A Quest That Became Legend
A Quest That Became Legend is a game inspired by old school RPG classics, with turn based combat and an open world environment. Set out on an epic quest to defeat the dark conjurers and save your world from destruction.
Explore the lands and venture into different crypts, dungeons, and many other places to battel all kinds of monsters, and maybe find yourself some shiny treasures or some strong magical items. Create a party of 4 heroes and up to 4 different hero classes, all with unique skills and abilities. Help the people you meet on your way, level up your characters and become a living legend as you quest to save the world.
Note: Game is in late development, but some changes may still occur. UI visuals are probably going to get updated. If and when changes occur the store page will be updated to reflect the latest version.
Steam User 30
If you like old Might and Magic games and/or Wizardry - just buy this. My gut response is that it feels closer to Might and Magic than it does to Wizardry. To me this game has more of the "fun factor" where M&M was less about in-depth stats and optimizations the way Wizardry 6/7/8 did it, and more about just creating a fun fantasy setting experience with a bunch of mobs and some loot. This game so far feels more in line with that. I find it very accessible and no offense to other reviewers who are saying it's too difficult - but it is open world and you are likely going to areas you shouldn't just yet. Quicksave often though in case you wander into a high level fight unintentionally.
I have taken 2 parties now to level 20. One party I have a DPS warrior, tank warrior, shaman and sorcerer. My other party is 2H DPS warrior, DPS Ranger, shaman and sorcerer. Both have their benefits and drawbacks. There are a couple ways to play this game - one is to engage in lots of ranged fighting. The second is to using line of sight to corral enemies into groups and kill them in melee. I have found both effective for a good chunk of the game, and I intend to play through both parties all the way. Movement is very slow which makes a DPS warrior in place of a DPS Ranger tough at certain times, but realistically I've had many fights with my Ranger where I wished I was using my double warrior party for rotating Taunt with 100% uptime the entire fight. Especially when it's on 2 warriors at once - it just helps to soak up so much damage. But I also have lots of fun with big single target DPS from the Ranger. The character system isn't super deep but there is enough flexibility here to play with some variance. I will say you probably cannot compromise on Shaman and Sorcerer.
Combat is satisfying overall. I love that Left Alt highlights all the enemies that you are engaged with, especially when they are hiding behind trees it makes it easy to target with range. It's just good fun. That is the best way to describe it for me so far - I'm simply having fun. This game doesn't take itself too seriously, I have to think but not too much, rotate a manageable amount of skills, get a decent cadence of loot boxes, and ???, then profit.
The map needs some improvement for sure, and the ability to stack potions would be nice. Maybe I'm missing something and you can already stack potions but from what I am seeing it looks like this is not currently possible. It eats up a lot of inventory space right now.
I have had 0 crashes and the game runs the same on my old 1080gtx gaming laptop from 2018 as it does on my very modern desktop with a 3080rtx and i7 12700k. So there is probably some optimization that could be done but the game runs quite well for what it is, I really don't have any complaints in this department. It's rather impressive for an indie title that is legitimately trying to play with Unity engine and 3D assets as opposed to basic RPGMaker shovelware we often see. This brings me to the price of $30.
I am quite happy to pay $30 for this - I watched reviews on youtube beforehand showing the game is long (60-80 hours) while still looking fun with different environments. I can see a lot of people don't really grasp the concept of how valuable it is to have anyone at all even attempting to build games like this anymore these days. If you appreciate games like this at all, you shouldn't really be offended at $30 despite the room for improvements in the game. It runs, it's relatively smooth, it's big and long, it has charm and to be honest some people who complain just have no concept about the value of a developer's time.
I was not 100% sure of what to expect out of this game but I'm personally enjoying it a lot and will log many more hours here. I am very grateful to the developer for this style of game in a modern engine. This is a great starting point and the developer has been quite active in discussion with new players here for feedback. Again I will say - if you like old school RPG blobbers like M&M, just buy this right now.
Steam User 28
You think it looks interesting? Then get it.
Has Might&Magic VI-VIII vibes.
Fights are often hard. Loot is rewarding and well-balanced. I am 50 hours in.
having a great time
in comparison to M&M:
No Resting (you simply regen when out of combat) so also no food
no companions
no promotions (only 4 classes no subclasses)
no shrines
no "real-time-mode" (always turn-based)
only one shared inventory
no traps on chests
no day of the week, no age, no year, no month, no day-night-cycle
Steam User 12
Where to begin? I've been playing CRPGs since the early 90's and two of my favorite series, Wizardry and Might and Magic have long laid dormant, much to my disappointment. So, aside from replaying those classic games, I've always been on the lookout for other games in that same vein. I've purchased and played several games on Steam, looking for a worthy successor to those games that I enjoyed so much, with mostly limited success. Little did I know, my luck would be changing for the better.
