Fort Solis
The experience envisioned by the developers :
A uniquely singular cinematic experience!
The story is told across four chapters. Like a Netflix series, Fort Solis can be binged in one intense session, or played chapter by chapter like an episodic TV show.
Welcome to Fort Solis
Responding to an unusual alarm call from a remote mining base, Jack arrives at the dark and desolate Fort Solis. With storm warnings imminent, he heads inside to make desperate contact. As the night grows longer, events escalate, spiral out of control and the mystery of what happened to the crew begins to reveal itself. The storms is approching, limiting Jack’s escape as he looks to hold out until morning arrives.
Immersive Storytelling
Fort Solis looks to deliver a high-fidelity experience designed to completely immerse the player in the cast and their long night. With performances from Roger Clark, Troy Baker and Julia Brown, Fort Solis looks to deliver emotion, fear, empathy and much more with every chapter.Supporting the core narrative are additional instances of story such as audio logs, surveillance footage or past of present events. Accompanying those are video logs recorded by all crew detailing the events before and perhaps even after that night the alarm was triggered at Fort Solis…
Grounded by the visuals
Fort Solis brings to players, the next level of details, facial and body animations. With the help of Unreal Engine 5.2 Fort Solis realistic universe is brought to life !
An Isolated mining complex
The skeleton of Fort Solis is built above and below ground. The base contains a variety of locations each with their own surface and sub surface levels. Players will be able to explore the isolated storm bearing surface, the creepy service tunnels absent of any light or the multiple departments that help Fort Solis function on a day-to-day basis such as Engineering, Medical and Communications.As the story unfolds locations can easily be revisited for additional story context or continue to serve as a backdrop to the fate that awaits Jack with each passing hour.
Steam User 36
I'm surprised Fort Solis is still so unknown. The shop tags "cinematic" and "thrilling" suit the gameplay perfectly.
Fort Solis is a story-driven thriller. You'll have to walk a lot from point A to point B and read a whole collection of notes while proceeding through the chapters. If you just skip everything because you are waiting for the game to "start" and don't wanna spend time on reading notes, Fort Solis might not be the right game for you. For anyone who loves thrillers, slowly developing plots, lore and space settings, -definitely recommended.
One aspect I still have to mention and criticize is the missing chapter selection. It's nice that we get teleported to the last checkpoint post story so we can easily pick up collectibles we've missed, but what about missed items placed in non re-visitable areas? I actually collected 99% but missed one item I can't return to. Now I have to replay the whole game to pick up this one single item to get Fort Solis on 100%. Adding a chapter selection or just don't place a collectible in a non re-visitable area would be a welcoming improvement.
All in all Fort Solis was a surprisingly good game and definitely worth the price of 25€ if you're into story-driven thrillers that don't need a lot of action to be told.
Pinned a few screenshots below to show you the ingame graphics (no cutscenes) of Fort Solis:
Steam User 17
The main critique I have seen about this game is that it's largely just walking around and interacting with items for several hours-- featuring a few rather inconsequential QTEs. However, I personally am AWFUL at most video games that require any amount of actual skill, so I was drawn to this game instead of repelled. The graphics, story, and voice acting are all wonderful. It's very atmospheric, and feels very lived-in. For a game that usually goes for $20-$30 on here, I'd say it's more than worth it.
Steam User 12
Fort Solis feels more like an interactive sci-fi movie than a traditional game. I really enjoyed the atmosphere and performances , The setting is tense and immersive, and the visuals are genuinely impressive. That said, it’s very slow and light on gameplay, so if you’re looking for deep mechanics you might be disappointed. Overall, it’s a solid, moody experience that’s best played in one sitting if you’re in the mood for story over action.
Steam User 11
After 7 hours of playtime, I asked myself: WHY?
Why did I spend 7 hours on this game when I figured out the whole plot in the first one?
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Because I'm a glutton for punishment.
(6/10. Not recommend purchasing at full price. Only consider if you're a walking sim lover or when it's 90% off.)
Steam User 11
Okay, there is no horror tag but the game scared me, there are a couple of jumpscares and a few QTE, that don't really have that much impact, because I failed almost everything, and that was enough for me to keep pausing the game XD
Now, the story is somewhat predictable as soon as you advance a little bit, it's easy to figure it out, but it keeps you connected, because it doesn't drag it.
I found myself immersed in the game, graphics are really good, easy controls, nice exploring, appropiate length... You really want to know what happened.
The only thing I found a bit frustrating, because I'm not used to it, is the slow walking/running. I don't play walking sims often, so I really missed a real run. But this is a meaningless detail.
I highly recommend this game, I enjoyed it quite a lot even tho I wasn't really sure it would be my thing when I started it. Quite a nice surprise I got!
Steam User 10
Fort Solis is a slow-burn sci-fi thriller that relies more on atmosphere than action. Set on a remote Mars mining base, the game builds tension through isolation, strong voice acting, and impressive visual detail. The performances — especially during quieter moments — help sell the feeling that something is very wrong long before the story fully reveals itself.
However, the experience can feel a bit too passive at times. Exploration is often limited to walking and observing, and the pacing may test the patience of players expecting more traditional gameplay. Still, if you treat it like an interactive sci-fi film rather than a typical game, Fort Solis delivers a gripping and memorable narrative.
Steam User 10
The review bombing is from a player base that was expecting more interactive gameplay, that aped into buying it thinking it was dead space 2.0.
To be clear, I am not the most patient player on the planet. To me, the pace of Fort Solis is what sets the atmosphere up perfectly, it's slow, it's brooding, the tension builds going into chapter 3, where you start to make sense of what's going on. Chapter 4 could have had more substance to it, but it ends in 1 of 2 ways, and the post credits add an eariness to everything you've just witnessed as what essentially is a viewer, as all you really do is walk around and attempt QTE's. But really the meat of the story comes from accessing all the available areas (private quarters, computers etc) of Fort Solis as you gain more access with keycards. So you get out of the story what you're willing to put in walking around discovering things.
A full play through and 100% would be 8 hrs or so. My 25 hrs of gameplay comes from leaving my rig on two nights in a row as I wasn't sure how the saves worked, as you can't hard save progress.
The voice acting was amazing, the character designs and graphics as beautiful, the atmosphere tense, and the story, solid.
The read travesty here is that this development team doesn't seem to have another game like this in the works using UE5. I would have loved to see them continue on with thriller/horror based scenarios of all sorts if this is their first attempt. Fallen Leaf? You seeing this?