Final Theory
Featured DLC
The Syndicate Navy DLC is now available!
Featuring titanium armor plating, long range railguns, energy weapons and more.
The Royal Navy DLC is now available!
Featuring gold armor plating, particle beams, cluster bombs, LRMs and more.
About the GameFinal Theory is a 4X-lite turn-based strategy game where you command fleets of battleships engaged in a galactic civil war. It presents an exciting experience for both veteran players and those new to the genre. It features innovative combat mechanics but also hearkens back to some of the classics of gaming.
Game Features
- Turn-based strategy with innovative hex grid combat system.
- 6 difficulty levels suitable for beginners and veterans alike.
- 7 different ship classes to command + 1 deployable ship.
- 7 fleet-wide stackable ship bonuses.
- 8 ship tiers featuring weapons, abilities and skill points.
- 56 module upgrades to choose from.
- 72 Steam achievements.
- Quick Battles and Custom Battles. Supports PvP through Remote Play Together
Innovative Combat Mechanics
Mix ships to gain synergy. Use powerful weapons, tactics, positioning and line of sight to win.
Hex Grid Movement, 100% Turn-Based
Take all the time you want to plan each move like a deadly game of chess.
Includes The Imperial Navy
7 ship classes, 56 upgrades, 8 ship tiers featuring weapons, abilities and skill points.
Backstory: The galactic Empire is in a state of decay due to a severe shortage of it’s most vital resource known as Tacknium. Without this resource millions of colonies will be cut off from deep space and inevitably regress to a more primitive state of being. The Empire has declared the outer rim territories a lost cause, and now every quadrant of the galaxy is preparing for war, desperate to sustain their way of life.
The archives speak of an old research project conducted at the height of the Empires prosperity. A warhead with the ability to cause a cascading subspace collapse within the center of the galaxy, and create a Tacknium deposit of unparalleled wealth. Enough to supply the galaxy for countless eons and allow for subspace jumps of previously unimaginable distances. The codename for this project was Final Theory.
The intended purpose of such a weapon was to usher in the age of intergalactic colonization, but the project was ultimately abandoned. The risk deemed too great since an uncontrolled cascade of such magnitude could prove devastating to the galaxy itself.
The Final Theory project data remains however. Located at old Imperial research stations scattered across the galaxy. Recovering this data has now become the last hope for the abandoned outer rim colonies.
As commander of a recently formed Dominion, it now falls to you to fight through these dark times and secure a future for your people. Your appointment by the Dominion high council came with but a single mandate. Ensure victory for the Dominion by any means necessary.
Steam User 12
Had a lot of fun with this one. Each faction fleet seems to have a gimmick that makes it very strong if played to advantage. For instance I only lost a handful of ships in my first grand master win using the Imperial fleet, and my Royal fleet games usually went without a ship loss until late game regardless of difficulty level.
It plays more like a board game since you only have one move a turn to base your strategy around. The other factions like you also get one move a turn, and the Empire gets 2-4 depending on difficulty level to move their doom fleets against your fledgling breakaway faction. Paying attention to combat movement is important to make sure your firing arcs line up correctly since most weapons can't fire 360 degrees, and some weapons even have minimum ranges where they can't fire point blank.
Great no pressure game that you can play while distracted by other things, watching TV, eating dinner, etc. since there is never any enemy movement during your turn. I can see myself going back to this game every once in a while in the years to come.
Steam User 4
---{ Graphics }---
☐ You forget what reality is
☐ Beautiful
☑ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☐ Very good
☑ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☐ Eargasm
☐ Very good
☑ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☐ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☐ Potato
☑ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Game Size }---
☐ Floppy Disk
☐ Old Fashioned
☑ Workable
☐ Big
☐ Will eat 10% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☑ Easy to learn / Hard to master
☐ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☑ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☐ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☐ No Story
☑ Some lore
☐ Average
☐ Good
☐ Lovely
☐ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☑ Average
☐ Long
☐ To infinity and beyond
---{ Price }---
☐ It's free!
☑ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☑ Never heard of
☐ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☑ 8
☐ 9
☐ 10
Steam User 2
Good, pure turn-based fleet tactics 4x. All the mechanics are easy to learn, but allow for a lot of depth in fleet composition and upgrade choices. The super simple mechanics for shipyards and resource deposits create natural strategic territory that give you very strong reasons to fight over and plan your campaigns around.
A lot of thought was put into the design and balance of everything in the game.
Steam User 4
It's what it says on the tin: A fun 4X-Lite. I just wish there were some additional options to mess around with, and for the love of all that is holy the ability to speed up combat and movement on the map. I promise I do not need to see the little animation of the ships moving or things going from one point to another on the map. I don't care what the AI is doing, we don't really interact with them much anyway. Please let me skip that. PLEASE.
aside from that it's really fun. Not super complex, but satisfying.
