A Quest That Became Legend
A Quest That Became Legend is a game inspired by old school RPG classics, with turn based combat and an open world environment. Set out on an epic quest to defeat the dark conjurers and save your world from destruction.
Explore the lands and venture into different crypts, dungeons, and many other places to battel all kinds of monsters, and maybe find yourself some shiny treasures or some strong magical items. Create a party of 4 heroes and up to 4 different hero classes, all with unique skills and abilities. Help the people you meet on your way, level up your characters and become a living legend as you quest to save the world.
Note: Game is in late development, but some changes may still occur. UI visuals are probably going to get updated. If and when changes occur the store page will be updated to reflect the latest version.
Steam User 4
Updating this review now that I've had a chance to complete the game.
-I played on hard difficulty the whole game.
-Took a warrior, shaman, mage, hunter
-The dark conjurer fight forced me to use my first and only potion (but that doesn't mean the game was easy).
-At the end of the game my chars were level 37.
There is an optimum way to setup stats, and don't forget you can always 100% respec everything for free at any time past the first couple hours of the game. It's almost always the wrong choice to go str or dex, unless you need it to wear gear. It's always wrong to put any points in con, except maybe the very start of the game.
Weirdly enough, Int made my war absolutely OP. The class felt really good at end game when I had 100% uptime on all self buffs and I could riposte every attack for 1.5k dmg. This run through I also had a 12% life leech mace, so I was healing about half the damage I took on every attack. Really made my war feel like a juggernaut. This was my favorite class for sure. Though the war is useless till it isn't, when it is useful it's an absolute powerhouse (if built right). And generally the war is more useful the harder the content is, making it a key class for a run through. Don't neglect your spell resist on a tank war, in this game spell resists DO matter and can make or break many fights.
My hunter used the 20% chance for 2 attacks bow all the way to end game. It's probably the best bow in the game--the low damage is deceptive when your hunter is using a 180 attack spear and tons of +dmg gear. I was also surprised at how solid all 3 end game abilities were on hunter, they all felt good. Even so, I had a hard time justifying the hunter for most of the game. It did shine, notably in boss fights where single target dmg + longevity were more important, but I honestly think the dev should consider buffing this classes dmg by about 50% or improving the itemization considerably (put it on same level as melee dps for dmg). There were MANY times where I thought a second mage would have been better, and even now after beating the game even though the hunter is cool and has some strong abilities, I'm not sure I'd consider it in the same class as the mage for damage output except in very specific situations. I do think I could have more easily beat the game with 2 mages than with the hunter+mage combo.
The mage was fun, especially with some of the end game skills, but once she blew her load she felt weaker than the other 3 classes. She by far had the best aoe dmg and was queen for tons of mobs with low hp/lower resists. However, in hard mode many mobs and bosses can get very high resists (80+) which makes doing damage more of a challenge. Also, mana could be a problem, because even with 7k mana she could only use 3 rank 4 spells before being out of mana, meaning the lower rank 3 or even rank 2s also needed to be used. They still did good dmg, generally outpacing the hunter even when only spamming rank 2 spells.
The shaman was the glue that held it all together. Shaman's curse massively improves the other classes. The aoe ground cast poison is incredibly strong in longer fights. The hp swap skill could be a 20-30k nuke, making it by far the strongest single target nuke in the game. Add in the healing, and shaman is a requirement for any run through.
This game is rough around the edges. The story sucks. The writing makes me want to grab the developer and shake him. Some things, like skills (fire, two hander, axe, etc.) were poorly designed. Don't get this game thinking you're getting a AAA title--you're not. However, if you want to tactically mow down mobs (while moving at a snail's pace) and enjoy this M&M style of gameplay, you'll like the game. Itemization is fairly well done, though some of it is wonky like putting spell damage on hunter gear. The classes all have a place except maybe hunter, which still needs a buff in my opinion (though hunter is not useless, especially on boss fights). The game is fairly hard and you really need to think about how you build your chars and what mobs you're fighting. Some mobs are immune to certain spells. Some mobs have very high AC. Every mob does elemental in addition to physical, so understanding their damage types and warding accordingly can be huge. The game is about 100 hrs per run through, so you will get your money's worth if you like how the game plays. What you see in the first hour isn't much different than what you see in the 90th hour, but there is enough mob variety to at least keep you guessing in new areas.
