. The player’s character is vulnerable, able to take only one hit before dying, which amplifies the tension and makes every encounter a test of skill and patience. The challenge lies not just in landing hits but in understanding each titan's patterns, learning how to exploit their weaknesses, and mastering the positioning necessary to retrieve the arrow without falling victim to the boss’s attacks. This one-hit mechanic extends to the titans themselves, making each battle a mix of intense strategy and nerve-wracking precision.
One of the standout aspects of "Titan Souls" is its atmospheric and minimalist world design. The game's pixel art is beautifully crafted, with landscapes that feel vast and desolate, emphasizing a sense of isolation and mystery. Between encounters, players journey through sparse, silent environments filled with ruins and secrets, giving the world a melancholy feel that enhances the game’s themes of struggle and solitude. The environments are detailed yet unobtrusive, providing just enough visual allure without distracting from the tense, single-minded focus on the bosses. The lack of a traditional HUD and minimal on-screen elements furthers this sense of immersion, keeping players focused on the world and the imminent battles that lie ahead.
The titans themselves are ingeniously designed, each with distinct mechanics and weaknesses that require different strategies to overcome. From a rolling slime monster that splits into smaller parts, to a massive brain surrounded by protective ice, each titan feels unique, and their designs are as visually impressive as they are challenging. The developers have taken care to ensure that each boss fight feels like a puzzle, requiring players to adapt quickly, learn patterns, and discover hidden vulnerabilities. These encounters build a satisfying rhythm, encouraging players to reflect on their failures and devise new approaches rather than merely relying on luck or brute force.
"Titan Souls" also employs an evocative, haunting soundtrack that enhances the game’s atmosphere without overshadowing the gameplay. The music ranges from somber, almost meditative tracks during exploration, to more intense, pulsing compositions that set the stage for the life-or-death intensity of each boss fight. The sound design plays an equally vital role, with effects that amplify the weight and impact of every movement and interaction. The chilling silence between fights, broken only by the protagonist’s footsteps, builds anticipation and dread, making each encounter with a titan feel like a momentous event.
While "Titan Souls" is a visually and mechanically engaging experience, it’s also undeniably punishing. Its minimalist approach means there’s little in the way of story or narrative guidance, which may alienate players looking for a more in-depth plot or character development. Additionally, the one-hit death mechanic, while exciting, can be frustrating for those who are unprepared for its high-stakes gameplay. This difficulty, combined with the lack of checkpoints within boss fights, means players will need patience and perseverance to succeed, which may not appeal to everyone. However, for players who enjoy high-difficulty games and appreciate learning through trial and error, "Titan Souls" provides a uniquely satisfying challenge.
Considering all of this, "Titan Souls" is a triumph of minimalist design, combining simple mechanics with a profound sense of atmosphere and challenge. Each boss fight feels like a carefully crafted puzzle, requiring players to master both the controls and the mindset needed to survive. With its beautiful pixel art, haunting soundtrack, and intense, thoughtful gameplay, "Titan Souls" offers an experience that is both difficult and rewarding. For fans of challenging indie titles that emphasize skill and precision, "Titan Souls" is a memorable journey into a world of epic encounters and minimalist storytelling.
Steam User 2
I have fond memories of this game. Well, fond memories and a few controller shaped holes in my wall. But mostly fond memories.
Simple concept, great execution, can be a bit of a walking simulator but I am a determined masochist so I don't mind the psychological warfare of walking back to the guy that just kicked my ass just for it to happen again and again. One of the first games I played on my own PC in middle school. One of the first I 100%d years later (took me almost 90 hours) so I will continue to have nostalgia for the challenge.