Legends of the Round Table
Find out what being a Knight in medieval times was truly about in Legends of the Round Table.
Lead the Knights of the Round Table through King Arthur’s legend in an authentically medieval RPG, brimming with honor, magic and romance! Embark on adventures adapted from real medieval stories, accompanied by beautiful art meticulously hand-drawn using genuine Illuminated Manuscript techniques, and a musical score adapted from actual 13th-century compositions and poetry played on real, period-accurate instruments.
The game’s visuals are inspired by XIIIth century illuminated manuscripts and the environments have been hand-drawn by medieval specialists following authentic medieval painting techniques, remaining true to the tools, dyes and colors that were available in that period.
In each adventure, you’ll find intrigue, mystery, love and conflict. Every decision you take, like granting mercy to a defeated opponent, condemning a criminal to death or even indulging in romance will affect your honor as well as the future of your realm.
Mounted lance charges, squires to swap weapons and take prisoners for ransoms, honorable duels and deadly encounters are all pillars of our strategic, turn-based combat system. Every fight matters and losses are permanent.
The game’s music is played on medieval instruments: lutes, harps, viols and more. Each adventure is embellished by beautiful songs performed by renowned singer Anne AzĂ©ma of the Boston Camerata.
Manage the Arthurian Knights including Sir Lancelot, Sir Gawain, Sir Percival and more than a dozen others! Choose those deserving of a seat at the Round Table, assign the most fitting Knights for each quest, oversee their occupations and witness their individual journeys of development, aging, conflicts and ultimately, their death.
Every Knight is unique with a vast array of evolving traits that influence how they handle challenges. They each have their own desires, strengths, weaknesses and social preferences. Not every Knight gets along with others and the cohesion of a party plays a crucial role in their success.
The card system makes you the artisan of your own destiny. Should you use the Grail card to cast a powerful spell and turn the tides now, or save it for a more opportune moment?
Steam User 54
I spent about 10 hours in the demo and, based on that alone, this is an easy recommend for someone interested in Arthurian legend or an authentically medieval experience. Absolutely incredible. I'll update once I have played more of the full game.
If you're not sure if it's for you, then try the demo.
*I'm now about halfway into a second quest. My heartfelt thank you to the devs for putting such passion into this. Initially I wasn't sure how the card system would compare something like a d20. After getting to try it out more, I think it's really cool. It fits well with the "seasons", spells, passions, etc and serves as almost a mini-game managing your hand. I like the idea of being able to conserve my strength, or build up passion for a decisive moment.
*I played through all the quests and campaign in 30-35 hours. Loved every minute of it and I look forward to hopefully more content. Every quest was very high quality. Having read a decent amount of Arthurian material, I expected a quest like the Green Knight and others I recognized to be fairly predictable. But they are more like retellings, with plenty of surprises along the way. I thought they were very well done.
The game contains more or less all the knights I would expect to be able to play, as well as some others I wasn't familiar with. Knights arrive at the table for enlistment as the story progresses. Knights get older, typically accumulate wealth, skill (or lose skill from old age), inspiration, and eventually die from old age. Knights can be friends or rivals with each other.
LotRT does not cover the entirety of the legend. Nor can it considering it's thousands, if not ten thousand or more pages of stories. I was very happy with the amount of content, and I really hope they continue telling as much as they can. I'd love to see sequels or DLC continue the story.
Steam User 27
As a big fan of Arthurian legend this game has already brought me great joy. It is a faithful adaptation of the source material's themes and setting, and it's a constant delight to encounter all the obscure pieces of lore that have been slipped in. The plotlines of the quests are not all 100% accurate to the source material, but they remain faithful in spirit. The passion and affection that the developers hold for the original stories is obvious and well appreciated.
I have had the pleasure of running a long campaign for the Pendragon TTRPG for several years now, and there is no doubt in my mind that the devs of this game took a great deal of inspiration from Pendragon, which is a very good thing.
The voice actress who does all of the narration (and singing!) for the game is incredibly talented, and she carries the entire game on her back very well. The script and songs might sometimes sound stilted or peculiar to modern ears and sensibilities, but when you get used to it it becomes part of the game's rich immersive quality and helps transport you into the world of Arthurian legend.
I believe that there is a high demand out there for media that faithfully and affectionately portrays traditional cultural narratives such as this. Audiences crave more movies, television, shows, and games about real mythology, epics, and folklore. Unfortunately I feel this particular demand is still less served than it could be in mainstream pop culture, but this game is an incredible example of what can be done.
The mechanics are fresh and engaging while not being overwhelmingly deep or difficult to learn. It can be punishing for those who do not thoughtfully consider the themes of Arthurian legend and role-play their characters accordingly, so a perfect run will require some actual knowledge of the course material, but I personally hold that as a positive point rather than a negative.
Steam User 24
As a deep fan of Arthurian legend, I'm a prime target for this game. But as an tactical RPG, this game shines. Thematically rich, and deeply rooted in medieval art and music styles, with surprisingly deep combat system that feels unlike other medieval-style fantasy settings in a way that seems carefully designed to evoke the feeling of chivalrous combat between noble knights found in Arthurian stories. This is Mallory in game form.
