Enshrouded
The realm of Embervale is lost. In their greed for magical power, your ancestors unleashed a pestilence that consumed the world.Enshrouded is a game of survival, crafting, and Action RPG combat, set within a sprawling voxel-based continent. As you journey across the mountains and deserts of an open world, you are free to choose your path and shape your destiny.Ignite the Ancient power of the Flame, and piece together the fragments of a story that unfolds below the surface.
SURVIVE THE SHROUD
You start with nothing but the will to survive the wilds. You must scrape and scavenge through the ruined remnants of a lost kingdom, and fend off the beasts that hunger for your flesh.Journey through forests, caves, dungeons, searching for secret knowledge and treasure. Build the strength to venture into the Shroud and bring the fight back to the horrors of the deep.
HEART POUNDING ACTION COMBAT
The Shroud consumes the land it corrupts, mutating and guiding all life it encounters. Cleave your way through ravaging factions and formidable bosses, battling Scavenger in the forests, Vukah in the caves, and Fell creatures in the mist.Duck, parry, and surprise your foes with unexpected fighting skills and powerful spells. Exploit the weaknesses of your enemies as you develop your own unique playstyle with an in-depth skill tree system.
CREATE EPIC BUILDS
Bring life back to the land! Voxel-based building unleashes your creative vision, allowing you to create grand architecture on an epic scale, customized with a vast assortment of materials and furniture. Build not only for yourself, because NPCs will take refuge within your walls, unlocking advanced workshops and the ability to craft epic weapons and armor.
CRAFT GEAR WORTHY OF LEGEND
Craft and customize a staggering array of legendary weapons and armor to become a force to be reckoned with. You’ll need to master the shield, the sword, the staff and the bow to withstand the merciless advance of the Shroud.
CALL UPON YOUR ALLIES
Join with friends in 16 player co-op gameplay. Carve out unique roles and complimentary skills that will prove your worth in battle as together you raid, gather treasure, and overcome the Fell hordes that ravage the land.
UNLOCK THE SECRETS OF A FALLEN REALM
Journey through the biomes of Embervale to immerse yourself in vibrant fallen cultures and ancient myths, from the mystical desert of the Kindlewastes to the dark canopies of The Revelwood.Within the fog, and beneath the ruins of a lost kingdom lies an ever-unfolding story of magic, ruin, hope, and redemption waiting to be discovered.
Steam User 5578
I've seen some down-votes due to a misunderstanding with the co-op. Ppl are saying that you cant make your own base/chests/etc. This isn't a MMO-lite with multiple guilds/tribes. Its a single player or CO-OP game. Co-op meaning the game and world is shared, not at each persons own pace. No one will probably see this but I thought it was worth saying something for those that may get discouraged over someone else's misunderstanding.
Edit: Didn't expect this much from a simple comment. Thanks for the positive feedback and awards!!
Steam User 1779
I love it although its to difficult for me i am 66 years old and i love the game but vision problems make it hard to see in the shroud. I find there are to many enemies and I can not think that fast. I wish that there was a way to make an easy mode where i can still level up but not fight so many enemies or that they were not such high levels.
Steam User 735
Completed the game in a group of 4 people (finished all quests).
General impressions and information regarding the content for Early Access:
-Level cap at level 25. After reaching level 25, you receive 0 XP, which can demotivate further grinding, but it takes time to reach it.
-Altar cap at level 6. The last Altar unlocks a very small section of the desert biome where enemies can be level 30.
-The winter biome is unavailable in early access.
-The surrounding fauna changes depending on the biome, but enemies or mini-bosses not (I'm talking about bandit camps. It would be nice to see diversity in this aspect in the future).
-Temples of the Sun, etc., add a very interesting puzzle aspect to the game, giving depth and a pleasant feeling of exploration.
-Waiting for some resources to craft can take 10 minutes, which I believe artificially extends the game time.
-Boss fights are often engaging and give off a very Soulslike atmosphere due to the difficulty level and combat system.
-The building system is enjoyable, although initially it may seem clunky.
-Lack of ability to change enchants or enchant armor. Considering how rarely we are able to find new equipment (not talking about crafting), such a feature should be available, and I also hope this will change in the future.
-Exploring the map is fun. Finding villages, resources, interesting locations creates the impression that behind every hill, we can discover some interesting point. The world definitely gives the impression of authenticity.
-The lack of physics when cutting down trees or destroying surfaces can detract from immersion.
-Skill tree could offer better and more useful skills.
Despite numerous flaws or unmet expectations in several areas, for an early access game and at a reasonable price, I consider it worth recommending for those who enjoy games like Valheim. There are clear inspirations from Dark Souls, Zelda, and Valheim, but this does not hinder the game from delivering fun. I don't remember the last time any survival game has hooked me enough to play it for three days straight.
It's worth supporting this game at this stage, it's fun a can be much better in future.
Can't wait for the full release.
Steam User 2114
A friend of mine gifted me a copy of this game.
At the time of writing of this review, I've put about 50 hours into this game.
Here are the Pros:
The game is beautiful. The building, is simple, but very fun. Homes can be as complex or as basic as you want. While I believe that Valheims building was vastly more complex, not every game needs to have building like Valheims. I can still make my grandiose homes with ease in Enshrouded.
I enjoy the Souls-Like stamina based combat. As well as the perk/skill tree. And the lore is fantastic. I'm a lore junkie and I LOVE archaeological storytelling which this game has in spades.
The map is massive, and filled with so much to do. It's rare to find dead zones on the map. I'm always stumbling across enemies to fight, mats to farm, and ruins to explore.