Steam User 2
This game is now a spectacular treat for anyone who played the most accessible/best Might & Magic roleplay games (generally M&M 6 through 8). There are very few recent party based/turn based rpgs out there (not based on DnD) , and this is by far the most accomplished low budget title since Wizardry 8.
A lot must have improved since the earlier reviews because this is now truly a completely solid and enjoyable game.
Compared to the recent Wizardry reboots, this game has arrived quietly without fuss, but achieves much more, being so far bug free, carefully balanced, more pleasing on the eye, and benefiting from delivering a slightly later era of gaming (1990s instead of 1980s), which gives advantages to the look and 'openness' of the game experience.
There are a number of features that specifically please, time and time again. The areas/regions ('levels') have been very cunningly developed and there are few 'empty' areas, and there is always a new challenge across every region's map.
Itemisation of loot, though 90% random is generally very well done, so none of those Diablo-random-loot complaints.
The core design decision seems to be to slant heavily towards tactical management of your 4 character team, and the affection for your party grows not through their dialogue, but rather through the sweet-spot collaboration of your 4 properly built PCs. I suppose a good Xcom squad gives a similar buzz, and this rather simple game delivers really well balanced and complimentary characters/builds.
The progression through levelling up/learning spells/equipping comes straight out of the M&M series, and is a great tribute to those games as well. Same with the visuals and dungeon design. I have yet to explore all of the 10 or so regions, but the level of challenge and excitement is sustained so far (I am on the 3rd map after 40 hours).
If you don't mind slightly stripped down Lore and Puzzles, in favour of the longest and most dedicated set of regions and dungeons, this would be the game for you.
It is 'retro' in that it looks very similar to the above titles, but it is to be noted that the download is almost 40GB because the game is essentially vast. It plays completely smoothly on my spec from 2024, but it might disappoint if you still have the same PC you played on in 2015.
Whether the game gets the player base it deserves is a matter of critical mass. I hope people will really help the game grow by word of mouth, because right now it is below the threshold where there are many guides, mods, and the facility to make large improvements (such as having automaps for dungeons).
Either that or the next game in the series - and it deserves to be a series - should be properly marketed, because this game should have been a big success. I hope you enjoy it.
Steam User 2
At the very beginning it gives an impression of a basic indie RPG that leaves much to be desired. But as one progresses, the game gradually exposes itself to be a hidden gem for anyone who likes classical RPG/dungeon crawlers.
The character skills, the combat system, the loot/equipment, and the world all have more depth than it initially seems.
As for the visuals/graphics, they are really good for an indie game.
I had lots of fun playing this, and it took me almost a 100 hours to finish the game.
Cons: low quality dialogues with NPCs, and single combat music track
Steam User 1
this game has its quirks, but if you are looking for party turn based 3d games, there are not that many, while my review is a recommendation, i just will try to list a few things to let you know if this game is for you or not
the very good:
- the game is massive, there are a lot of areas and the maps are big and diverse enough
- the progression: from level 1 up to finishing the game, the progression is excellent, you may find enemies that are harder and then you have to explore and do other stuff until you level up, the game never feels a breeze
- the visuals: for a game done by one person the areas are nice, not skyrim gorgeus but definitely not ugly, dungeons are well done and they are diverse enough
- equipment: the equipment is well done, you may have artifacts at the start of the game that get oudated by normal equipment as you progress, this is good because you may improve your equipment through all the game instead of just getting junk from drops or shops all the time
- the game warns you when in an area there are no more enemies or anything else to loot. it is a nice touch.
the ok:
- the enemies are well done but sometimes there is little variety of enemies in certain areas (do not get me wrong, the game has a ton of different enemies, just that there are a few areas where there are only a very limited type of enemies)
- bosses: the game has bosses, some of them are easy to beat, others not so much
- the skills: as the game progresses the skills improve and they are varied enough to give you more different strategies, you have spells for the spell casters and for all you have perks that act as passives or activable skills (like spells that cost no mana but have cooldown).
