Aground Zero
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Aground Zero is a 3D spinoff of Aground – taking place during the same timeline of the main game. As one of the few survivors deep underground on Earth, you will have to mine, craft and build a bunker with only your protosuit and a cheerful AI as a companion.
Did other humans survive the bombardment? Perhaps together you can make someplace livable, and even try to return to the surface – but who knows what you’ll find when you get there!What can you do in Aground Zero?
- Mine ores, gems, and other resources
- Build structures
- Rescue survivors
- Fight enemies and bosses
- Explore the ruins of Earth
- Upgrade your tools and Protosuit
- Craft items and automate factories
- Balance power generation and usage
- Meet some familiar faces in 3D
- Reach the surface, and beyond?
Steam User 7
Well, I don't know what to say.. This game is a masterpiece, really. It runs well and has great potential for modding, and it also uses the same system. So it might be possible to port mods from aground here, of course after making the 3d models for it. Also, although this is supposed to be a spinoff of aground, it is its own game with its own objectives that are different from aground. Sure, although it piggybacks off of aground's story and paths, it is its own game. Also, its not just its own game, its also just very fun! I would definitely recommend this, $26 (Canadian) is a steal, just like with aground! (btw get it, as of writing aground is 66% off (= )
Steam User 4
I like this game
And the most recent update (as of writing this) has also cured my fear of wyrms and turned me into a wyrm harvesting psychopath
Just like in the original game
9/10
Steam User 2
Great game. It's game loop is like crack. Was loving it for the first seven hours- but it's gotten too grindy to progress. I could probably automate things better to move a bit faster, but I'm not interested in doing that right now. Still recommend, and I'll probably come back to this one.
Steam User 2
The game is actually really nice
My only complaint is that it is way shorter than the original aground and one would expect more from it. But this is understandable because a 3D game is way harder to make than a 2D one.
8/10
Steam User 5
Okay, despite the fact that this game has a ton of frustrations currently built into it, I'm giving it a very strong recommendation because I have faith in the developer.
Steam User 2
First of all, I LOVE that the devs put so much work into it and that it is updated periodicly 24/7. I really like the work you have put into the game! hoping that it will turn out to be as polished as Aground and even better!
Steam User 1
Aground Zero is a game that is meant to be mostly like Aground, but in 3D and with a huge focus on automation and base building. And I would say it succeeded as far as the automation is concerned. You get quite a few resources to extract, components to craft, end-game components to fuse together so you can work on making the most efficient base and build the most powerful tools. The starting biome (the caves) can be expanded, remodeled as you wish, or you can just leave the planet and work wherever you feel like.
After a while, you will have finished setting up your workshops and you can wait for whatever you need to be produced while focusing on other projects. The different planets and biomes come with their opportunities for terraformation, some suggested by the game, others not, so you won't be bored as long as you don't limit yourself to the main quest (which after a while starts losing steam, imo).
The main problem with this game is, as other have mentioned, that it offers a lot of different kind of content while never expanding much on it.
Vehicles can be crafted, but don't have much of an impact because there is usually not a reason to use them aside from the spaceship - which can let you travel through space, obviously. Base building is possible, and you get many different kind of walls and floors to use, but there is barely any furniture to put inside to make them feel lively. There is a combat system, but not that many enemies to fight, only one weapon for most of the game, and by the time you unlock the magic weapons the only real enemy left is the final boss.
Overall, my gut feeling is that the game dev tried too hard to bring in everything there was in Aground (which was what the players requested, mind you) when the game would have benefited from focusing on what it had at the beginning.
Still, I will recommend this game. After launch, I started a new game and got so far something like 20 hours of content, and I am still not done with it. It might be frustrating at times to consider what it could be, but so long as you focus on what the game is instead, I believe it will be worth its price.