Grey Heritage: Faded Vision
STORY
In Grey Heritage: Faded Vision, we will be taking a close look at the land of Astrea, a beautiful land filled with knights and nobles. However, Astrea has been war-stricken for decades. The people of Astrea had lost all hope in having a competent king lead them towards a brighter future.
However, King Edward Estore, the puppet king of Astrea and prodigy grandson of Emperor Augustus Estore, rose up to this challenge. A man with grand ambition for the future of Calista, are guiding the people despite being a foreigner to Astrea. The people must choose between following their new king towards his ambition or face the mighty dragons of the Estore Empire.
Leon Beaumont, the son of King Beaumont and Exiled Prince of Astrea, wish to put an end to the Estore Empire’s tyranny upon his land. Prince Leon finally rise the banner once more, to put an end to a long lost friend.
GAMEPLAY
- Fight through hand-crafted scenarios across 14 chapters with all unique objectives and map design.
- Play as 11 playable units with all unique skills, classes and abilities on the battlefield.
- Use terrain to your advantage in this turn-based tactical RPG.
- You are not alone! AI controlled allies will help you turn the tide of war.
- Give your soldiers experience and stat boosting items so they can shine in JRPG combat.
- Every soldier is key to completing the objective.
- Inventory Management is paramount towards victory.
FEATURES
- No Permadeath so you won’t lose progress on your soldiers.
- A narrative driven love-letter to RPG fans.
- An emphasis on indoor and outdoor combat.
- The ability to save at checkpoints to undo any mistakes you’ve made.
- A story focus ~10 hour experience for busy adults who love RPG.
Steam User 0
There seem to be a lot of people wishing this game was something it's not, and being disappointed as a result. If you don't like turn-based RPGs I would not recommend this game. If you take the game for what it is (an SRPG Maker game by a first time solo dev who is a fan of Fire Emblem 4), then there is plenty to enjoy here.
From a grammar and use of the English language perspective, the writing is fine. I think English may be the developer's second language, but if so you can't tell just from the writing. There are mistakes here and there but nothing I wouldn't expect from any other solo dev. That being said, the actual story, dialogue, etc... It's bad. I could go into detail on why that's the case, but suffice to say if the plot is the most important thing to you, you're going to have a bad time. I'm more interested in the gameplay so it doesn't bother me too much, but it is definitely the weakest point.
What this game does excel at is storytelling through gameplay. The levels and how they play out tell a better story than the stuff you read between chapters. Chapter 4 is an absolute highlight of this, with your team divided into two groups that are each handling totally different tasks. One group is defending against an overwhelming force, while the other group targets the objective that will actually end the chapter. You have to balance how hard you push the second group with how well the defense of the first group is going. This style of dividing the team is used a few other times to great effect.
There are only 11 playable units in the game and you can always deploy all the units that are available, so there's no decision-making on who to use. The availability is definitely not balanced though #justiceforEsther
The game is quite short with only 14 chapters and it's not particularly difficult. Even on hard mode chapter 7 is the only one that may give experienced players trouble. One of my favourite aspects of the game is how it treats unit death. On Escape missions, any unit death leads to a game over. However on other missions, you can lose a few units with no impact, they will be back next chapter with all their items and exp. Leon dying is always a game over and losing three units is also a game over, but otherwise you can lose one or two and you don't need to restart if you don't want to.
Overall this was a fun experience. It's not the greatets SRPG of all time, but fans of the genre should check it out.
Steam User 0
I had a good time with this one. I really liked the effort they put into this and the scale of some of the battles were enjoyable. I pumped extra str into Peter and had a blast stealing weapons from all the enemies including Augustus' axe and gave it to my axe homie Gerald. It wasn't too difficult for me, but had some challenging moments.
Steam User 0
A good game overall. The jailbreak chapter is probably my favorite to play. The game caught my eye due to similarities with Fire Emblem. However, I was a little disappointed with the lack of item variety. The amount of ally units you get across the gameplay mildly compensates for the lack of recruitment that you experience across the story line. Most disappointing of all was the lack of any time of class advancement system- something I was deeply looking forward too that started my interest in the genre. Still, it was a fun game. I hope to pick up the new title coming out 9/15/2025 and see if the devs have added anything new and exciting to the title.
Steam User 0
Very enjoyable game that I've really been liking so far. The plot is fairly compelling, and there's subtle but fun character development and interactions between the cast. The combat system is fun too and offered me a challenge without being frustrating, even as someone who's not played many of the FE games.
I'm really looking forward to following this developer and seeing how their games continue to evolve going forward, and I'm glad they've decided to explore the Grey Heritage verse more going forward and learning more about this world and the politics of it.
Steam User 0
Characters generally feel pretty good, story is serviceable, gameplay is is exactly what you'd want from the genre, maybe a bit too simple if anything. Solid 7 peters out of 10 and well worth the price of entry.