- the game is streamlined: you do not need to search for keys, or secrets or traps, because there are none. it is up to you to decide if this is an issue or not, but at least makes exploring faster and relaxed. (About finding stuff there is only one quest).
the less ok (not bad though):
- enemies hp scale a lot as you progress in the game, this is not bad in itself (your damage output scales up as well) but the last part of the game the combats may drag a bit more
- a few specific combats through the game are slow, and they are a bit of a pain, we are talking about 3 or 4 combats of all the combats in the game, so is not so bad as it sounds
- the dungeons have no map, only the main areas have map. it makes exploration a bit harder but it makes the game a bit more realistic instead of just looking at a radar
- there are only four classes: shaman (a healer), warrior (tank), ranger (archer) and caster. for me this is ok because you do not have to worry so much about chosing the right class.
i had a lot of fun when starting the game and for the first 2/3 parts of the game, it is very fun. The last part is fun as well, but due to scaling of the enemies hp and its increase in number the combats tended to drag a bit more.
i understand that the price can be an issue for people but if you love the niche genre of this game you can get easily 100 hours of game, that is the reason that i say that what is important is to know if the game is for you or not.
if you preffer exploration and combat over questing and rpg-ing and want a simple experience based on leveling and killing, this can be a good time sink if you can forgive the game being a bit rough around the edges
Steam User 1
Surprisingly tight combat on hard difficulty. Way more thought than one would expect, has gone into balancing encounters and progression, and this game is all about combat and little else. A good chunk of the skills/spells are useless, buffs mainly, but there are a ton of them. The game has 4 classes and you get to make your own party of 4, so I thought the 'to-go' option is pretty obvious. Unfortunately the classes are not made equal, not even remotely so. The Sorcerer kills almost everything, the Shaman kills the rest and holds the party together, the Ranger pretends to help, and the Warrior is not useless due to, what I would describe as, a technicality. I think rangers suffer a lot from the difficulty scaling, and warriors suffer from the main strategy of every encounter being "avoid being in melee range". That's not always possible, so he actually graduates from useless to very much necessary, but usually he just sits on his ass.
Unfortunately the game is way too long. I can't say there isn't enough variety, but if the game has 100 different enemies, then it has 100 thousand enemies. Their numbers could have been easily cut in half. The game follows a certain formula, which is very effective, but didn't need to be stretched as much. You enter a new area, you are introduced to a couple new enemies in small numbers. Next group will have greater numbers. The one after will introduce a harder enemy, which will require special attention. In the following encounters, the harder enemies will gradually replace the regular grunts, and you will start getting surrounded. In later areas, enemies with considerably more health will be thrown in the groups. You face 8 Ghouls. Then 7 Ghouls and a Vampire, 6-2 etc. By the time you face 8 Vampires, you will never want to see another Vampire again. Then you face 10 Vampires, alongside 20 other enemies, and you are like "Ok, let me choose a movie first".
The encounters will escalate, until you finally open a door and face 30-40 enemies. The combat is turn-based, so the large groups will suck the soul out of you and require a second monitor. Eventually there will only be large groups. I am in the final area now, and I lack the mental fortitude to finish it. The first thing I faced was 10 of the beefiest enemies I'd seen. This is so disheartening, cause you know the next encounter will be 20 of them and spread out, plus they are resistant to the skills that are specifically for such situations.
Also, apart from a few unique items, the gear is randomized, which I personally do not appreciate. It ranges from amazing to ♥♥♥♥, and it occasionally causes issues.
I come off overly negative, but, excluding afk time and not paying attention cause the movie was interesting, I did put in 100 hours at least. The first 4-5 encounters in each new area were always fun, but there are usually 20+ of them, and in later areas some encounters feel alone like 20. Then you face the same encounter which just drained you, but they also added a boss...bruh
Steam User 0
I tried this game a year ago, for whatever reason, I could not get into it, but I tried again. What is helping me is starting with the easy difficulty mode, just to mess around and learn the game. After getting slaughtered by wolves a few minutes ago (welcome back, lol) I switched to easy mode, got a chance to learn the menus, spells, and skills of my group that I had made a year ago, and I can tell that this is my type of game. Read the tutorial, use easy mode to start, and have fun! I plan on switching to normal difficulty soon. My only wish would be the ability to use a xbox controller, then this would be perfect, but hey, its just one guy, and what he as made is simply incredible.
Steam User 0
This game turned out to be AMAZING! That's probably an understatement. It took me almost 200 hours of game play to beat the game and it was a fun ride. I used to love the Might & Magic games all the way back to Might & Magic II and this game really reminds me of those games that you just can't buy anymore. There is no doubt about it...this game really delivers and then some. I purchased it on sale for, roughly, twenty bucks but it's worth full price when it's not on sale. If you liked the turn based RPG games of yesterday, you LOVE this game. Hats off to the developers as this was a major accomplishment. I hope like heck they are making a sequel to this game because they make a fantastic, entertaining, game. I can't recommend this game enough. Do yourself a favor and purchase this game and enjoy the great story and the challenging game play.