Discolored 2
WISHLIST DISCOLORED 2
About the GameAll the colors have gone missing from the world. While on a mission to bring them back you discover you are being hunted by those who would see the colors banished. Your only hope is a woman in red who may be holding the key to preventing the world from becoming discolored.
Discolored 2 is a first-person adventure puzzler filled with mystery and suspense. Taking place in a world where color is power, your task is to use your puzzle-solving skills to protect it from a sinister organization.
Set after the events of the first Discolored, this sequel places the stakes higher and makes the dangers even greater. As you attempt to restore color to the rest of the world that’s been thrust into darkness, you’ll need to evade the clutches of a shadowy organization. These mysterious figures who use the power of color for their own demented purposes will do anything to stop you from achieving your aim.
Use simple controls to explore and uncover the mysteries of the world. Employ logic and observation to solve mind-bending puzzles. Take in visuals with a simple yet striking aesthetic through a first-person lens. Immerse yourself in an atmospherically surreal audio and visual experience. Unravel an engrossing narrative by exploring every nook and cranny of your surroundings.
Only you can overcome the forces that threaten the balance and have the world once again be restored to its full spectrum of color.
● First-person exploration – Explore a surreal world where color is everything and discover its hidden secrets.
● Unravel the mystery – Piece together a dark and uncanny narrative to uncover the secrets of the colors and their meaning.
● Inventive, mind-bending puzzles – Use your keen observation and logical thinking to overcome challenging puzzles and restore color to the world.
● Surreal and otherworldly atmosphere – Experience an unreal and bizarre world ambiance that seamlessly melds surprise with eeriness.
● Haunting soundtrack – Engross yourself in the experience with tracks that deliver unearthly undertones.
Steam User 1
A visually gorgeous surreal adventure (in more or less the same vein as the first Discolored game, but this time with optional enemies and bosses), in which we are trying to return color to an entire world rendered completely gray and almost lifeless by a malicious organization.
To achieve our goal, we use color prisms and various literal/material and figurative/concept tools and objects that we gather along the way. At first sight, the mechanics of the successive puzzles we encounter may appear as not making too much sense, but once we get immersed in the game's structural and conceptual universe, everything starts to fall into place.
On a side note, I admit I was somewhat confused by the player's point of view in relation to the characters we meet during the game. Are we supposed to be "embodying" the science/agent lady in the red suit? The young man whose photo we find in the office desk at the beginning? Or to be alternating between the two? Perhaps something eluded me, but I had the feeling it was not made entirely clear, plus the sudden shift from first to third person towards the end.
Other than that, the central idea is brilliant, with an interesting philosophical subtext, some instances of clever tongue-in-cheek humor and meta-elements I personally enjoyed. I just finished Discolored 2 in Safe Mode (without the enemies) and will soon give Standard Mode a try.
Steam User 0
Discolored 2, developed and published by Godbey Games, is a first-person puzzle adventure that leans heavily into atmosphere, abstraction, and a striking central idea: a world drained entirely of color, where restoring hues is both the player’s goal and the primary mechanic. As a sequel, it builds confidently on the foundations of the original Discolored while broadening its scope, presenting a longer, more complex journey that feels more deliberate in its design and more ambitious in its thematic intent. From the opening moments, the game establishes a sense of unease and curiosity, inviting players into a quiet, uncanny environment where nothing is quite explained and every detail feels intentionally withheld.
The core gameplay revolves around exploring enclosed, dreamlike spaces and solving environmental puzzles by reintroducing color into the world. Colors are not merely visual flair; they are functional tools that reveal hidden objects, activate mechanisms, and fundamentally change how environments behave. This design choice gives the act of restoring color a satisfying sense of weight and purpose, as each newly recovered hue expands both the visual palette and the range of possible interactions. Puzzles often require careful observation, experimentation, and lateral thinking, encouraging players to study their surroundings closely rather than rush forward. While the mechanics themselves are relatively simple, the way they are layered and recontextualized across different areas keeps the experience engaging and mentally stimulating.
Narratively, Discolored 2 continues to favor ambiguity over direct storytelling. Rather than spelling out its plot through dialogue or exposition, the game relies on visual symbolism, cryptic notes, and environmental storytelling to suggest a larger mystery beneath the surface. Players gradually piece together the idea of a world manipulated by unseen forces, with color acting as a metaphor for vitality, agency, and truth. Characters appear sparingly, and when they do, their presence feels symbolic rather than literal, adding to the surreal, almost dream-logic quality of the experience. This approach will appeal strongly to players who enjoy interpreting meaning for themselves, though those looking for a clear, emotionally driven narrative arc may find the story elusive or incomplete.
The pacing of the game is uneven in a way that is both a strength and a weakness. Early sections do an excellent job of establishing the core mechanics and tone, easing players into the logic of the world while steadily increasing complexity. The middle portion is often the most compelling, where puzzles feel well-balanced and discoveries come at a steady rhythm. Toward the later stages, however, the game occasionally stumbles, with puzzles that feel less inspired or interactions that hinge on subtle details that are easy to miss. This can lead to moments of frustration where progress feels stalled not by lack of understanding, but by unclear visual cues or overly precise interaction requirements.
