Paranormal Activity: The Lost Soul
NOW PLAYABLE ON BOTH PlayStation 4 and PlayStation VR. PlayStation VR no longer required.
This original story, based on the mythology of the massively popular PARANORMAL ACTIVITY film franchise, features our proprietary scare engine allowing a different experience every time you dare to play.
Armed with a battery hungry flashlight, you find yourself exploring what appears to be a quiet average looking home in a woodsy neighborhood. Before long, you discover you’re not alone as you discover the clues unraveling the horrifying mystery of what’s gone on in this house and struggle to survive the terror that hunts you.
For an even more terrifying experience, switch to the highly popular PlayStation VR Mode which immerses you in the environment using minimum Room Scale combined with our Immersive Movement Role-play System (IMRS). After the tutorial, you’re on your own. Zero onscreen directions or HUD in your face, you’re never taken out of the immersion.
1 player
DUALSHOCK®4
PlayStation®VR Compatible
PlayStation®Camera Compatible
Enhanced play with 2 PS Move controllers
Software subject to license (us.playstation.com/softwarelicense). Online features require an account and are subject to terms of service and applicable privacy policy (playstationnetwork.com/terms-of-service & playstationnetwork.com/privacy-policy). One-time license fee for play on account’s designated primary PS4™ system and other PS4™ systems when signed in with that account.
™ ©2017 Paramount Pictures. All Rights Reserved.
©2017 PAVR, LLC. All Rights Reserved.
Steam User 5
I do recommend this game if you want to grab it while it's on sale very short game, it only takes like 30ish minutes to finish it if you know what you're doing. I don't recommend paying $20 not really worth it, when playing vr it's not optimized of course. The game is developed UE4 so it's pretty old like the ps4 version and the controls are very clucky, some times wherever you walk into it seem like there's an invisible barrier or you're having to fight with the door to open it and you accidently slam the door on your face lol. In none vr mode the graphics actually looks decent but the controls are sorta weird, you'll get the hang of it. I 100% the game although my last achievement "Tortured soul" glitched and didn't unlock T-T
Steam User 2
Well, Spooktober is here so why shouldnt i try something old and classic?
It been 8 years sense i played this game in VR so i played it one once again.
The game is still fun and the Audio on the spot, but the Deskop game version feels a bit . . . broken, when it comes to mechanics.
-Side note: it works, but it works in a rly stupid way.
On that note if anyone might decide to buy it so many years after release, i would recommend to play this in VR.
Steam User 1
Was never able to finish this game. Too scary in VR. Borderline lucid nightmare type of horror.
Steam User 0
Short and sweet! VR version ran flawlessly and looked great. Fun, short, scary experience. Enjoyed it
Steam User 1
Paranormal Activity: The Lost Soul, developed and published by VRWERX, is a horror experience that leans heavily into immersion, particularly through its virtual reality focus, and aims to replicate the slow-building dread associated with the film franchise. Rather than adapting a specific storyline from the movies, the game places players in a loosely connected narrative set within a haunted house, where the emphasis is less on plot and more on atmosphere, tension, and the unpredictable nature of fear. It’s a design choice that works remarkably well in short bursts, though it exposes limitations over the course of a full playthrough.
The setup is intentionally sparse. Players arrive at an isolated home and are gradually pulled into a series of supernatural events, with the story unfolding through environmental details rather than direct exposition. Notes, subtle clues, and shifting surroundings hint at a larger narrative, but the game never fully commits to fleshing it out. This ambiguity can enhance the sense of mystery early on, encouraging players to piece things together themselves, but it also results in a story that feels incomplete by the end. The connection to the broader Paranormal Activity universe is present more in tone than in substance, making the game feel like a thematic extension rather than a meaningful expansion of the series.
Where the game truly distinguishes itself is in its atmosphere. The house is designed to feel oppressive and unpredictable, with dim lighting, narrow corridors, and carefully placed environmental details that build tension even when nothing is actively happening. Sound design plays a critical role, using subtle cues and sudden disturbances to keep players constantly on edge. In VR, these elements are significantly amplified, turning simple actions like opening a door or turning a corner into nerve-wracking moments. The inclusion of a system that randomizes certain scare events adds to this unpredictability, ensuring that players cannot rely entirely on memory or pattern recognition to anticipate what comes next.
