Space Pirates and Zombies 2
In SPAZ 2 you must survive in an evolving post apocalyptic Galaxy. The zombie threat is defeated, infrastructure has collapsed, fuel is scarce, and scavenging means survival. Initially the Galaxy contains hundreds of fleets, each trying to survive. AI captains do everything the player can. The player is not special and is not the center of the Galaxy. As resource scarcity becomes critical, ships come into conflict just to survive. Factions may form for protection or split due to starvation. Old friends must become fodder. Stronger factions establish and defend territories, set up resource hubs, and establish star bases. Weaker factions may resort to banditry. Each captain is unique, persistent, and shapes the Galaxy. When factions meet, combat is usually the result. While the strategic side of SPAZ 2 is about exploration, territorial control, and faction building, the action side of SPAZ 2 is about ship construction, tactics, and salvage.
Steam User 4
This sat in my library for a long time. I was really salty about how different this game was conceptually from SPAZ 1. I didn't like the concept of building your own mothership, and the customization of the hard points from SPAZ 1 was my favorite thing about the game, which I thought this didn't have.
Boy was I wrong on this count. What they never mentioned was that not only do you have your mothership, but you also get a fleet of strike craft which have a lot of your favorite schematics from the first game. Also, building your own ship is a lot more fun than I'd expected. They switched the levelling system around, so you are no longer locked into one or two weapon types. This means you can try out any kind of new weapon whenever you find it at full effectiveness.
Its not without its flaws, the faction and captain system are interesting ideas... but in execution each of them feels way too samey. The learning curve is steep, and the difficulty can fall off sharply once you get a solid build together. But usually by then you are about ready to take on the end boss, or jump into your personal nemesis' capitol just to fuck with them.
But I'd say the purchase price is well worth the game here, and I hope to see more space combat games from these guys in the future.
Steam User 4
Need SPAZ 3
Steam User 1
I really loved the first one (Though I thought the leveling process took too long). I'm less impressed with this one. I want to love it, but I don't like the modular mother ship the way they did it. Assigning provinces to lesser captains is okay, but I want to know if they have any other territories near by, cause if they have to travel across the world to collect they will spend more time traveling than collecting their resources and maintaining their sector's security. Perhaps if they highlighted the zones that a particular captain owned when you hovered over their name in the selection menu that might make it better? Lastly, I don't feel like the weapons are well balanced. Perhaps I want to overwhelm an opponent with missiles, or drones, this doesn't appear to work in this game, I seem to be directed to the cannon's/sniper weapons that can't be blocked.
Steam User 2
Another one of those "oh fucks its 1am and im totally fucked tomorrow but i want to keep playing" games. fly around a galactic map scavenging resources and upgrading your modular ship. fight in basic third person ship to ship combat scenarios. manage a small fleet that supports you in battle. create a network of starbases and gather other pilots to join your ranks and become a galactic empire. There is a lot of stuff in this game, none of it is complicated, but its a fun gameplay loop.
Steam User 1
I think the devs cared alot for this game, i feel like there could have been more end game then just personal custom maps, but from the art to the mechanics, this definitely is an underrated gem out there.