I saw a preview of "A Quest That Became Legend" on Youtube, and thought it had potential. While the name is a bit verbose, and the price tag was a little more than I wanted to risk for an unproven title, the graphics had an old school look with a bit of flair, and the game play reminded me of Wizardy 8 and Might and Magic VI-VIII. Curiosity got the better of me, and I made my purchase. Needless to say, not only was I pleasantly surprised by what this game provides, I would venture to say that this game can sit comfortably right next to the classics that I mentioned.
You create a party of 4 characters. There are only 4 character types available, but they were the 4 that I would have chosen, even if there were 10 or 12. The fighting is turn-based and fairly strategic, with party movement affecting types of attacks that can be performed. The enemies are varied and animate well. Battles provide a good challenge, even early on. As many spells and skills that are available in this game, you'll get good use out of most of them, and will be required to, in order to successfully progress through some of the tougher encounters. Some of the late game fights can turn into chess matches, with timing and choices making all the difference. Enemies do not respawn. So, there's no real grinding to do, as there are plenty of enemies to go around for leveling up. I found that if a group of enemies was just too difficult for me, I was best suited to go elsewhere and look for encounters I missed, other quests to pursue, or to check the vendors for better equipment. The game maintained a constant level of challenge, while I almost never felt like my progress was at a roadblock.
The 3D graphics are generally well done, with NPCs being somewhat the exception. There are some nice lighting effects, especially in the caves/dungeons/temples. Enemy design varies with some being particularly impressive. I was surprised by the different amount of environments I encountered, each with its own ambiance and feel. Music is typically played only during battle sequences and in the "dungeon" type areas. Otherwise, we are treated to natural sound effects unique to each section of the map visited. I might have preferred music to accompany each area, but I quickly adapted to the lack thereof. The battle music is serviceable and, while it could be considered repetitive, I felt it was well done and appropriate.
There are over 40 quests to complete in the game, and many skills to learn. Some skills can be chosen per character on level up and are unique for that party member. Some skills are purchased in towns and can be upgraded up to 4 levels by finding the particular vendor that offers that upgrade. This is similar to M&M VI-VIII where you're hunting down the NPCs to advance your abilities. Depending on the character type, some cannot advance to higher levels in certain abilities, and vice versa. My characters were leveled up in the high 30's by the time I completed the game and I was able to earn a good majority of each one's skills. Magic spells are also purchased from vendors in towns. It is random as to what spell books will be available with late game villages selling the high level spells. So you may have to check back often with various vendors throughout the game world to purchase all of the spells for your characters.
Each party member has their own inventory. There are plenty of items to loot from enemies. There are hidden treasure chests throughout the world to keep an eye out for, as well as other items to hunt down. Money can be tight early in the game, but after a while, there is enough to go around. Vendors do sell useful items, while the best equipment is typically found in chests or on dead enemies. There appear to be hundreds of different items and equipment and I was finding new and interesting pieces up until the game ended.
As far as exploration goes, the world is vast and expansive with many varied places to visit. I truly felt like I got my money's worth from this aspect alone. One minor gripe would be a lack of a mapping system in the dungeons. It certainly would have made some of the larger ones a bit more pleasant to try and navigate. Also, for better or worse, the game does not rely on puzzles at all, but there are a few moments where being persistent, and poking around every nook and cranny pays off. Not a deal breaker by any means. I suppose it's nice knowing that I don't have to get stumped every now and again, looking for a secret hidden door, or trying to figure out a convoluted sequence of events to progress.
There are a couple unique events that happen during the game. I appreciated those, although one of them involving a giant just didn't work for me. I spent a good amount of time, even after checking the forums for help, to try and successfully complete the sequence. I finally gave up and switched the game to "easy mode" for this particular moment just to keep progression moving. This section of the game, while unique, seemed a bit out of place, confusing, and ultimately a small liability, to an otherwise very enjoyable experience.
I purchased this game shortly after it became available on Steam. Early on, while playing I ran into a few minor bugs and typos. I checked the discussion group on Steam and was happy to find that not only is the game's creator available to respond to any messages posted, he also has been updating the game frequently to address any and all of these small issues. He has also implemented some quality of life improvements based on suggestions in the forum. I can't appreciate that enough.
Overall, this is a fully realized, high quality CRPG experience. It is a lengthy game and I spent well over 100 hours of quality time playing and thoroughly enjoying every minute. You may find fault or nitpick a few minor issues with the game, (e.g. direction on the overworld maps) but there is so much to love here. I can't say that this game is for everyone. However, if you love those classic games as much as I do, and can't find something to fill the void of this mostly forgotten genre of games, A Quest That Became Legend is a love letter to the blobbers, dungeon crawlers and classic games that I enjoyed and still enjoy. If you are like me, this is a MUST BUY! I hope that the creator can continue this series with a sequel or two. He clearly has the talent and the knowledge of what makes this genre great and how to keep the flame burning brightly. Thanks for creating this fantastic game!
Steam User 7
Finally a game that is similar to Might and Magic 6-8, my all time favorite CRPGs. I wish there were more classes, but other than that the game is an excellent CRPG similar to New Worlds golden era before they were ruined by Ubisoft.
