Teslagrad 2
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About the Game
Discover another tower In the Magnetic North!
Lumina, a young Teslamancer, finds herself stranded after her airship crashes in Wyrmheim, a remote and treacherous land to the North. Embark on a dangerous adventure, exploring a gigantic, abandoned tower looming over a fjordside valley, on a quest to get Lumina home and back to her family. Use electromagnetic powers to survive the dangers of a wild and untamed land. Defend yourself against Viking raiders, face gruesome beasts inspired by Nordic mythology, and triumph against epic bosses! As your journey progresses, you’ll discover new skills and equipment needed to uncover the secrets of the land and delve into the dark past of Lumina’s ancestors.
Teslagrad 2 is the follow-up to the hugely popular physics-based game where electromagnetic powers are at the heart of survival. With improved visuals, a bigger world, and new puzzle-solving tools, Teslagrad 2 delivers a fresh and immersive puzzle-platform experience!
Key Features
- Scandinavia Meets Metroidvania. The world’s first ‘Scandivania’ – a grandiose Steampunk-meets-Norse adventure accompanied by an orchestral soundtrack inspired by Nordic folk tones and electronic tracks.
- Magnetic Gameplay. Test your logic skills with perplexing puzzles based on real electromagnetic physics and enjoy a new twist with curved magnets!
- Master Fluid Motion. Perfect new and returning skills and use them to move quickly and skillfully through the world, combining Lumina’s abilities such as blinking, sliding, and magnetizing to build extra momentum.
- Epic Boss Battles. Use your skills to overcome boss fights which unlock new abilities and additional areas to explore.
- Visual Storytelling. Teslagrad 2 unfolds through what you see, with no text, voiceover or loading screens to interrupt gameplay.
- Explore an Abundant World. Discover rich and beautiful 2D hand-painted environments set in a wild and ravaged world full of hidden collectibles, secrets, and lore.
Steam User 5
I have played Teslagrad 1, and this game and that one are two totally different things. If you take the lore and the name out of the game, you'd have no idea that this game is a sequel to the other one (it's completely fine to play this one without the other one). I love Teslagrad 1 to death but I also absolutely loved this game on its own different way.
The first game already had great art but this one is just breathtaking. The beauty, the complexity, the animations, the smoothness, the designs, everything leaves me speechless. I care a lot about "how fun movement is" in a platformer and this one is ♥♥♥♥♥♥♥ speedruning material right of the bat. Teslgrad 1 already had a great movement but it was more like a "vertical based" fun movement, while this feels like a "360º based" fun movement and going around the map while combining all different powers and option movements feels so good, although this game needs the godlike movement unlike Teslagrad 1 because while that game is about "solving the puzzle", this game is about "nailing the movement". The lore here is lowkey super deep, ngl I didn't understand it all, but what I did understand was really interesting and it follows the same "Show don't tell" from the first game that made me love it. The map is really really big and it can be overwhelming, and having 81 scrolls to collect doesn't make it better, yet, it's really fun to explore every corner of the map and the amazing art always adds to the enjoyment, and after finding the 4 secret powers (which can be overwhelming to find) you unlock a secret map with all the scroll's locations so at least you can be sure about everything there is to be find instead of exploring every corner 5 times, and there is a super easy way to travel around the map so missing a scroll isn't such a big deal. I read some people saying it was a short game, I don't know what game they are reviewing. My files say that my first playthrough took me 15hs and my second one (already knowing where every power is and how each boss fight works) still took me 4 hours, altough Steam says I have 15.2hs at the moment of writing this, not sure what's with that.
If I had to say bad or not excellent things about the game, the boss fights are meh. It has 6 boss fights including the final boss and final final boss for the best ending. Those last two bosses are the best ones (the final final fight is really creative I must say), but the other fights feel easy, random and/or just not rewarding enough. The map also has issues, while exploring, some areas won't completely show as "explored" and will keep having black spaces, and some others will show holes or tiny spaces that seem like there is a room/path to find there. At some point the secret map with all scroll locations will make it clear if there is something else to be find, but until that, the idea of "there must be something else to find/do here" bugged me a lot. Lastly for the maps, some rooms really feel like there must be something else to do because they are so big/beautiful/imponent that it's hard to believe that the developers made such a great room only to do nothing with it. Funny enough, this bad/not excellent things about Teslgrad 2 could also be said about Teslagrad 1.
Overall, this game is stunningly good. Teslgrad 1 is in my top 5 favorite games ever. This game probably gets a place in my top 10. 9/10 would recommend and buy a Teslgrad 3 if that ever happens. If you can and you haven't yet, go give a hug to your dad.
Steam User 5
Both this game and the original Teslagrad are fantastic metriodvanias with few enemies (outside of a segment or two in each), a whole lotta traps, and a ton of using your noggin with your skills to advance through the world. I love playing with magnetism, and both these games have some nice puzzles to crack with said abilities.
I hope for a third, between both this game and the first I think I have 20 hours on my first 100% runs. Keep up the good work!
Steam User 3
Music is great the world is fun to explore, nice way to tell a story. The con is the bosses - espically lady boss the controls there are so,,,,
Steam User 3
Solid metroidvania/platformer, the movement is smooth as butter and not sure how they did it but the style improved a lot compared to the first game, as always it is beautiful.
I would recommend trying to get the secret map as soon as possible, for those who love collecting everything. The only negative thing the game had were the bosses, they were normally more frustrating than challenging. Still short and sweet game, 9 out of 10.
Steam User 2
A surprisingly good metroidvania game with some really nice feeling and reasonably unique movement mechanics. The animations for the main character are adorable and the puzzles that stem from these mechanics are interesting to chew through.
I really liked the fact that I never had to look up any guides to complete the game fully, as by the time you've already collected most of the collectibles you will unlock a map that just shows where the rest are. I had 10 out of 81 remaining and I'm glad I didn't have to comb through the game manually or look up a guide to find those.
If I had to point out a negative is that because of the game not having a focus on the combat (you straight up don't have an attack move for the majority of the game), all the obstacles being one-hit kills can be a bit of a pain sometimes, and the checkpoints aren't always conveniently placed. It's still all completely beatable though.
Steam User 2
Short and sweet little plataformer game with rememberance of celeste with metroidvania features, no boring puzzles pure action, sometimes frustrating but always entretaining, it looks fun to 100% with a guide, recommended!
Steam User 1
nice game good puzles and funny boss fights but i didn't like that they force player for grinding cards in the game and that takes so much time just to open the secret ending