City Climber
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City Climber is a silly physics-based game about a floppy ragdoll climber, who has to save the world. Find your way through diverse hand-crafted environments and enjoy funny challenges full of falling and destruction.Story Mode
- Find your way through beautiful hand-crafted environments filled with various obstacles.
- Unlock new customizations for your character.
- Compare your level times with friends and other players through integrated Steam Leaderboards!
Challenges
- Enjoy 50 challenge levels where you can push your ragdoll character to its limits!
- Roll down the stairs, jump from cranes, ride vehicles propelled by fire extinguishers and much more!
Local Co-Op – Two players
- Play through the story with a friend and test your coordination.
- Control a cubical robo-climber with differently colored arms.
- Each player has control of only one arm!
Party Mode
- Local turn-based multiplayer for up to 4 players.
- Compete against each other in a set of randomly selected challenges!
– Support for Xbox controllers & controllers with an Xbox control scheme
Steam User 1
It's far from perfect. It's janky, imprecise, and sometimes confusing and infuriating, and yet I keep coming back to it. It's fun and addictive in such a way that I'm constantly willing to overlook all of my grievances with the game, to the point I've nearly 100%ed it.
Overall, I genuinely really enjoyed my time with City Climber.
Steam User 1
City Climber, developed and published by Ondrej Angelovic, is a charming and chaotic physics-based climbing game that turns an otherwise simple premise into a blend of humor, frustration, and genuine accomplishment. It puts players in control of a ragdoll-like climber whose only goal is to scale increasingly absurd structures across a series of levels filled with obstacles, traps, and opportunities for unintentional comedy. The player’s task is deceptively straightforward: reach the top of each stage using the climber’s hands to grab surfaces, swing across gaps, and avoid falling to their doom. Yet what seems simple on paper quickly becomes a test of patience and dexterity, as the intentionally clumsy controls and unpredictable physics turn every ascent into a spectacle of flailing limbs and near misses. The game thrives on that tension between frustration and satisfaction, where each small victory feels earned precisely because of how often you fail.
The foundation of City Climber lies in its physics-driven control system, where every motion is governed by the independent movement of the climber’s arms. Each hand is mapped to a separate button, requiring careful timing and rhythm to maintain upward momentum. The resulting gameplay evokes the same deliberate awkwardness that made titles like QWOP and I Am Bread both infamous and beloved. Every movement feels precarious, and every successful grab brings a sense of genuine relief. It’s a design choice that rewards persistence over precision, emphasizing the humor of struggle rather than the mastery of mechanics. The game understands that part of its charm comes from watching your character stumble, spin, and tumble down entire structures only to pick themselves back up and try again. It’s a form of trial and error that’s less about mechanical perfection and more about embracing chaos.
Visually, City Climber keeps things simple but effective. The environments vary from industrial skyscrapers to moving machinery and precarious scaffolding, all rendered in a clean, colorful style that complements the game’s lighthearted tone. The physics engine gives each surface and object a satisfying sense of weight, making every collision or slip feel tangible. There are moments of genuine slapstick hilarity—your climber might accidentally grab a moving crate, be launched skyward by a swinging pendulum, or dangle helplessly from one arm before crashing down in defeat. Despite the minimalistic art direction, the sense of space and verticality is well realized. The game’s camera, though occasionally troublesome, does a decent job of capturing the scale of your climbs while ensuring you always feel the precarious danger of gravity pulling you down.
Beneath the silliness lies a surprising amount of variety. City Climber includes a story mode composed of multiple levels, each introducing new mechanics or environmental hazards. There are also fifty challenge stages designed to push your coordination to its limits, as well as local multiplayer options that turn the experience into a hilarious party game. Cooperative play, where two players each control one arm of the same climber, is a standout feature, often leading to moments of uncontrollable laughter as coordination falls apart. The inclusion of leaderboards and time challenges adds a layer of replayability for those motivated by competition. While the game lacks a narrative beyond its basic premise, its level design provides enough personality and progression to keep players engaged for short bursts of chaotic fun.
Still, for all its charm, City Climber is not without flaws. The same physics that make it funny and unpredictable can also make it aggravating. The grabbing mechanic is occasionally unreliable, and the camera sometimes makes it difficult to judge depth or reach, leading to unfair-seeming falls. Because the game’s difficulty often stems from its intentionally clumsy design, it walks a fine line between entertaining frustration and genuine annoyance. Some players may find the repetition of similar environments and mechanics limits the game’s longevity once the novelty of the controls wears off. There’s also little in the way of narrative motivation or long-term progression, so the experience depends heavily on one’s tolerance for trial-and-error gameplay. It’s a game designed for those who can laugh at their own failures, not for those seeking finely tuned precision platforming.
Despite these shortcomings, City Climber succeeds in delivering what it sets out to be—a quirky, lighthearted indie title that finds joy in imperfection. It’s a game that thrives on the tension between control and chaos, between deliberate effort and inevitable failure. The satisfaction of finally reaching the top after dozens of failed attempts is heightened precisely because the journey is so ridiculous. The developer’s attention to physics detail and the inclusion of multiplayer options show a clear love for the genre and a desire to create something accessible, funny, and oddly rewarding. It’s not a game that aims for realism or depth, but rather for the raw enjoyment of movement and the hilarity of human-like ragdoll physics pushed to their limits.
In the end, City Climber stands as a testament to the enduring appeal of physics-based comedy in games. It may not have the polish or complexity of larger titles, but its charm lies in how it makes every fumble and mistake part of the experience. Whether you’re laughing with friends in co-op mode or cursing at your climber’s inability to grip a ledge, there’s an undeniable sense of fun in its absurdity. It’s a game that asks you not to take it—or yourself—too seriously. For players who enjoy offbeat indie experiments that mix humor, challenge, and unpredictability, City Climber is a delightful, if occasionally maddening, way to spend an afternoon scaling walls, failing spectacularly, and celebrating each triumphant climb.
Rating: 7/10
Steam User 1
I received a key after donating to the 2022 Yogscast Jingle Jam charity fundraiser, thank you for working with such a great group and supporting a number of wonderful causes.
Steam User 0
สนุกดีนะ แต่เมื่อยชิป
Steam User 0
sick, I should try this irl
Steam User 0
Good to kill some time