Dungeon Village
Build a heroic hamlet that warriors and merchants can call home!
Welcome to an epic RPG world in which the town you build can grow from humble hamlet into a mecca for the land’s most ambitious adventurers!
The enterprising warriors that stop by your blossoming burg will defeat monsters and earn you money. Conquering dungeons and clearing out hordes of monsters will bag you loot to stock your shops. And if your hamlet flourishes, adventurers will want to set up house and settle down!
Build training facilities like Combat Schools and Magic Labs to hone your heroic denizens’ skills and boost your village’s Popularity. The more faces that flock to your cause, the bigger the baddies you can beat!
Fulfill certain conditions to rise in rank. This improves the selection of products in shops and allows you to take on more advanced quests.
An all-new "Cauldron" feature also allows you to test your alchemic expertise. Toss items obtained from quests or shops into the Cauldron and your armory might receive a rare addition.
No dungeon is too deep! Make your village the crown estate of this bold RPG narrative!
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Steam User 3
In Dungeon Village, you dive in as the new mayor with resources to splurge on buildings, items, and whatnot. Adventurers start trickling in, but to attract more, you've got to boost the place's popularity. That means completing missions, throwing events, or simply kitting out the heroes roaming your village. Once they're satisfied, they drop lines like, "Make me a citizen, but first, buy me a house and cover moving expenses." Essentially, they're just leeches. No sympathy from me when they're either paying their taxes, or simply lying unconscious on the battlefield (to be later extorted for an absurd amount of gold at the local inn)
Now, let's ponder the big question: What's the endgame here? Some argue for maxing out the village at 5 stars, others for collecting every adventurer or mastering all classes. The latter, though doable, feels absurd. Medals, accumulated popularity, end-of-year chaos — it's a convoluted mess. For me, it's all about snagging every achievement. This game's unique; achievements stack up without a formal ending. It's like being the last one in the gym, and your pals heading out say, "Remember to turn off the lights when you're done"
Enough about that; let's touch on other game aspects. Gameplay screams "mobile port" with clunky mouse controls, especially when precision clicks go awry. Graphics aren't bad, but the building rotation angles are downright irksome. Music and sound effects? Mute is your best friend; otherwise, it's a symphony of irritation (this whole experience is pretty much a grindfest, after all)
Overall, Dungeon Village offers an intriguing time sink, but it's painfully lengthy for all the wrong reasons; there's no clear end here, just a clock ticking down. Since this is the second title by Kairosoft that I've had the opportunity to try, I assume their other releases share this same fate. So if you're the kind of person who's more interested in the ending rather than the journey itself, be advised
Steam User 4
Another cute game by Kairosoft. Not quite as engaging as others, most of your time is spent watching you heroes battle. Good background game to play while you're doing something else.
Steam User 3
Title: "Dungeon Village: A Captivating Blend of Strategy and Adventure"
Rating: ★★★★★
"Dungeon Village" is a delightful gem in the realm of simulation and strategy games, offering players an engaging and immersive experience that's hard to put down. From the moment you start, you’re thrust into the role of a town manager tasked with developing a thriving hub of adventurers, and the game excels in delivering a unique and satisfying experience.
One of the standout features of "Dungeon Village" is its charming pixel art style, which beautifully complements the whimsical and medieval theme. The visuals are crisp and colorful, bringing the bustling village and its quirky inhabitants to life. Each character, from the intrepid heroes to the various town NPCs, is designed with a level of detail that adds personality and warmth to the game.
Gameplay is both intuitive and deep. Managing resources, upgrading buildings, and attracting new adventurers to your town feels incredibly rewarding. The balance between strategic planning and resource management is spot-on, providing just the right amount of challenge without being overwhelming. The addition of diverse quests and dungeon exploration keeps the experience fresh and engaging, ensuring there’s always something new to discover.
The game’s progression system is well-designed, allowing for a sense of accomplishment as you expand your village and watch it flourish. The variety of buildings, upgrades, and customization options available ensures that each player's village can feel uniquely their own. Plus, the interactions between adventurers and the dynamic events that unfold add layers of depth to the gameplay.
"Dungeon Village" also shines in its sound design. The cheerful and catchy background music perfectly complements the game’s atmosphere, while the sound effects enhance the immersion and add to the overall enjoyment.
In summary, "Dungeon Village" is a charming and well-crafted game that offers a perfect blend of strategy, management, and adventure. Its engaging gameplay, delightful visuals, and captivating music make it a standout title for anyone who enjoys a good simulation game. Whether you’re a seasoned strategist or a casual gamer looking for a fun diversion, "Dungeon Village" is a must-play that will keep you entertained for hours on end.
Steam User 2
Pleasantly surprised about how much fun I had. Got the game for cheap on a sale and wasn't expecting much. The simple design of the game allowed you to enjoy the process of building and watching your heroes get knocked out. The controls are a bit janky, but I still enjoyed my time.
Steam User 1
开罗出品,必属精品
Games from Kairosoft are guaranteed to be of high quality.
Steam User 1
Took 16.5 hours to complete all steam achievements. This is one of the oldie gems out there that I would recommend 10/10!
Steam User 0
Being that this is the first Dungeon Village I wasn't expecting all the features from the second game to be present. This game is rougher that I thought it would be though the player cannot rotate buildings this makes town customization very limited. I was unable to figure out how to change heroes jobs unless they max out their current one this left me with several heroes stuck playing their original class because I assumed I could change it at anytime. There is no setting to stop heroes from changing their assigned equipment by going to shops. once I discovered this I just sold my weapons, armor, and accessory stores. There are fewer pop ups than in the second game but that's just because the population limit is set to 25. Also, it's possible there is one game breaking bug present, if the player sells a house that has been built for a hero than it's not possible to build them another one the option to have them move in will never appear and since town upgrade require a certain number of houses being built this means it's possible to be locked out of a 5 star town.
Taking the above information into account this game is just a much worse version of the second game as it should be it shows the developers learned from their many mistakes.
In short, play this game while watching a T.V. show or cleaning the house. I'd recommend it only on sale.