Steam User 14
Some minor gameplay spoilers - don't read if you don't want to know a few things ahead of time.
Overall given first impressions if you like this type of old school game then you will really enjoy it. My only observation is the starting zones difficulty factor is set a little to high for the first few levels. You can enable easy mode in the options menu if you so choose. Their are only 4 classes - would have liked to have seen more and it would also be nice to attempt the game solo - even if using the easy mode option - I cant stress enough to follow the MAIN quest in order to progress.
Overall game performance is very good - there are a few minor bugs but Devs patching at the moment so these will be fixed. For example spells already leaned by a class will continue to learn the same spells if you buy new ones - just need to put flags on them so a character says they have already learned that. Also there is a minor issue with corpses on stairs but if you hit the ALT left key and highlight the corpse you can loot it if it is buried in the steps.
Thoroughly enjoying the game so far - IMHO worth every $.
Update - Progressing through the catacombs and starting to see the groups power scale dominant groups of mobs - this is around level 15 - 16. Inventory space is limited and constant runs to town to sell is a factor but I anticipate a spell or two later to rectify this - Would be nice to have a stash as I swapped my shaman out from a staff user to a club/shield user around level 13 - the shield makes a difference to the ~4-5 magic power a staff has. However saving items takes up inven space.
Game is really shining - immersive - 2nd tier spells make a huge difference in terms of strategic battle play. Level designs are gradually getting more complicated which just adds to the overall play experience.
Steam User 8
I completed the game today and I have to say I had a lot of fun doing it. The combats are often challenging, there is a lot of exploration to do, the classes get new and interesting abilities at a good pace, and there are a lot of interesting unique pieces of equipment to find. I know people have different tastes here but I for one was glad that the game was very light on puzzles. There isn't any roleplaying or plot choices to speak of, but it is a good solid combat heavy RPG. Some may balk at the price for an indie RPG but the game is surprisingly long and stable. I thought it was worth it. As for bugs it went pretty well and things I ran into got fixed quickly once reported on the forums. The only minor annoyances were some spelling mistakes and the fact that towards the very end of the game some of the combats take a rather long time to complete. Otherwise a great game that I heartily recommend for fans of the genre.
Steam User 10
This is an outstanding game! For anyone like me who enjoyed the early Bard's Tale, Might & Magic, and Wizardry games through the 'gold box' games, it's a lot of fun.
The graphics are generally serviceable and good; the engine runs things smoothly. There are not a lot of options for character classes, perhaps something to consider for future add-ons or expansions. But the main ones are very good - there is a nice sense of progression in the levelling up and acquisition of new abilities and spells. Though there are not a tonne of spells and abilities, the ones that are included are certainly sufficient; they're 'fun' and actually involve more strategy than first met the eye for me at least to work them in combination with those of your other characters.
Movement is through free-look mode but there is also a grid based style. Level design is somewhat basic but solid. Adding more things that one could interact with for future would add something for sure, but there is at least 'enough' for the time-being for me to very much enjoy the game.
The inventory could use a few improvements in ease of access and use, but this too 'works' certainly well enough. Item variety thus far at least has been good thus far (I'm around level 10).
What this game has is one of those factors where the whole is greater than the sum of the parts. The components just work well together. The developer has done a great job of handling progression - that fine balance of not simply imcreasing the enemies/mobs' levels as one also levels, but also leaving people with a sense of actually feeling more powerful despite the tougher enemies that one comes to face. This seems to be through abilities where one gets points every two levels. It's a pretty immersive game for all its elegance.
I would love to see the sound effects improved a bit for future (some of sounds that enemies make when they attack sounds a bit silly to me at least!) but again these are minor things. But the music is quite good which adds to the atmosphere.
Count me as a '+1" that would like to see the game made a tad bit easier at least as an option. It -does- have an easy/casual mode that one can turn on, but even with it the game can be challenging at times. Though a good thing in some ways, I'm to the point in age now that with less time available to throw into a game, I like them to have the option at least for greater accessibility (aka a bit easier:) at least at times. I believe that the dev though has already acknowledged this request and hopefully that becomes an option down the road. Still though, it's been 'doable' with frequent saving, something I recommend to new players. (There are plenty of save slots and an Quick-Save option so just make use of those.)
But the biggest reason why I am taking the time to write this review is not just to share something back (I appreciate those who take the time to write reviews, that I read a lot of before I buy...) but also to support this developer. They have very much impressed me with two things. First, they are constantly taking the time to respond to players on the Discussion boards, even helping with game hints. Second, the dev seems to be constantly updating - sometimes more than once per week - the game to continue to fine-tune it. It's very impressive. So a little tip of the cap to the developer!
Overall I highly recommend this game for people who like the old style four character party dungeon crawls. I would give it an easy 5 stars and 9+/10. It's actually the most fun that I've had with recent ones in this genre in years.