SUPERHOT VR
Blurring the lines between cautious strategy and unbridled mayhem, SUPERHOT VR is the definitive VR FPS in which time moves only when you move. No regenerating health bars. No conveniently placed ammo drops. It’s just you, outnumbered and outgunned, grabbing the weapons of fallen enemies to shoot, slice, and maneuver through a hurricane of slow-motion bullets.
Decisive winner of dozens of VR Game of the Year awards, SUPERHOT VR is a title reimagined and redesigned from the ground up for VR and hand tracking controllers. The fruit of over three years of focused trailblazing, SUPERHOT VR brings the visceral action of SUPERHOT directly into your head and soul. And now also – directly into your PSVR.
🏆 DICE Awards Immersive Reality Game of The Year 2017 Winner
🏆 Unity Vision Summit Virtual Reality Game 2017 Winner
🏆 Pixel.Awards Best Virtual Reality Game 2017 Winner
🏆 Digital Dragons Best Virtual Reality Game 2017 Winner
🏆 GDCA Best VR Game 2017 Nominee
VR games may cause some players to experience motion sickness.
Steam User 69
first enemy i see i punch him full force
and then i feel it in real life because i slammed my hand against my desk
Steam User 74
its a good game but i despise the censorship done to this game. It kneecaps a really good story that uses its dark themes to explore a topic by getting rid of those themes in hopes of doing whatever it is they planned to do.
Removing self-harm and scenes depicting so from your game doesn't make you a saint, it shows a lack of maturity to the subject matter and understanding as to why those scenes were in the game in the first place. The idea of the game is mind is software and bodies are disposable as its a virtual environment you are in. By you doing those acts it shows that you understand the power you have in this virtual world and feeds into your power fantasy, continuing to obsess over the power the game gives you to the point where you and the game become one.
On top of this, the removal of these scenes are hypocritical when looked at in the context of the non vr version. The original game ends with you killing yourself in real life and that wasn't altered changed or even added a toggle. I don't see how doing it in vr makes it worse when graphically its the same action. Either be consistent or stop using the narrative of "we can do better"
Steam User 25
i punched my wall on accident
Steam User 42
Make sure you rollback to the version that includes other story stuff
Steam User 27
this game is pretty cool i sure hope they don't remove any scenes relating to self harm or anything
Steam User 22
I almost died because of this game. 10/10
Steam User 17
Matrix simulator