The Shroud mechanic is great.
The performance of the game is excellent too. I have had zero crashes, lag, screen tearing, none of it.
I've discovered less than a handful of bugs, which is unheard of for an Early Access game.
Oh, and finally, the Glider is a BLAST to use. I get massive amounts of enjoyment out of flying all across the map with the glider.
The Cons:
Magic and Ranged are so overpowered it's not even funny. I'm a Tank main, so I was very excited to see that there were perks/skills for Tanking. Except that Melee players get completely shit on the farther you go into the game. Despite massive levels of Con, and Armor, I don't feel any Tankier than I did when I started the game in rags. So the classes need more balancing, badly.
The AI is very stupid, and extremely easy to cheese. Just get a little bit of elevation and you are untouchable.
The difficulty spikes are quite unbalanced. You go from feeling insanely overpowered, to hitting like a wet noodle and getting deleted when an enemy looks at you. *Glares are the poison coated dual-wielding enemies*
There's punishing difficulty, and then there is unbalanced difficulty. I want the former, but currently it's the latter.
The parry timing is inconsistent. I parried the world in Demon's Souls, Dark Souls 1, 2, and 3, Bloodborne, and Elden Ring. I Mikiri Countered my way through Sekiro. I think I'm qualified to judge the timing on this games parries. Lol
Conclusion:
The game is one of the best Early Access games I have ever had the privilege to play. The devs know what they're doing and are consistently pushing out hotfixes and updates.
Enshrouded is vastly more polished than most AAA games that release these days, it's massive, filled with content, and very fun to play.
For the asking price, you will definitely get your monies worth and hours upon hours of content.
I give Enshrouded an 8/10
Steam User 692
Many of you may be determining if you are going to buy Nightingale or Enshrouded. Comparing the two may shed some light even for those who are not considering this. Check out my Nightingale review as well.
Character creation for Enshrouded is quicker due to limited options. Choose a face and go, pretty much. Nightingale's may be more detailed but the faces are extreme; it's hard to get a look you like. Enshrouded also has a smooth start; you get right to fighting and base building is fast; like Nightingale, you can place blocks or walls, roofs, and floors, but you have way more options and even after placing you can alter a placed object block by block. However, Enshrouded's story is just lost. Mostly is learned through reading books as you go. I'm sorry, but this is just not immersive.
What Enshrouded does right is crafting and base-building. Yes you can spend time on it, but its quick, fun and lets you get right back to exploring, questing, and fighting. New crafting stations are staggered, coming after you find a new NPC for your base. Nightingales is one crafting station after another (I'm at seven stations in my little stick house and this is my first day playing that game).
Calling Enshrouded's combat soulslike is an insult to souls fans, but it is fun and engaging. I would say the worst part is that in the end, you will all worship the wand and leave behind your swords and bows. I find this sad. I can explain the 'why' of this, but it doesn't matter. Hopefully they will balance this. Nightingale's combat so far only requires getting the mob to lunge at you and side step, then wack a few times and repeat. Maybe it gets better but Enshrouded's doesn't have the same cumbersome feel as Nightingale's does so far.
Consider this when choosing between these games, I spent the first few hours fighting and exploring in Enshrouded. I've spend the first few hours gathering resources and unlocking stuff in my stick house in Nightingale. However, Nightingale is stunning in its beauty and Puck pulls me in with constant narration. Enshrouded needs to fix its story telling and Nightingale needs to fix everything but its story telling. That said content is king. Neither game seems as replayable as I would like. So these guys have their work cut out, fix these problems, but keep that content coming, or you will lose that player base.
Steam User 500
To "complete" the Early access game, it took me about 110 hours; all quests; unlocking all achievements and a lot of building stuff. Now to wait for more content...
So what kind of game is this, its basically a survival game, where one can build at your own pace, its also a voxel world, so everything can be mined and destroyed. You can build uniquely in your own style. Plenty to discover, and lots of enemies to kill, although there are only a limited amount of different enemies and bosses for the moment.
You can completely play this solo or with friends, lots of classes to explore, It also uses a valheim saving system, so you only need to create one guy if you dont want to start over, playing with friends or on a public server.
great looking vistas, fun way to travel around, really fun and easy building system, voxel world, great soundtrack to get you into the mood, and lots of lore to discover through questing.
definitely recommended if you are into a new valheim kind of game
Steam User 1070
I am a 58 years old woman who started casual gaming in 2019. My favourite games are Medieval Dynasty (damage off), No Man's Sky (pirates off), The Sims4, as well as all kinds of games like anno, foundation, ostriv and more. I really suck at jump and run (never played Mario etc.) and I never ever played a fighting game. So I am definitely not the target group for this game.
But I watched some letsplays and I really wanted to give it a try, because of the beautiful huge world, the scenery, the building system, the gliding and more.
So I gave it a try and I love it. At the same time I never played a game that was so frustrating because of my lack of skills. In the forums I feel even more frustrated by all those comments who say it's too easy. I would REALLY appreciate if the devs added some difficulty settings, so I could reduce the number of enemies or make them less powerful (and those who think it's too easy could add more power to their enemies).
I love that I can play together with my husband (who is even slower to find the right keys than me), I love that there's a protected area where we can build and that there are no base raids. I love that dying isn't too punishing. I love exploring and trying to find a location (which is mostly right behind a steep high mountain). The skill tree still feels like a miracle to me, mostly because I don't know what most of the words mean, but I don't care and just try things out.
It is a very well made game with a lot of content even though it's still in EA, and it's super fun, so I'd totally recommend it.