From an accessibility standpoint, the game makes some thoughtful accommodations. An optional mode allows players to remove certain tense or action-oriented sequences, letting the experience remain focused on puzzle solving and exploration rather than reflex-based challenges. This flexibility helps broaden the game’s appeal, making it more welcoming to players who are drawn to its atmosphere and ideas but prefer a calmer, more contemplative pace. The hint system, while present, can be inconsistent in its usefulness, sometimes nudging players toward solutions and other times offering guidance that feels vague or indirect.
Artistically, Discolored 2 is where the game truly shines. The stark contrast between a monochrome world and the gradual return of vivid colors is visually striking and emotionally effective, reinforcing the sense of progress in a way few puzzle games manage. Each restored color transforms the environment, making spaces feel alive and meaningful in a way that goes beyond simple aesthetic reward. The sound design complements this beautifully, relying on subtle ambient noise, quiet musical cues, and intentional silence to maintain an atmosphere of isolation and tension. Together, the visuals and audio create a cohesive mood that lingers long after individual puzzles are solved.
Overall, Discolored 2 is a thoughtful and evocative sequel that succeeds more through mood and concept than through sheer mechanical complexity. Its strengths lie in its distinctive identity, clever use of color as both theme and mechanic, and its willingness to trust players to engage with ambiguity. While it is not without flaws—particularly in pacing and clarity—it offers a memorable experience for fans of atmospheric puzzle games and surreal storytelling. For players willing to slow down, observe closely, and embrace uncertainty, Discolored 2 delivers a quietly compelling journey through a world where color is everything.
Rating: 7/10
Steam User 0
If you like puzzles, escape rooms and patterns, this is an excellent game, I really enjoyed playing it. I especially like that there's a casual mode with no stress where you can just have fun with the puzzles with no danger, and a strategy mode that has dangers you have to figure out how to pass.
The story leaves a lot to be desired, it's a great concept but it starts making less and less sense as you move forward. Did I just murder my co-worker to power a gem? Why am I thrown into an elaborate execution chamber if that guy can hurl freaking fireballs? Wtf is with the cyclops mutants that aren't mentioned at al in the story narration? When did I die and turn into a ghost that's capable of possessing the lady? Why am I her now, what the heck happened to me?? Why are the bad guys that hate color just casually stashing the actual undead around and why are they controlled by color?! Does the power of gay rainbows save the world or what?
No idea. Honestly, I don't care, the game was fun and you should totally play it, I'm glad I did.
Steam User 0
I liked the puzzles and plot, with a variety of physical tasks and traditional puzzles. The novel puzzle mechanic of goggles in the game is pretty cool.
Steam User 0
Is a fun puzzle game with a bit of a challenge. I don't know if safe mode was really necessary as aside from one section in particular, the enemies are not too annoying to deal with. Aside from that, and a few very minor bugs, I enjoyed my experience with Discolored 2 and hope to see more from the developer.
Steam User 0
I loved the concept of color based puzzles every since the first Discolored. This game steps it up in size and has a great story that brings it all together. I enjoyed the addition of QT events which adds a bit of tension and urgency to the story. I think it was also a nice touch to add a safe mode for those who want a more casual experience. Excellent game and series, I certainly hope to see more!
Steam User 1
My play time is a playthrough. I enjoyed this game, as I enjoyed the 1st one, but I don't see any addition, any extra compared to that title. This plus the play time, vs the price tag... I don't know... Let's say it's thumb "ish" - buy the game on a 50% discount, at least 25% if know the 1st title and liked it.
The only real negative I could add is, puzzles are (far too) simple, yet sometimes puzzling (yes, intended... sorry...), but not because of being complex or complicated, plain illogical instead, far too "out of this world", therefore, could not be figured out, one had to experiment, fiddle around with things randomly to get a "why this worked, really?" result.
Giving a spoiler-free, not-from-the-game example of what I mean:
Let's say I plug in a water heater --> I press 'on' --> water heats up --> so if I add a tea filter, I get tea. That's a chain of thought, A -> B -> C -> expected result.
In this game however, a number of things are too abstract, so if I add water to a cup, I need to find a color flasher boom-boom device, flash at it 3 times, this heats up the water apparently, so if I use a prism on the wall socket, due to discolorization, the water turns into tea.
Sure, "why not", but this is not a puzzle, it's struggling instead, figuring out what the creator thought, in order to get a "reasonable item" (e.g. a key to a door) created, which is needed to move on, even if the "logic" is painful behind it.
All in all, these aside, it's a nice little thing and it's a one-guy-army studio if I'm correct (I know the animator worked on this title in person and as far as I know, he is still a freelancer), so go for the game, support people giving us games, ignore the no sayers -- yet mind it's not perfect. Nice, adorable, but not perfect.
Have fun playing the game!