SGS Pacific D-Day
It is a most common knowledge that the battles conducted by the Americans in the Pacific islands against the Japanese during World Ward II had been extremely tough and savage. This operational strategy game purpose is to let players discover five of the most emblematic ones, in a period going from end 1943 to early 1945. Both sides are playable, and you have at your disposal different units, from mobile infantry, tanks and planes to static defenses like bunkers, trenches, tunnels and mines. Your careful play and balance of units mix, plus clever usage of cards (which you receive every turn to assist your strategy) allow you to reach the victory goals: either capture the island without too many losses (on the US side) or hold it till the end while inflicting large casualties to the attacker (when playing Japanese).Pacific D-DayPacific D-Day
It is a most common knowledge that the battles conducted by the Americans in the Pacific islands against the Japanese during World Ward II had been extremely tough and savage. This operational strategy game purpose is to let players discover five of the most emblematic ones, in a period going from end 1943 to early 1945. Both sides are playable, and you have at your disposal different units, from mobile infantry, tanks and planes to static defenses like bunkers, trenches, tunnels and mines. Your careful play and balance of units mix, plus clever usage of cards (which you receive every turn to assist your strategy) allow you to reach the victory goals: either capture the island without too many losses (on the US side) or hold it till the end while inflicting large casualties to the attacker (when playing Japanese).
In this game you will fight 5 of the fiercest battles of the United States Marines Corps during the Pacific War between 1943 and 1945. Each of the following key American operations is recreated in this challenging game, allowing you to play both sides:
•Operation Galvanic: the Battle of Tarawa, 20 to 23 November, 1943.
•Operation Forager : Part 1, the Battle of Saipan, 15 June to 9 July, 1944.
•Operation Forager : Part 2, The Battle of Tinian, 24July to 1 August, 1944.
•Operation Stalemate II : the Battle of Peleliu, September 15 to November 27, 1944.
•Operation Detachment : the Battle of Iwo Jima, 19 February to 26 March 1945.
In all those battles, the death toll was incredible and the fighting extremely tense, till the end.
Can you do better than history and, as the American commander, take your key objectives in the fastest of time and with minimum loss of men ? Or, as the Imperial Japanese commander, can you fight those doomed battles at a cost that will be intolerable for the enemy?
These battles are handled at Battalion or Company scale on both sides (Battalion unit size units for Saipan, Tinian and Tarawa and Company size for Iwo Jima and Peleliu). The air units are usually equivalent to the usual CV air component (two units for CVs, one for CVLs). Fixed units such as bunkers, trenches or mines represent a few assets or buildings.
Scenarios vary in length, for 20 to 40 turns, each representing usually between 6 hours (only in the Tarawa scenario) and a day (for all other scenarios). The game will offer you various starting options (more troops, more replacements, more air support, different at start positions) that may alter the historical setup and offer vast replayability potential. Each scenario tells a different story pertaining to the historical battle it covers, but in general players will get the following common points among all scenarios:
- The Japanese have few mobile troops, armor, artillery and almost no planes, but their fixed defenses are well organized and incredibly tough to break, as they account always for the difficult nature of the various island terrains. Their playing cards and events reflect this, plus the fierce nature of their defense.
- The American forces are well equipped, backed by a strong air force and impressive naval gunfire support, but their timeline and objectives are always very tight to meet and bound to be set off balance by the various traps and plans of the enemy. Those external constraints, but also various other assets, are covered by the diversity of the cards they have in hands.
To be clear, as in history, the final outcome of each battle is inevitable: US forces will eventually clear each island of Japanese forces. But at what price? This is the challenge faced by the player, to make those D-Days much less bloody than they were historically.
This game is dedicated to all United States Marines past, present and future. Thank you for your service.
Estimated Playtime: 20h00+.
Favored Side: none.
Hardest to Play: USA.
Other games of the SGS collection with similar gameplay
https://store.steampowered.com/app/1663730/SGS_Afrika_Korps_Tunisia/
https://store.steampowered.com/app/1266640/SGS_Afrika_Korps/
https://store.steampowered.com/app/1849350/SGS_Glory_Recalled/
https://store.steampowered.com/app/1802080/SGS_Operation_Hawaii/
https://store.steampowered.com/app/1180900/SGS_Winter_War/
https://store.steampowered.com/app/1747580/SGS_Fall_Weiss/
https://store.steampowered.com/app/1933830/SGS_Spain_at_War/
https://store.steampowered.com/app/1519050/SGS_Heia_Safari/
https://store.steampowered.com/app/1519070/SGS_Halls_of_Montezuma/
Steam User 25
Having played wargames for many years, I nevertheless had only superficial knowledge about the island-hopping campaigns in the Pacific in WWII. SGS Pacific D-Day corrected that deficiency for me, to some great extent. I've come away with a new awe for the forces on both sides of the great confilct.
From the Japanese defense plans, use of terrain, construction of redoubts, tunnels, bunkers, fire zones, tactics - to the air, naval, and land forces of the United States; the invasion planning, the combined arms, the bombardments, amphibious assaults, equipment, unrelenting fighting - and the bravery and determination on both sides. It's all there in this game.
It's really a masterful product, one of the most enjoyable historical gaming experiences I've had.
Steam User 5
Just remember: You are not fighting to beat the enemy. You are fighting to win more VP than them. This is the lesson a SGS game teaches me. I really love these games, and this one is a great deal of fun. It's actually five games (ten if you play both sides) and each has its unique features. I have only played Tarawa so far. Lost on VPs but played to the bitter end. In my timeline, FDR would have fired a bunch of USMC brass after my performance!
Steam User 12
Excellent player games. Good historical feel without getting bogged down in too much detail. Remind me of the old SPI quad game series. Five games for the price of one. I highly recommend this.
Steam User 2
It's a good game, but it has a bug
I'm the Japanese army and I'm on the defensive side of the battle, in the battle the US didn't play offensive battle cards, I had defensive battle cards that I could play but I chose not to play them, I had to hit the No card button twice to make sure I didn't play any battle cards, I have to press the button twice.I found that in the Iwo Jima script, when I was in the US Army, I chose not to play an attack card in an attack battle and had to click the button twice This may be a bug. In combat, if the US plays an offensive battle card and I choose not to play a defensive battle card, then I only have to click the button that doesn't play the card once. I found this problem in Iwo Jima script. Can you fix this bug
Steam User 6
Very historically accurate as a game can be. Being a US Marine this game has special meaning to me and my brother Marines who came before me. Semper Fi.
Steam User 5
I played Tarawa as the USA and found it quite challenging to meet the victory conditions. The card system insures satisfying replay-ability and you get 5 of the biggest island assault in the pacific (except Okinawa). The game is up the usual high standard that SGS places on historical accuracy. Its great value for money.
Steam User 5
Great variety of locations to choose from. Brings back childhood memories. The only negative is that for my old eyes some of the text is a bit to small. Enjoyed many hours already with hundreds more to come