Unexplored
Real-time Roguelite Dungeon Crawling at its Very Best! Unexplored is the roguelite that feels like a roguelike. An accessible yet challenging action rpg, praised for its fantastic level generator, real-time combat and a surprising amount of content and depth. Plus: free dlc which adds even more variety! Explore dangerous dungeons, solve mysterious puzzles and engage hundreds of foes, big and small, in intense melee combat. Easy to Play, Easy to Die Fantastic Generated Dungeons (using brand new tech) Real Emergent Gameplay with many Tactical Options Intense, Real-time, Dual Wielding Melee Combat Stealth Mechanics (dungeon crawling like a real rogue…) Over 50 dangerous bosses Challenging, generated puzzles Adaptive, original soundtrack the Words Of A Player: What Do You Feel Makes the Game Stand Out? Misery, one of Unexplored’s Early Access players, thought our description didn’t do the game justice. So, we asked: “What do you feel makes the game stand out?”
Steam User 2
Don't want to contradict all these impressed people, this looks like an impressive dungeon crawler. The level generation is the best feature in my view. Even so, wandering around on open plan levels is accompanied by inexplicable explosions that swiftly kill you. I simply wish to point out to potential purchasers that this game is much closer to Nethack than Isaac. The combat is a crappy sword and knife initially, and the keys for progress are inside the tough enemies. No way does it offer the same experience as Gungeon et al. It's more your tactical Rogue, and as that is probably one of the best around. Not for me - I should have read the blurb more closely. How can anybody enjoy the combat in this game? People are strange, when you're a stranger. . . .
Steam User 1
goated game, would play it more if I didnt suck ass
Steam User 1
worth