Steam User 2
one of the best games I've ever played. It hits that g'spot of scifi and strategy without being complicated but having a lot of possible growth. and the battles are always epic. love going from turn strategy map to turn based battle. it's so much fun and building fleets. it's like chess with power ups and plasma torpedoes!!!
Steam User 3
One of the best turn based tactical battle games I've seen. FT campaigns take awhile but since the overwhelming amount of time is spent fighting the battles that seems fine (at least to me). You don't seem to be able to save during battles so you need to be sure you will have time to finish before starting one. Game is slightly rogue like due to the fact that saving gives you only one save slot per campaign so no going back looking for a do over. I also like that.
The DLCs each provide you with one different fleet type in addition to the one that comes with the base game. Nice variety if you really enjoy the game. The game is otherwise fine with just the one type of fleet if you don't want to spend extra.
I got the game on sale. Something like $25.00 for the entire bundle. That's a lot for me (I usually spend under $5.00 per game - sometimes under $1.00) but seems to be well worth the price.
Steam User 0
Calling it 4X feels.... not entirely correct, but I suppose it is correct technically.
Technically you eXplore the spare around you, you eXpand your dominion to encompass more star systems, you eXploit the systems that have Tacknium and you eXterminate the competition. So technically it is.
That doesn't *feel* right though. The game feels more like a a turn based tactical space battle game with a 4x component attached for the purpose of developing ships. That's not to say the 4X component is bad, but it doesn't feel like the primary aspect of the game. You could theoretically auto battle all the tactical battles or play just quick battles so the two halves of the game can be isolated from one another, but I can't see why you'd hit autobattle repeatedly. I've done it once or twice and generally been disappointed with the high casualty rates. (But that's every auto battle in every game, no?)
So the game functions around a single resource for construction: Tacknium. It's a finite resource unless certain mega weapons get used to create more of it. This forces you to expand because you'll run out of the basic building block of ship construction. There are 3 other lesser resources in the sense that 2 different station types generate resources to upgrade your ships and one station type develops an enriched tacknium that you use to launch the missles that will make more regular tacknium (and vaporize an entire location on the map of all stations and fleets).
One of the best features here is that when you upgrade a class of ship, EVERY ship of that class is upgraded across your entire navy. There's no need to cycle old ships back for upgrades or micromanage any of that. This keeps even the smallest ships relevant later in the game and indeed for many factions and play styles and mix of larger and smaller ships is ideal since ships give bonuses tot he rest of the fleet, but its capped at a number less than the maximum number of ships in the fleet. Accordingly, mixing ships is generally a good plan with 2-3 types generally being ideal depending on the point in the game and faction. However, you can only build ships that match the shipyards you have found on the map. There's no building up your own shipyards to rush to a given ship type. You need to find a system on the map where that shipyard already exists. And then you need to hope that it doesn't get wiped out by a tacknium warhead. Additionally, your ships can only be deployed from your reserves at shipyards so you need those shipyards are nodes for deploying new fleets. On the up side there though, that means you can be using a shipyard on one side of your dominion, only to actually deploy the ship many star jumps away instantly. That lets you get your ships to the battle quicker.
The game encourages you to combat by giving you rewards towards the end goal simply for fighting as well as granting your other resources for upgrades etc. Therefore sitting around and waiting is not an ideal play style. Steer your ships towards the sound of the guns!
The game is not for everyone though. No game is really. Some people will be put off by the simplicity or the fact that there are only 5 factions. Some folks will be upset that the dev has basically declared the game done and you won't be getting updates. This is its final form. The big thing that folks either love or hate is that you move ONE fleet per turn. Just one. The other 3 dominions do likewise and the big bad empire you have all rebelled against moves 4. Sometimes this puts your in rough spots. However, it ensures that turns move quickly. Move a fleet, maybe build some ships, launch a missle, setup a harvest and next turn. I like the simplicity. Others have complained about wanting to move multiple fleets. You need to accept this limitation going in or you will not be happy.
Others have commented that they don't see how folks using 20 fleet if they can only move one. You use more small fleets at higher difficulties when you're simply deploying a single ship to grab unguarded systems, launch missiles from and not actually trying to engage the enemy directly with them. Sometimes, you just start ignoring a fleet in the middle of your dominion because its 6 jumps away from being useful and well you don't really feel the need to salvage it.
Sometimes the game will frustrate you with the luck of where stations spawned. Sometimes the AI will nuke things you really wish they hadn't.
And other times you will be delighted at outmaneuvering enemy formations in tactical combat. Tactical combat is really where this game shines. I recommend the game to anyone who wants a tactical turn based space combat game and accepts that the 4X component is light. It's deliberately light. If you are looking for deep 4X and lighter fleet combat, this is not the game you're looking for.