Despite this strength, the gameplay itself is relatively limited. Progression revolves around exploration and item collection, often requiring players to search for keys or objects to unlock new areas. While this structure encourages thorough exploration, it can also become repetitive, especially when the tension of the atmosphere is interrupted by methodical searching. The lack of varied mechanics or meaningful puzzles means that the experience rarely evolves beyond its initial loop, making it feel more like a prolonged haunted attraction than a fully developed interactive system.
Interaction with the environment is another area where the game shows inconsistency. While many objects can be examined or manipulated, others cannot, and the distinction isn’t always clear. This can break immersion, particularly in VR, where players naturally expect a higher degree of interactivity. Controls can also feel somewhat clunky at times, and occasional technical issues further highlight the game’s rough edges. These problems don’t completely undermine the experience, but they do detract from the otherwise strong sense of presence the game works hard to establish.
Encounters with hostile entities are relatively rare and often lack clear mechanics, reinforcing the game’s focus on vulnerability rather than confrontation. While this approach aligns with its horror design, it also limits the depth of player engagement. Instead of developing a system of survival or evasion, the game relies primarily on scripted and randomized scares to maintain tension. This works effectively in creating fear, but it doesn’t provide much in the way of gameplay variety or progression.
Visually, the game achieves a convincing level of realism within its confined setting. The house feels believable, with detailed interiors and effective use of lighting to create mood and contrast. Shadows and subtle environmental changes contribute to the sense that the space itself is unstable and unsafe. Combined with strong audio design, these elements form the backbone of the game’s horror, compensating for its lack of mechanical complexity.
Ultimately, Paranormal Activity: The Lost Soul succeeds as an immersive horror experience but falls short as a fully realized game. It excels at creating moments of genuine fear, particularly in VR, where its atmosphere and unpredictability are at their most effective. However, its reliance on simple exploration, repetitive objectives, and limited interaction prevents it from maintaining long-term engagement. It’s best approached as a short, intense experience rather than a deep or varied one, offering memorable scares at the cost of mechanical depth.
Rating: 6/10
Steam User 0
This is the first VR game that actually made me take off my headset during a scene and I have quite the tolerance built up for horror games. Nothing usually makes me panic. For that alone, I will recommend this game but not at full price. Pick it up when on sale.
This game has that same eeriness that is presented in the movies so being able to actually be a part of it was pretty cool. There was a good amount of jankiness in the controls but I wont be too harsh considering this is an older game.
Note that it seems some achievements are buggy so be aware of that.
Besides that, be ready to play this game at night with no interruptions. Best to do it all in one playthrough. Ill eventually come back to play it in hardcore mode.
Steam User 0
Paranormal Activity: The Lost Soul delivers a genuinely immersive and terrifying VR horror experience that fans of the franchise and horror gamers alike will appreciate. Set in a haunted house filled with dark secrets, the game brilliantly captures the eerie, unsettling atmosphere that made the Paranormal Activity movies so iconic.
From the very first moments, the game builds tension through clever use of sound design, lighting, and environmental storytelling. The sense of presence VR provides makes every creak, whisper, and shadow feel incredibly real, heightening the fear and anticipation throughout.
The gameplay focuses on exploration, puzzle-solving, and survival, with an emphasis on stealth and avoiding the supernatural entities lurking in the shadows. The puzzles are well-designed, fitting naturally into the environment without breaking immersion.
What stands out most is how the game balances slow-building suspense with sudden, intense scares — never relying on cheap jump scares but instead creating a sustained feeling of dread that keeps players on edge.
Visually, The Lost Soul uses detailed, realistic environments to pull players deeper into its haunted narrative. The VR mechanics, including intuitive interactions and motion controls, further enhance the feeling of vulnerability and immersion.
In summary, Paranormal Activity: The Lost Soul is a standout VR horror title that successfully translates the franchise’s chilling atmosphere into an interactive experience. It’s a must-play for anyone looking for a deeply immersive and genuinely scary VR game.