I will note that not being able to freely save or set your own backup saves is frustrating, and that players used to a more cinematic, action centric depiction of combat may be put off by the unique art style and more abstracted combat, but overall the game is a gem and the passion for the source material that was put in this shines throughout.
Steam User 11
It is a unique RPG, even among its peers.
It uses a novel deck card system that beats, in my opinion, the classic dice rolling. Yes, it likely sounds like heresy for decades-long RPG fans who live and die by the dice, but there are practical reasons why I think so:
- You can't keep dice rolls, which are random. Some games offer the option to re-roll, but it is uncommon or limited. Here? You keep the cards you drew, meaning you always have access to them so you can decide which to use and when. This opens up your options.
- With a card deck there is a discard pile, and you know what you drew and used, meaning you have a good idea what card you could get next and use that in your calculations.
- There are spells. They are useful for using up the weak cards (which has the side-effect of allowing you to draw more cards for "free") and the effect of a spell itself can also help you out (for example, being able to attack twice in a row with the same knight on the same turn can be a huge advantage).
Besides that the combat system is incredibly complex, in an interesting way. It is more like a small-scale wargame of old. Ineffective attacks can turn combat into a prolonged slogging match or a single turn can end up with someone dying. This includes your knights. I am a fan of lethal combat, so I count that as a plus.
So, how you avoid dying? First of all, don't put your knight in a situation where he can get overwhelmed and die. Secondly, if situation is really bad you can surrender.
And if he indeed dies, the game has something for that too - your knights don't go away only when they die. They can also be removed from the game when they get too old (there is a passage of time, counted in years in-between adventures). When that happens you can fill in an empty spot at the Round Table with a new recruit, ensuring there is a rotation of characters. It a really well thought-out system.
The art is great. It is 3D stylized into 2D medieval illustrations. I love how flamboyant the knights are, both in terms of style and colours. There are even different variants of horses, some of which have actual use in combat outside of charging.
I mentioned the combat system being incredibly complex, but the in-game manual explains really well everything and you can get used to the UI after a couple of hours. The game is very upfront in terms of what is happening and why, as long as you read and understood the rules.
One extra praise is deserved for incorporating the actual code of chivalry into the game, which is very fitting for a game about Arthurian legend(s). It *is* a very knightly game.
This applies to the game as a whole (I mean both in combat and in adventure mode). Having a set of gameplay restrictions put on the player that have to be adhered to, while also introducing enemies who disregard honor creates an interesting dilemma on the player's part.
You can try to overcome your opponents fighting fair and square. Or you can lose some honour (think of it as a currency, although it also has some other gameplay implications) to get an extra advantage in the fight. If you think winning is all that matters. It is brilliant game design.
The adventure aspect of the game is OK. There is a bit too much running back and forth (which is alleviated somewhat by fast travel) and the lack of map isn't helping, but having a bit of narrative and downtime between the fights is understandable, since this isn't just a wargame, so I am giving it a pass. I give it a plus for some of the puzzles.
The female Narrator is a bit of a miss on my part. She does the singing parts very well, but the way she narrates everything wasn't sitting well with me (mostly I found her tonal emphasis to be very odd), so I decided to disable the narration at some point. It helped to speed up the reading.
Very big thumb up for the big battles. They actually feel like battles, despite being fairly limited in scale (in general the fights are between 3 to 5 units per side).
All in all, I'd strongly recommend, if:
- You're a fan of Arthurian legends or knights. This game has great style and atmosphere for it.
- You like combat, because this game has one of the best and fresh combat systems I have ever seen in a wargame or RPG.
Steam User 10
Games very fun but is very unintuitive - and quite frankly punishing to the players. You will 100% spend a lot of time running back and forth between areas you have already cleared because you have no idea what you are supposed to do next.
Steam User 23
You can play the free demo to see if you like the game or not. What's less obvious is how friendly, responsive, and helpful the development team are. A minor bug in the day one release had me ask for help on their Discord. Not only did the devs respond right away, but they gave me a workaround for the moment and already have a fix in their dev build now.
Steam User 16
This game has only been out for a little over 3 days and I already have over 24 hrs played, so I think that speaks for itself to at least a certain extent.
I grew up on La Morte d'Arthur, and I do medieval combat sports as an Arthurian styled fighter, AND I love turn based tactics games. This ticks all the boxes.
Pros:
-Demo - It has a demo. Just play it if it looks interesting to you.
-Turn based tactics combat with enough depth to make every fight interesting. Different from most others, but very fun
-Neat animation and graphics style. Based upon historical drawings and marginalia
-Arthurian legends that you can play through and, if you know the story, are true to those stories and you will literally know what to do.
Netruals:
-Somewhat buggy. Still being worked on
-Slow combat animations and animations in general. Multiple options for speed would be great
Cons:
-Unskippable cutscenes, especially the songs. Especially if you have to go to a prior save and watch them or listen to them all again. They are well done, but I do not personally enjoy them. It's not a style of music I like. And even if I DID like them, I've had to reload/replay some things because of bugs/crashes/etc, and I DO NOT like having to sit through them multiple times. This will stop me from a second playthrough for sure if not fixed.